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Eir: Renewed Life
General Quotes Misc Heroic Ordeal
Eir
Merciful Death
Portrait
Eir Merciful Death Face.webp
Attack
Eir Merciful Death BtlFace.webp
Special
Eir Merciful Death BtlFace C.webp
Damage
Eir Merciful Death BtlFace D.webp
Art by: Kozaki Yusuke (コザキユースケ)
Description Princess of Hel, the realm of the dead. Dearly loves her mother, Hel, who rules it. She finds Hel's increasing mercilessness toward the living disquieting.
Rarities 5★ Focus — Mythic
Effect Mythic Effect Light.png Light
Ally Boost +5 HP +5 Res
Weapon Type  Colorless Dagger
Move Type  Flying
Voice Actor EN Xanthe Huynh
Voice Actor JP Amamiya Sora (雨宮天)
Release Date
Entry Icon MiniUnit Head 0.png Heroes
Internal ID PID_神階エイル (317)
Origin 00000330200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★13/14/155/6/76/7/81/2/34/5/634
2★13/14/156/7/87/8/91/2/34/5/636
3★14/15/166/7/87/8/92/3/45/6/739
4★14/15/167/8/98/9/102/3/45/6/741
5★15/16/177/8/98/9/103/4/56/7/844

Level 40 stats

RarityHPAtkSpdDefResTotal
1★26/28/3121/24/2625/28/317/10/1220/23/25112~114
2★27/29/3223/26/2928/31/348/10/1321/24/27120~121
3★29/32/3525/28/3130/33/369/12/1524/27/30132
4★30/33/3627/30/3332/35/3810/13/1625/28/31139
5★32/35/3929/32/3534/37/4011/14/1828/31/34149~150

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★45%55%65%25%55%245%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Dagger32
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
501★1★
Steel Dagger52
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
1003★2★
Silver Dagger72
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
2004★3★
Lyfjaberg142
Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit.
4005★5★

Lyfjaberg can be upgraded in the Weapon Refinery.
When upgraded, the description of Lyfjaberg becomes "Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit initiates combat or if unit's Spd > foe's Spd, foe cannot make a follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.".
Lyfjaberg can be upgraded with the additional effect "If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, grants bonus to unit's Atk/Res during combat = 20% of unit's HP at start of combat, and restores 7 HP to unit and allies within 2 spaces after combat.".

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
1004★3★
Iceberg3
Boosts damage by 50% of unit's Res.
2004★

Passives[]

TypeNameDescriptionSPUnlock
ADarting Blow 1
If unit initiates combat, grants Spd+2 during combat.
501★
Swift Sparrow 1
If unit initiates combat, grants Atk/Spd+2 during combat.
1202★
Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during combat.
2404★
Atk/Res Bond 1
If unit is adjacent to an ally, grants Atk/Res+3 during combat.
602★
Atk/Res Bond 2
If unit is adjacent to an ally, grants Atk/Res+4 during combat.
1203★
Atk/Res Bond 3
If unit is adjacent to an ally, grants Atk/Res+5 during combat.
2404★
Atk/Res Unity
If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.
3005★
BMystic Boost 1
Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat.
603★
Mystic Boost 2
Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat.
1204★
Mystic Boost 3
Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat.
2405★
CSparkling Boost
At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.)
3005★
Sparkling Boost+
At start of turn, restores 20 HP to ally that has been dealt the most damage. (Excludes unit.) At start of any ally's combat, if ally's HP ≥ 50%, grants Res+5 to ally during combat. (Excludes unit.)
3005★

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