Fire Emblem Heroes Wiki
You may be looking for:
Edelgard: The Future
Edelgard: Flame Emperor
Edelgard: Adrestian Emperor
Edelgard: Hegemon Husk
Edelgard: Sun Empresses
Edelgard: Snowfall Future
Edelgard: Adorned Eagle
General Quotes Misc Heroic Ordeal
Edelgard
Of Rivals
Portrait
Edelgard Of Rivals Face
Attack
Edelgard Of Rivals BtlFace
Special
Edelgard Of Rivals BtlFace C
Damage

Edelgard Of Rivals BtlFace D

Art by: Akka (あっか)
Description One of the Emblems who were summoned to another Elyos. Resides in the Bracelet of the Three Houses. Appears in Fire Emblem: Three Houses / Engage.
Rarities ★ Focus — Emblem Emblem
Emblem Effect 1 Enhanced Engaged Special
When Special triggers, boosts damage by unit's max Special cooldown count value × 4 (excluding area-of-effect Specials).

If unit initiates combat, grants another action to unit after combat (once per turn; triggers only when unit's Range = 1).

Neutralizes effects that grant unit another action after combat and after unit acts and effects that are triggered at those times (such as effects that re-enable Canto after Canto triggers or effects that inflict Gravity on unit and unit's Pair Up cohort); does not apply to Specials like Galeforce that grant unit another action when triggered, status effects like Share Spoils, or effects that grant unit another action if an Assist skill is used.
Emblem Effect 2Bonus Engaged Stats
Grants engaged unit Atk/Spd/Def/Res+X (X = number of the Emblem Hero's merges as if through Dragonflowers; does not impact opponent selection in modes like Arena).
Weapon Type Icon Class Green Axe Axe
Move Type  Armored
Voice Actor EN Tara Platt
Voice Actor JP Ai Kakuma (加隈亜衣)
Release Date
Entries Icon MiniUnit Head 12 Three Houses
Icon MiniUnit Head 14 Engage
Version 10.0
Internal ID PID_紋章エーデル (1328)
Origin 120000200100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★20/21/227/8/95/6/711/12/134/5/652
★20/21/228/9/105/6/712/13/144/5/654
★21/22/238/9/106/7/812/13/145/6/757
★21/22/239/10/116/7/813/14/155/6/759
★22/23/249/10/117/8/913/14/156/7/862

Level 40 stats

RarityHPAtkSpdDefResTotal
★36/39/4135/38/4019/22/2535/38/4125/28/30164~165
★37/40/4338/41/4420/23/2638/41/4427/30/32174~175
★40/43/4641/44/4723/26/2941/44/4730/33/36190
★41/44/4744/47/5024/27/3044/47/5031/34/38199~200
★44/47/5046/49/5326/30/3346/49/5234/37/41211~213

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%90%50%80%70%345%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
Black Eagle Axe161
Accelerates Special trigger (cooldown count-1).

At start of turn and after unit acts (if Canto triggers, after Canto), inflicts【Exposure】, 【Frozen】, and【Def Shackle】on closest foes and foes within 2 spaces of those foes through their next actions.

Grants Atk/Spd/Def/Res+15 to unit, neutralizes foe's bonuses to Atk/Def, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Exposure】
Foe's attacks deal +10 damage.

【Frozen】
Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10).

【Def Shackle】
Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).
400★★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Ignis4
Boosts damage by 80% of unit's Def.
200★
United Storm5
When Special triggers, boosts damage by the greater of unit's Def or foe's Def.

Reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials).

If unit initiates combat, grants another action to unit after combat (up to twice per turn).
500★

Passives[]

TypeIconNameDescriptionSPUnlock
AStrat Flame 1
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+3 to unit and unit deals +1 damage during combat (excluding area-of-effect Specials).

If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), and applies【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
60★
Strat Flame 2
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit and unit deals +3 damage during combat (excluding area-of-effect Specials).

If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), and applies【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
120★
Strat Flame 3
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+7 to unit and unit deals +5 damage during combat (excluding area-of-effect Specials).

If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), and applies【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space and on the 5 spaces behind those spaces (oriented left to right based on the direction unit is facing) for 1 turn after combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
240★
Strat Flame 4
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+10 to unit and unit deals +5 damage during combat (excluding area-of-effect Specials), reduces damage from foe's first attack by 5 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), and applies【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space and on the 5 spaces behind those spaces (oriented left to right based on the direction unit is facing) for 1 turn after combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
300★
BQuick Riposte 1
If unit's HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack.
60★
Quick Riposte 2
If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack.
120★
Quick Riposte 3
If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack.
240★
Patience
If unit initiates combat, foe can counterattack before unit's first attack.

Inflicts Atk/Def/Res-4 on foe, foe cannot make a follow-up attack, deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. If unit's Spd at start of battle ≥ 30, triggers【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 100; otherwise, X = 50; "at start of battle" excludes increases to Spd granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.).

【Potent Follow X%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
400★
CStrat Assault 1
At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants 【True Charge】to unit and allies within 2 spaces of unit for 1 turn.

Inflicts Atk/Def/Res-2 on foes within 3 rows or 3 columns centered on unit, and those foes suffer +1 damage during combat (excluding area-of-effect Specials).

【True Charge】
Unit can move up to 3 spaces in any cardinal direction without being affected by movement obstruction effects from skills. (Cannot move through foes or terrain that blocks movement. Granted movement treated as Warp movement.)
60★
Strat Assault 2
At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants 【True Charge】to unit and allies within 2 spaces of unit for 1 turn.

Inflicts Atk/Def/Res-3 on foes within 3 rows or 3 columns centered on unit, and those foes suffer +2 damage during combat (excluding area-of-effect Specials).

【True Charge】
Unit can move up to 3 spaces in any cardinal direction without being affected by movement obstruction effects from skills. (Cannot move through foes or terrain that blocks movement. Granted movement treated as Warp movement.)
120★
Strat Assault 3
At start of turn, if any foe is within 3 columns or 3 rows centered on unit or if unit's HP = 100%, grants【True Charge】to unit and allies within 2 spaces of unit for 1 turn.

Inflicts Atk/Def/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer +3 damage during combat (excluding area-of-effect Specials).

【True Charge】
Unit can move up to 3 spaces in any cardinal direction without being affected by movement obstruction effects from skills. (Cannot move through foes or terrain that blocks movement. Granted movement treated as Warp movement.)
240★
Strat Assault 4
At start of turn, if any foe is within 3 columns or 3 rows centered on unit or if unit's HP = 100%, grants【True Charge】to unit and allies within 2 spaces of unit for 1 turn, and grants "unit can move 1 extra space" to unit (that turn only; does not stack).

Inflicts Atk/Def/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer +5 damage during combat (excluding area-of-effect Specials).

【True Charge】
Unit can move up to 3 spaces in any cardinal direction without being affected by movement obstruction effects from skills. (Cannot move through foes or terrain that blocks movement. Granted movement treated as Warp movement.)
300★