General | Quotes | Misc | Heroic Ordeal |
Eir Merciful Death | |
---|---|
Art by: Kozaki Yusuke (コザキユースケ) | |
Description | Princess of Hel, the realm of the dead. Dearly loves her mother, Hel, who rules it. She finds Hel's increasing mercilessness toward the living disquieting. |
Rarities | 5 Focus — Mythic |
Mythic Effect | Light |
Ally Boost | HP+5, Res+5 |
Weapon Type | Colorless Dagger |
Move Type | Flying |
Voice Actor EN | Xanthe Huynh |
Voice Actor JP | 雨宮天(Sora Amamiya) |
Release Date | |
Entry | Heroes |
Version | 3.0 |
Internal ID | PID_神階エイル (317)
|
Origin | 00000330200 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 5/6/7 | 6/7/8 | 1/2/3 | 4/5/6 | 34 |
2 | 13/14/15 | 6/7/8 | 7/8/9 | 1/2/3 | 4/5/6 | 36 |
3 | 14/15/16 | 6/7/8 | 7/8/9 | 2/3/4 | 5/6/7 | 39 |
4 | 14/15/16 | 7/8/9 | 8/9/10 | 2/3/4 | 5/6/7 | 41 |
5 | 15/16/17 | 7/8/9 | 8/9/10 | 3/4/5 | 6/7/8 | 44 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 26/28/31 | 21/24/26 | 25/28/31 | 7/10/12 | 20/23/25 | 112~114 |
2 | 27/29/32 | 23/26/29 | 28/31/34 | 8/10/13 | 21/24/27 | 120~121 |
3 | 29/32/35 | 25/28/31 | 30/33/36 | 9/12/15 | 24/27/30 | 132 |
4 | 30/33/36 | 27/30/33 | 32/35/38 | 10/13/16 | 25/28/31 | 139 |
5 | 32/35/39 | 29/32/35 | 34/37/40 | 11/14/18 | 28/31/34 | 149~150 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 45% | 55% | 65% | 25% | 55% | 245% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 3 | 2 |
Silver Dagger | 7 | 2 | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. | 200 | 4 | 3 |
Lyfjaberg | 14 | 2 | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit. | 400 | 5 | 5 |
Lyfjaberg can be upgraded in the Weapon Refinery.
When upgraded, the description of Lyfjaberg becomes "Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit initiates combat or if unit's Spd > foe's Spd, foe cannot make a follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.".
Lyfjaberg can be upgraded with the additional effect "If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, grants bonus to unit's Atk/Res during combat = 20% of unit's HP at start of combat, and restores 7 HP to unit and allies within 2 spaces after combat.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 50 | 1 | |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | 120 | 2 | ||
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 240 | 4 | ||
Atk/Res Bond 1 | If unit is adjacent to an ally, grants Atk/Res+3 during combat. | 60 | 2 | ||
Atk/Res Bond 2 | If unit is adjacent to an ally, grants Atk/Res+4 during combat. | 120 | 3 | ||
Atk/Res Bond 3 | If unit is adjacent to an ally, grants Atk/Res+5 during combat. | 240 | 4 | ||
Atk/Res Unity | If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | 5 | ||
B | Mystic Boost 1 | Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat. | 60 | 3 | |
Mystic Boost 2 | Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat. | 120 | 4 | ||
Mystic Boost 3 | Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat. | 240 | 5 | ||
C | Sparkling Boost | At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) | 300 | 5 | |
Sparkling Boost+ | At start of turn, restores 20 HP to ally that has been dealt the most damage. (Excludes unit.) At start of any ally's combat, if ally's HP ≥ 50%, grants Res+5 to ally during combat. (Excludes unit.) | 300 | 5 |