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Status Icon WeaponStatus Icon MoveEir Merciful Death Face FC
Eir: Merciful Death
Status Icon WeaponStatus Icon MoveEir Renewed Life Face FC
Eir: Renewed Life
Status Icon WeaponStatus Icon MoveYmir Seasons of Life Face FC
Ymir: Seasons of Life
General Quotes Misc Heroic Ordeal
Eir
Life Ascendant
Portrait
Eir Life Ascendant Face
Attack
Eir Life Ascendant BtlFace
Special
Eir Life Ascendant BtlFace C
Damage

Eir Life Ascendant BtlFace D

Art by: HACCAN
Description Princess of the realm of life, raised in Hel, the realm of the dead, as daughter and heir to its ruler.
Rarities ★Ascended Ascended
Ascended Traits Ascended Heroes have an Ascended Asset, which boosts one of their stats beyond that Hero's standard asset and flaw. Ascendant Florets can also be used to grant Ascended Assets to non-Ascended Heroes. (See the Ascend Traits menu Help messages to learn more.)
Weapon Type Icon Class Green Dagger Green Dagger
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Xanthe Huynh
Voice Actor JP 雨宮天(Sora Amamiya)
Release Date
Addition Date
Entry Icon MiniUnit Head 0 Heroes
Version 6.10
Ally Internal ID PID_開花エイル味方 (862)
Enemy Internal ID EID_開花エイル (91)
Origin 00000330200

Ally stats[ | ]

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/159/10/119/10/110/1/22/3/438
★13/14/1510/11/1210/11/120/1/22/3/440
★14/15/1610/11/1210/11/121/2/33/4/543
★14/15/1611/12/1311/12/131/2/33/4/545
★15/16/1711/12/1311/12/132/3/44/5/648

Level 40 stats

RarityHPAtkSpdDefResTotal
★26/28/3130/33/3532/34/378/10/1323/26/28130~132
★27/29/3233/36/3835/37/408/11/1425/28/30140~142
★29/32/3535/38/4137/40/4310/13/1628/31/34154
★30/33/3637/40/4439/43/4611/14/1729/32/36161~163
★32/35/3939/42/4641/45/4812/16/1932/35/39172~174

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★45%70%75%30%70%290%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Enemy stats[ | ]

Note: These stats were obtained from reading the unit's data in /assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).

Level 1 Stats

RarityHPAtkSpdDefResTotal
★13990233
★1310100235
★1410101338
★1411111340
★1511112443

Level 40 Stats

RarityHPAtkSpdDefResTotal
★273233925126
★2835361027136
★3137391230149
★3239421331157
★3441441534168

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★45%70%75%30%70%290%

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Dagger32
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
50★★
Steel Dagger52
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
100★★
Silver Dagger72
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
200★★
Ymir, Everliving142
Accelerates Special trigger (cooldown count-1). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 during combat and bonus to unit's Atk during combat = 40% of the current HP of the ally with the second-lowest current HP at start of combat (excludes unit; maximum bonus of 20; if number of allies ≤ 1, bonus = 0), neutralizes effects that prevent unit's follow-up attacks, and also, if unit's HP ≥ 25% and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Draconic Aura3
Boosts damage by 30% of unit's Atk.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Catch 1Atk/Spd Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60★
Atk Spd Catch 2Atk/Spd Catch 2
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120★
Atk Spd Catch 3Atk/Spd Catch 3
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240★
Atk Spd Catch 4Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
BMystic Boost 1Mystic Boost 1
Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat.
60★
Mystic Boost 2Mystic Boost 2
Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat.
120★
Mystic Boost 3Mystic Boost 3
Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat.
240★
Mystic Boost 4Mystic Boost 4
Inflicts Atk-5 on foe during combat. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." If foe uses staff, neutralizes effects that prevent unit's counterattacks during combat. Restores 10 HP to unit after combat.
300★
CSparkling BoostSparkling Boost
At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.)
300★


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