General | Quotes | Misc | Heroic Ordeal |
Edward Blade of Justice | |
---|---|
Art by: Suekane Kumiko (スエカネクミコ) | |
Description | A boy from the streets of Nevassa, the capital of Daein. A member of the Dawn Brigade. Appears in Fire Emblem: Radiant Dawn. |
Rarities | 5 |
Weapon Type | Sword |
Move Type | Infantry |
Voice Actor EN | Joshua Waters |
Voice Actor JP | 大塚剛央(Takeo Otsuka) |
Release Date | |
Addition Date | |
Entry | Radiant Dawn |
Version | 8.6 |
Internal ID | PID_エディ (1104)
|
Origin | 90000100210 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 10/11/12 | 8/9/10 | 5/6/7 | 3/4/5 | 46 |
2 | 15/16/17 | 11/12/13 | 9/10/11 | 5/6/7 | 3/4/5 | 48 |
3 | 16/17/18 | 11/12/13 | 9/10/11 | 6/7/8 | 4/5/6 | 51 |
4 | 16/17/18 | 12/13/14 | 10/11/12 | 6/7/8 | 4/5/6 | 53 |
5 | 17/18/19 | 12/13/14 | 10/11/12 | 7/8/9 | 5/6/7 | 56 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 31/34/36 | 32/35/38 | 29/32/35 | 12/15/18 | 147~148 |
2 | 30/33/36 | 34/37/39 | 35/38/41 | 31/34/37 | 13/16/19 | 157~158 |
3 | 33/36/39 | 36/39/42 | 38/41/44 | 35/38/41 | 15/18/21 | 172 |
4 | 34/37/40 | 38/41/45 | 41/44/47 | 37/40/43 | 16/19/22 | 181~182 |
5 | 36/40/43 | 40/43/47 | 43/46/49 | 40/43/46 | 18/21/24 | 192~194 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 80% | 80% | 35% | 315% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 2 | 2 |
Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
Caladbolg | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 25% of foe's Atk at start of combat, - 4; max 14; min 5), neutralizes effects that inflict "Special cooldown charge -X" on unit, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area- of-effect Specials), and grants Special cooldown count-1 to unit before foe's first attack during combat. At start of combat, if unit's HP ≥ 25%, reduces damage from foe's attacks by Y during combat (when foe's attack triggers foe's Special, Y = 16; when foe's attack does not trigger foe's Special, Y = 8; excluding area-of-effect Specials), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Buckler | 3 | Reduces damage from an adjacent foe's attack by 30%. | 100 | 4 | 3 |
Escutcheon | 2 | Reduces damage from an adjacent foe's attack by 30%. | 200 | — | 4 |
Godlike Reflexes | 3 | If unit's Spd ≥ foe's Spd-4 and unit's Special is ready or unit's Special triggered during combat, deals damage = 15% of unit's Spd. When Special triggers, reduces damage from foe's attack by 40%. (Special triggers only if unit's Spd ≥ foe's Spd-4.) | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
B | Shield Pulse 1 | At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1. | 60 | 2 | |
Shield Pulse 2 | At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1. Reduces damage dealt to unit by 5 when Special triggers. | 120 | 3 | ||
Shield Pulse 3 | At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers. | 240 | 4 | ||
Buffer 4 | At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). | 300 | 5 | ||
C | Breath of Life 1 | If unit initiates combat, restores 3 HP to adjacent allies after combat. | 50 | 2 | |
Breath of Life 2 | If unit initiates combat, restores 5 HP to adjacent allies after combat. | 100 | 3 | ||
Breath of Life 3 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 200 | 4 | ||
Breath of Life 4 | For allies within 2 spaces of unit, restores X HP to that ally as their combat begins (triggers after effects that deal damage as combat begins; if ally's Def > foe's Def, X = 20% of ally's max HP + difference between stats × 4; otherwise, X = 20% of ally's max HP; max 40% of ally's max HP + damage dealt to ally as combat begins; only highest value applied; does not stack). For allies within 2 spaces of unit, grants Def+4 and reduces the effect of 【Deep Wounds】by 50% during combat. If unit is within 2 spaces of an ally, restores X HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; if unit's Def > foe's Def, X = 20% of unit's max HP + difference between stats × 4; otherwise, X = 20% of unit's max HP; max 40% of unit's max HP + damage dealt to unit as combat begins; only highest value applied; does not stack). If unit is within 2 spaces of an ally, grants Def+4 to unit and reduces the effect of【Deep Wounds】by 50% during combat. 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 300 | 5 |