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Altina: Dawn's Trueblade
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Edelgard: Flame Emperor
Edelgard: Adrestian Emperor
Edelgard: Hegemon Husk
General Quotes Misc Heroic Ordeal
Edelgard
Sun Empresses
Portrait
Edelgard Sun Empresses Face.webp
Attack
Edelgard Sun Empresses BtlFace.webp
Special
Edelgard Sun Empresses BtlFace C.webp
Damage
Edelgard Sun Empresses BtlFace D.webp
Art by: Kakage (かかげ)
Description Legendary empress of Tellius joins future emperor of Fódlan for a vacation to the tropics. They appear in Fire Emblem: Three Houses / Radiant Dawn.
Rarities 5★Special
Harmonized Skill Grants Atk+6,【Resonance: Shields】, and 【Bonus Doubler】to unit and allies from the same titles as unit for 1 turn.

【Resonance: Shields】
Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack."

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)
Resonance Effect Three Houses / Radiant Dawn
Increases scores in Resonant Battles.
(More details can be found in the Help messages within Resonant Battles.)
Weapon Type  Sword
Move Type  Armored
Voice Actor EN Tara Platt + Krizia Bajos
Voice Actor JP Kakuma Ai (加隈亜衣) with Miyagawa Miho (宮川美保)
Release Date
Entry Icon MiniUnit Head 9.png Radiant Dawn
Icon MiniUnit Head 12.png Three Houses
Internal ID PID_双界エーデルガルト (816)
Origin 120000200100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★17/18/199/10/111/2/310/11/126/7/848
2★17/18/1910/11/121/2/311/12/136/7/850
3★18/19/2010/11/122/3/411/12/137/8/953
4★18/19/2011/12/132/3/412/13/147/8/955
5★19/20/2111/12/133/4/512/13/148/9/1058

Level 40 stats

RarityHPAtkSpdDefResTotal
1★35/37/4032/34/379/11/1431/34/3627/30/32145~147
2★36/39/4235/37/409/12/1534/37/3929/32/34156~158
3★39/42/4537/40/4311/14/1736/39/4232/35/38170
4★40/43/4639/43/4612/15/1838/41/4533/36/40177~179
5★43/46/4941/45/4813/17/2040/43/4736/39/43189~191

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★60%75%30%70%70%305%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword61501★1★
Steel Sword811002★2★
Silver Sword1112004★3★
Regal Sunshade161
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, reduces damage from foe's first attack during combat by 40%, and also, if there are X or more foes within 3 columns or 3 rows centered on unit, unit attacks twice. (X = 1 when there are ≤ 2 foes on the enemy team, X = 2 when there are 3-5 foes, and X = 3 when there are ≥ 6 foes.)
4005★5★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
1004★3★
Glimmer2
Boosts damage dealt by 50%.
2004★

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Def Ideal 1
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
602★
Atk/Def Ideal 2
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
1203★
Atk/Def Ideal 3
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
2404★
Atk/Def Ideal 4
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
3005★
BRaging Storm
If unit initiates combat, grants another action to unit if unit is not adjacent to an ally after combat. (Once per turn. If a skill that moves unit after combat is used, references unit's position after that movement occurs.) If foe uses dragonstone or beast damage and unit is not adjacent to an ally, unit makes a guaranteed follow-up attack during combat.
3005★
CAssault Troop 1
At start of turn, if any foe is in cardinal directions of unit, grants【Charge】to unit for 1 turn.

【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
601★
Assault Troop 2
At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn.

【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
1202★
Assault Troop 3
At start of turn, if unit's HP = 100% or any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn.

【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
2404★

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