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Status Icon WeaponStatus Icon MoveEdelgard The Future Face FC
Edelgard: The Future
Status Icon WeaponStatus Icon MoveEdelgard Flame Emperor Face FC
Edelgard: Flame Emperor
Status Icon WeaponStatus Icon MoveEdelgard Adrestian Emperor Face FC
Edelgard: Adrestian Emperor
Status Icon WeaponStatus Icon MoveEdelgard Hegemon Husk Face FC
Edelgard: Hegemon Husk
Status Icon WeaponStatus Icon MoveEdelgard Sun Empresses Face FC
Edelgard: Sun Empresses
Status Icon WeaponStatus Icon MoveFlame Emperor Bringer of War Face FC
Flame Emperor: Bringer of War
General Quotes Misc Heroic Ordeal
Edelgard
Snowfall Future
Portrait
Edelgard Snowfall Future Face
Attack
Edelgard Snowfall Future BtlFace
Special
Edelgard Snowfall Future BtlFace C
Damage

Edelgard Snowfall Future BtlFace D

Art by: teffish
Description Princess and heir apparent of the Adrestian Empire. Advances on Askr's winter festival with the intent of ensuring its success. Appears in Fire Emblem: Three Houses.
Rarities ★ Focus — Special
Weapon Type Icon Class Blue Lance Lance
Move Type Icon Move Armored Armored
Voice Actor EN Tara Platt
Voice Actor JP 加隈亜衣(Ai Kakuma)
Release Date
Entry Icon MiniUnit Head 12 Three Houses
Version 8.0
Internal ID PID_冬祭エーデルガルト (1036)
Origin 120000200100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★17/18/195/6/71/2/311/12/1311/12/1350
★17/18/195/6/71/2/312/13/1412/13/1452
★18/19/206/7/82/3/412/13/1412/13/1455
★18/19/206/7/82/3/413/14/1513/14/1557
★19/20/217/8/93/4/513/14/1513/14/1560

Level 40 stats

RarityHPAtkSpdDefResTotal
★35/37/4033/36/389/11/1434/36/3932/35/37154~156
★36/39/4235/38/419/12/1537/39/4235/38/40165~167
★39/42/4539/42/4511/14/1739/42/4537/40/43180
★40/43/4641/44/4712/15/1841/45/4839/42/46188~190
★43/46/4944/47/5113/17/2043/47/5041/44/48200~202

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★60%90%30%75%70%325%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Silver Lance111200★★
Black Yule Lance161
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% and unit initiates combat, applies【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space and on the 5 spaces behind those spaces (based on direction unit is facing) for 1 turn after combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe (X = 15 - number of adjacent allies × 2; min 6), grants Special cooldown count-Y to unit before unit's first attack (Y = number of spaces from start position to end position of whoever initiated combat, max 3; if foe is in a space where allied 【Divine Vein (Flame)】is applied, then the value is treated as 3), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = 100 - number of allies adjacent to unit × 30 during combat, and also, if unit has weapon-triangle advantage or if foe is in a space where allied【Divine Vein (Flame)】is applied, neutralizes foe's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★
Armored Blaze3
Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Def Prime 1Atk/Def Prime 1
If【Bonus】is active on unit, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 3).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60★
Atk Def Prime 2Atk/Def Prime 2
If【Bonus】is active on unit, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 5).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120★
Atk Def Prime 3Atk/Def Prime 3
If【Bonus】is active on unit, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 7).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240★
Atk Def Prime 4Atk/Def Prime 4
If【Bonus】is active on unit, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300★
BRaging TempestRaging Tempest
At start of turn, if unit's HP = 100% or if any foe is within 3 columns or 3 rows centered on unit, grants "unit can move 1 extra space (that turn only; does not stack)" and【Charge】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, inflicts Atk/Def-5 on foe during combat, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and if unit initiates combat, grants another action to unit after combat (once per turn; if a skill effect moves unit after combat, this effect occurs based on unit's final placement after that movement).

【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
300★
CDef Ploy 1Def Ploy 1
At start of turn, inflicts Def-3 on foes in cardinal directions with Res < unit's Res through their next actions.
60★
Def Ploy 2Def Ploy 2
At start of turn, inflicts Def-4 on foes in cardinal directions with Res < unit's Res through their next actions.
120★
Def Ploy 3Def Ploy 3
At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions.
240★
Def Res Ploy 3Def/Res Ploy 3
At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Def/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions.

【Ploy】
Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action.

【Exposure】
Foe's attacks deal +10 damage.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
300★

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