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Edelgard: Flame Emperor Edelgard: Adrestian Emperor Edelgard: Hegemon Husk Flame Emperor: Bringer of War |
General | Quotes | Misc | Heroic Ordeal |
Edelgard The Future | |
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Art by: Suda Ayaka (須田彩加) | |
Description | Princess and heir apparent of the Adrestian Empire. Her steadfast ambition is veiled by her elegant, self-confident demeanor. Appears in Fire Emblem: Three Houses. |
Rarities | 4 ![]() |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Tara Platt |
Voice Actor JP | Kakuma Ai (加隈亜衣) |
Release Date | |
Addition Date | |
Entry | ![]() |
Internal ID | PID_エーデルガルト (399)
|
Origin | 120000200100 |
Contents
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 14/15/16 | 6/7/8 | 5/6/7 | 6/7/8 | 3/4/5 | 39 |
2![]() | 14/15/16 | 7/8/9 | 5/6/7 | 7/8/9 | 3/4/5 | 41 |
3![]() | 15/16/17 | 7/8/9 | 6/7/8 | 7/8/9 | 4/5/6 | 44 |
4![]() | 15/16/17 | 8/9/10 | 6/7/8 | 8/9/10 | 4/5/6 | 46 |
5![]() | 16/17/18 | 8/9/10 | 7/8/9 | 8/9/10 | 5/6/7 | 49 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 30/33/35 | 27/30/32 | 19/22/25 | 25/28/31 | 12/15/18 | 127~128 |
2![]() | 31/34/37 | 30/33/35 | 20/23/26 | 28/31/34 | 13/16/19 | 136~137 |
3![]() | 34/37/40 | 32/35/38 | 23/26/29 | 30/33/36 | 15/18/21 | 149 |
4![]() | 35/38/41 | 34/37/41 | 24/27/30 | 32/35/38 | 16/19/22 | 156~157 |
5![]() | 38/41/44 | 36/39/43 | 26/30/33 | 34/37/40 | 18/21/24 | 167~169 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3![]() | 55% | 70% | 50% | 65% | 35% | 275% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1![]() | 1![]() |
Steel Axe | 8 | 1 | — | 100 | 3![]() | 2![]() |
Silver Axe | 11 | 1 | — | 200 | 4![]() | 3![]() |
Victorious Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. | 400 | 5![]() | 5![]() |
Assists[]
This unit owns no Assist skills.
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4![]() | 3![]() |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4![]() |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Atk/Def Solo 1 | If unit is not adjacent to an ally, grants Atk/Def+2 during combat. | 60 | 3![]() |
![]() | Atk/Def Solo 2 | If unit is not adjacent to an ally, grants Atk/Def+4 during combat. | 120 | 4![]() | |
![]() | Atk/Def Solo 3 | If unit is not adjacent to an ally, grants Atk/Def+6 during combat. | 240 | 5![]() | |
B | ![]() | Dull Close 1 | At start of combat, if unit's HP = 100% and foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 60 | 1![]() |
![]() | Dull Close 2 | At start of combat, if unit's HP ≥ 50% and foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 120 | 2![]() | |
![]() | Dull Close 3 | If foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 240 | 4![]() | |
C | ![]() | Rouse Atk/Def 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 to unit for 1 turn. | 60 | 3![]() |
![]() | Rouse Atk/Def 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+4 to unit for 1 turn. | 120 | 4![]() | |
![]() | Rouse Atk/Def 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 to unit for 1 turn. | 240 | 5![]() |