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| General | Quotes | Misc | Heroic Ordeal |
| Eikþyrnir Quieting Strength | |
|---|---|
| Art by: Kozaki Yusuke (コザキユースケ) | |
| Description | A member of Yggdrasill's Healing Hands who firmly believes that any illness or injury can be resolved through training the body and building strength. |
| Rarities | 5 Focus — Mythic |
| Mythic Effect | Astra |
| Boost | HP+5, Def+5 |
| Mythic Effect 2 Boost |
Raiding Party Bonus |
| Weapon Type | Colorless Beast |
| Move Type | Cavalry |
| Voice Actor EN | Alex Bankier |
| Voice Actor JP | Takeuchi Shunsuke (武内駿輔) |
| Release Date | |
| Addition Date | |
| Entry | Heroes |
| Version | 8.7 |
| Ally Internal ID | PID_エイクスルニル味方 (1125)
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| Enemy Internal ID | EID_エイクスルニル (106)
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| Origin | 00000800500 |
Ally stats[]
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 18/19/20 | 9/10/11 | 0/1/2 | 5/6/7 | 5/6/7 | 42 |
| 2 | 18/19/20 | 10/11/12 | 0/1/2 | 6/7/8 | 5/6/7 | 44 |
| 3 | 19/20/21 | 10/11/12 | 1/2/3 | 6/7/8 | 6/7/8 | 47 |
| 4 | 19/20/21 | 11/12/13 | 1/2/3 | 7/8/9 | 6/7/8 | 49 |
| 5 | 20/21/22 | 11/12/13 | 2/3/4 | 7/8/9 | 7/8/9 | 52 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 34/37/39 | 33/36/39 | 8/10/13 | 33/36/38 | 19/22/25 | 140~142 |
| 2 | 35/38/41 | 36/39/42 | 8/11/14 | 36/39/42 | 20/23/26 | 150 |
| 3 | 38/41/44 | 39/42/45 | 10/13/16 | 39/42/45 | 23/26/29 | 164 |
| 4 | 39/42/45 | 42/45/48 | 11/14/17 | 42/45/48 | 24/27/30 | 173 |
| 5 | 42/45/48 | 44/47/50 | 12/16/19 | 44/47/51 | 26/30/33 | 184~186 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 55% | 80% | 30% | 90% | 50% | 305% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Enemy stats[]
Note: These stats were obtained from reading the unit's data in
/assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).Level 1 Stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 19 | 10 | 1 | 6 | 6 | 42 |
| 2 | 19 | 11 | 1 | 7 | 6 | 44 |
| 3 | 20 | 11 | 2 | 7 | 7 | 47 |
| 4 | 20 | 12 | 2 | 8 | 7 | 49 |
| 5 | 21 | 12 | 3 | 8 | 8 | 52 |
Level 40 Stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 37 | 36 | 10 | 36 | 22 | 141 |
| 2 | 38 | 39 | 11 | 39 | 23 | 150 |
| 3 | 41 | 42 | 13 | 42 | 26 | 164 |
| 4 | 42 | 45 | 14 | 45 | 27 | 173 |
| 5 | 45 | 47 | 16 | 47 | 30 | 185 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 55% | 80% | 30% | 90% | 50% | 305% |
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Whelp (Cavalry) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 50 | 1 | 1 |
| Yearling (Cavalry) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 100 | 2 | 2 |
| Adult (Cavalry) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 200 | 4 | 3 |
| Quieting Antler | 14 | 1 | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 and【Bonus Doubler】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 2 spaces of an ally, and if unit or allies within 2 spaces of unit have bonuses to Atk/Spd/Def/Res after start-of-turn skills trigger, grants an additional +3 to each corresponding stat for unit and those allies for 1 turn (calculates each stat bonus independently; max 10). If unit initiates combat or if unit is within 2 spaces of an ally, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, unit deals +X damage (X = highest total bonuses among unit and allies within 3 spaces of unit; excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% of X (excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. | 400 | 5 | 5 |
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
| Dragon Fang | 4 | Boosts damage by 50% of unit's Atk. | 200 | — | 4 |
| Fierce Beast | 2 | Boosts Special damage by X% of unit's Atk when Special triggers (if transformed, X = 25; otherwise, X = 20). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills. | 500 | — | 5 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Atk/Def Clash 1 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) | 60 | 2 | |
| Atk/Def Clash 2 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) | 120 | 3 | ||
| Atk/Def Clash 3 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) | 240 | 4 | ||
| Atk/Def Excel | If unit or foe initiates combat after moving to a different space, grants Atk/Def+6 and Atk/Def+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials). | 300 | 5 | ||
| B | Divine Strength | Removes the condition to transform. After start-of-turn effects trigger on player phase or enemy phase, neutralizes any 【Penalty】on unit (does not apply to【Penalty】effects that are applied at the same time). Inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat. Restores 7 HP to unit after combat. If unit's Atk at start of combat ≥ foe's Atk at start of combat - 5, inflicts Atk/Def-6 on foe during combat. If unit's Def at start of combat ≥ foe's Def at start of combat - 5, inflicts Atk/Def-6 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | |
| C | Threaten Def 1 | At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions. | 50 | 2 | |
| Threaten Def 2 | At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. | 100 | 3 | ||
| Threaten Def 3 | At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. | 200 | 4 | ||
| Beast Threaten | At start of turn, inflicts Def-7 and【Panic】 on foes within 3 rows or 3 columns centered on unit through their next actions. At start of turn, if any foe is within 3 rows or 3 columns centered on unit, grants Atk+6 to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. 【Panic】 Converts bonuses on unit into penalties through its next action. | 300 | 5 |






