Edelgard: Hegemon Husk

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Edelgard: The Future
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Edelgard: Adrestian Emperor
General Quotes Misc Heroic Ordeal
Edelgard
Hegemon Husk
Portrait
Edelgard Hegemon Husk Face.webp
Attack
Edelgard Hegemon Husk BtlFace.webp
Special
Edelgard Hegemon Husk BtlFace C.webp
Damage
Edelgard Hegemon Husk BtlFace D.webp
Art by: Clover.K (黒葉.K)
Description Adrestian Emperor who has chosen to take on a grotesque form for the sake of pursuing her ideals. Appears in Fire Emblem: Three Houses.
Rarities 5★
Weapon Type  Colorless Beast
Move Type Icon Move Armored.png Armored
Voice Actor EN Tara Platt
Voice Actor JP Kakuma Ai (加隈亜衣)
Release Date
Addition Date
Entry Icon MiniUnit Head 12.png Three Houses
Internal ID PID_覇骸エーデルガルト (656)
Origin 120000200100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★18/19/209/10/111/2/38/9/106/7/847
2★18/19/2010/11/121/2/39/10/116/7/849
3★19/20/2110/11/122/3/49/10/117/8/952
4★19/20/2111/12/132/3/410/11/127/8/954
5★20/21/2211/12/133/4/510/11/128/9/1057

Level 40 stats

RarityHPAtkSpdDefResTotal
1★34/37/3930/33/357/10/1231/33/3627/30/32142~143
2★35/38/4133/36/388/10/1334/36/3929/32/34151~153
3★38/41/4435/38/419/12/1536/39/4232/35/38165
4★39/42/4537/40/4410/13/1638/42/4533/36/40172~174
5★42/45/4839/42/4611/14/1840/44/4736/39/43183~185

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★55%70%25%75%70%295%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeDescriptionSPDefaultUnlock
Whelp (Armored)41At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.501★1★
Yearling (Arm.)61At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.1002★2★
Adult (Armored)91At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.2004★3★
Twin-Crest Power141Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat and unit and foe both cannot make a follow-up attack, and also, if unit initiates combat while transformed, grants another action to unit after combat. (Once per turn.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range.4005★5★

Assists[edit | edit source]

This unit owns no Assist skills.

Specials[edit | edit source]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4Boosts damage by 50% of unit's Def.1004★3★
Bonfire3Boosts damage by 50% of unit's Def.2004★

Passives[edit | edit source]

TypeNameDescriptionSPUnlock
AAtk/Def Ideal 1At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
602★
Atk/Def Ideal 2At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
1203★
Atk/Def Ideal 3At start of combat, if unit's HP3=100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
2404★
Atk/Def Ideal 4At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat.

【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
3005★
BArmored WallAt start of combat, if unit's HP ≥ 25%, grants Special cooldown charge +1 to unit, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.

During unit's first combat in player phase or enemy phase, at start of combat, if unit's HP ≥ 25% while transformed, reduces damage from foe's first attack by 40%.
3005★
CArmored Stride 1At start of turn, if unit's HP = 100% and unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.)601★
Armored Stride 2At start of turn, if unit's HP ≥ 50% and unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.)1202★
Armored Stride 3At start of turn, if unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.)2404★