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General Quotes Misc Heroic Ordeal
Edward
Blade of Justice
Portrait
Edward Blade of Justice Face
Attack
Edward Blade of Justice BtlFace
Special
Edward Blade of Justice BtlFace C
Damage

Edward Blade of Justice BtlFace D

Art by: Suekane Kumiko (スエカネクミコ)
Description A boy from the streets of Nevassa, the capital of Daein. A member of the Dawn Brigade. Appears in Fire Emblem: Radiant Dawn.
Rarities ★
Weapon Type Icon Class Red Sword Sword
Move Type Icon Move Infantry Infantry
Voice Actor EN Joshua Waters
Voice Actor JP 大塚剛央(Takeo Otsuka)
Release Date
Addition Date
Entry Icon MiniUnit Head 9 Radiant Dawn
Version 8.6
Internal ID PID_エディ (1104)
Origin 90000100210

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/1710/11/128/9/105/6/73/4/546
★15/16/1711/12/139/10/115/6/73/4/548
★16/17/1811/12/139/10/116/7/84/5/651
★16/17/1812/13/1410/11/126/7/84/5/653
★17/18/1912/13/1410/11/127/8/95/6/756

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3531/34/3632/35/3829/32/3512/15/18147~148
★30/33/3634/37/3935/38/4131/34/3713/16/19157~158
★33/36/3936/39/4238/41/4435/38/4115/18/21172
★34/37/4038/41/4541/44/4737/40/4316/19/22181~182
★36/40/4340/43/4743/46/4940/43/4618/21/24192~194

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%80%80%35%315%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Caladbolg161
Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 25% of foe's Atk at start of combat, - 4; max 14; min 5), neutralizes effects that inflict "Special cooldown charge -X" on unit, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area- of-effect Specials), and grants Special cooldown count-1 to unit before foe's first attack during combat. At start of combat, if unit's HP ≥ 25%, reduces damage from foe's attacks by Y during combat (when foe's attack triggers foe's Special, Y = 16; when foe's attack does not trigger foe's Special, Y = 8; excluding area-of-effect Specials), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Buckler3
Reduces damage from an adjacent foe's attack by 30%.
100★★
Escutcheon2
Reduces damage from an adjacent foe's attack by 30%.
200★
Godlike Reflexes3
If unit's Spd ≥ foe's Spd-4 and unit's Special is ready or unit's Special triggered during combat, deals damage = 15% of unit's Spd. When Special triggers, reduces damage from foe's attack by 40%. (Special triggers only if unit's Spd ≥ foe's Spd-4.)
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
BShield Pulse 1Shield Pulse 1
At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1.
60★
Shield Pulse 2Shield Pulse 2
At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1. Reduces damage dealt to unit by 5 when Special triggers.
120★
Shield Pulse 3Shield Pulse 3
At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers.
240★
Buffer 4Buffer 4
At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%).
300★
CBreath of Life 1Breath of Life 1
If unit initiates combat, restores 3 HP to adjacent allies after combat.
50★
Breath of Life 2Breath of Life 2
If unit initiates combat, restores 5 HP to adjacent allies after combat.
100★
Breath of Life 3Breath of Life 3
If unit initiates combat, restores 7 HP to adjacent allies after combat.
200★
Breath of Life 4Breath of Life 4
For allies within 2 spaces of unit, restores X HP to that ally as their combat begins (triggers after effects that deal damage as combat begins; if ally's Def > foe's Def, X = 20% of ally's max HP + difference between stats × 4; otherwise, X = 20% of ally's max HP; max 40% of ally's max HP + damage dealt to ally as combat begins; only highest value applied; does not stack).

For allies within 2 spaces of unit, grants Def+4 and reduces the effect of 【Deep Wounds】by 50% during combat.

If unit is within 2 spaces of an ally, restores X HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; if unit's Def > foe's Def, X = 20% of unit's max HP + difference between stats × 4; otherwise, X = 20% of unit's max HP; max 40% of unit's max HP + damage dealt to unit as combat begins; only highest value applied; does not stack).

If unit is within 2 spaces of an ally, grants Def+4 to unit and reduces the effect of【Deep Wounds】by 50% during combat.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
300★

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