General | Quotes | Misc | Heroic Ordeal |
Eir Life Ascendant | |
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Art by: HACCAN | |
Description | Princess of the realm of life, raised in Hel, the realm of the dead, as daughter and heir to its ruler. |
Rarities | 5 — Ascended |
Ascended Traits | Ascended Heroes have an Ascended Asset, which boosts one of their stats beyond that Hero's standard asset and flaw. Ascendant Florets can also be used to grant Ascended Assets to non-Ascended Heroes. (See the Ascend Traits menu Help messages to learn more.) |
Weapon Type | Green Dagger |
Move Type | Cavalry |
Voice Actor EN | Xanthe Huynh |
Voice Actor JP | 雨宮天(Sora Amamiya) |
Release Date | |
Addition Date | |
Entry | Heroes |
Version | 6.10 |
Ally Internal ID | PID_開花エイル味方 (862)
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Enemy Internal ID | EID_開花エイル (91)
|
Origin | 00000330200 |
Ally stats[ | ]
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 9/10/11 | 9/10/11 | 0/1/2 | 2/3/4 | 38 |
2 | 13/14/15 | 10/11/12 | 10/11/12 | 0/1/2 | 2/3/4 | 40 |
3 | 14/15/16 | 10/11/12 | 10/11/12 | 1/2/3 | 3/4/5 | 43 |
4 | 14/15/16 | 11/12/13 | 11/12/13 | 1/2/3 | 3/4/5 | 45 |
5 | 15/16/17 | 11/12/13 | 11/12/13 | 2/3/4 | 4/5/6 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 26/28/31 | 30/33/35 | 32/34/37 | 8/10/13 | 23/26/28 | 130~132 |
2 | 27/29/32 | 33/36/38 | 35/37/40 | 8/11/14 | 25/28/30 | 140~142 |
3 | 29/32/35 | 35/38/41 | 37/40/43 | 10/13/16 | 28/31/34 | 154 |
4 | 30/33/36 | 37/40/44 | 39/43/46 | 11/14/17 | 29/32/36 | 161~163 |
5 | 32/35/39 | 39/42/46 | 41/45/48 | 12/16/19 | 32/35/39 | 172~174 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 45% | 70% | 75% | 30% | 70% | 290% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Enemy stats[ | ]
Note: These stats were obtained from reading the unit's data in
/assets/Common/SRPG/Enemy/
. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).Level 1 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13 | 9 | 9 | 0 | 2 | 33 |
2 | 13 | 10 | 10 | 0 | 2 | 35 |
3 | 14 | 10 | 10 | 1 | 3 | 38 |
4 | 14 | 11 | 11 | 1 | 3 | 40 |
5 | 15 | 11 | 11 | 2 | 4 | 43 |
Level 40 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27 | 32 | 33 | 9 | 25 | 126 |
2 | 28 | 35 | 36 | 10 | 27 | 136 |
3 | 31 | 37 | 39 | 12 | 30 | 149 |
4 | 32 | 39 | 42 | 13 | 31 | 157 |
5 | 34 | 41 | 44 | 15 | 34 | 168 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 45% | 70% | 75% | 30% | 70% | 290% |
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 2 | 2 |
Silver Dagger | 7 | 2 | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. | 200 | 4 | 3 |
Ymir, Everliving | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 during combat and bonus to unit's Atk during combat = 40% of the current HP of the ally with the second-lowest current HP at start of combat (excludes unit; maximum bonus of 20; if number of allies ≤ 1, bonus = 0), neutralizes effects that prevent unit's follow-up attacks, and also, if unit's HP ≥ 25% and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Draconic Aura | 3 | Boosts damage by 30% of unit's Atk. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Catch 1 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 2 | |
Atk/Spd Catch 2 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 3 | ||
Atk/Spd Catch 3 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 4 | ||
Atk/Spd Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | ||
B | Mystic Boost 1 | Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat. | 60 | 2 | |
Mystic Boost 2 | Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat. | 120 | 3 | ||
Mystic Boost 3 | Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat. | 240 | 4 | ||
Mystic Boost 4 | Inflicts Atk-5 on foe during combat. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." If foe uses staff, neutralizes effects that prevent unit's counterattacks during combat. Restores 10 HP to unit after combat. | 300 | 5 | ||
C | Sparkling Boost | At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) | 300 | 5 |