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Edelgard: The Future
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Edelgard: Adrestian Emperor
Edelgard: Sun Empresses
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Edelgard: Adorned Eagle
Edelgard: Of Rivals
Flame Emperor: Bringer of War
General Quotes Misc Heroic Ordeal
Edelgard
Hegemon Husk
Portrait
Edelgard Hegemon Husk Face
Attack
Edelgard Hegemon Husk BtlFace
Special
Edelgard Hegemon Husk BtlFace C
Damage

Edelgard Hegemon Husk BtlFace D

Art by: Clover.K (黒葉.K)
Description Adrestian Emperor who has chosen to take on a grotesque form for the sake of pursuing her ideals. Appears in Fire Emblem: Three Houses.
Rarities ★ SR
Weapon Type Icon Class Colorless Beast Colorless Beast
Move Type  Armored
Voice Actor EN Tara Platt
Voice Actor JP Ai Kakuma (加隈亜衣)
Release Date
Addition Date
Entry Icon MiniUnit Head 12 Three Houses
Version 5.5
Internal ID PID_覇骸エーデルガルト (656)
Origin 120000200100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★18/19/209/10/111/2/38/9/106/7/847
★18/19/2010/11/121/2/39/10/116/7/849
★19/20/2110/11/122/3/49/10/117/8/952
★19/20/2111/12/132/3/410/11/127/8/954
★20/21/2211/12/133/4/510/11/128/9/1057

Level 40 stats

RarityHPAtkSpdDefResTotal
★34/37/3930/33/357/10/1231/33/3627/30/32142~143
★35/38/4133/36/388/10/1334/36/3929/32/34151~153
★38/41/4435/38/419/12/1536/39/4232/35/38165
★39/42/4537/40/4410/13/1638/42/4533/36/40172~174
★42/45/4839/42/4611/14/1840/44/4736/39/43183~185

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%70%25%75%70%295%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Whelp (Armored)41
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
50★★
Yearling (Arm.)61
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
100★★
Adult (Armored)91
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
200★★
Twin-Crest Power141
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat and unit and foe both cannot make a follow-up attack, and also, if unit initiates combat while transformed, grants another action to unit after combat. (Once per turn.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range.
400★★

Twin-Crest Power can be upgraded in the Weapon Refinery.
When upgraded, the description of Twin-Crest Power becomes "Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe, neutralizes unit's penalties to Atk/Def, deals damage = 20% of unit's Def (excluding area-of-effect Specials), and both unit and foe cannot make a follow-up attack during combat, and also, if unit initiates combat while transformed, grants another action to unit after combat (once per turn).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.".
Twin-Crest Power can be upgraded with the additional effect Twin-Crest Power W "At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7,【Panic】, and【Exposure】on closest foes and any foe within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = number of foes within 3 rows or 3 columns centered on unit × 2, + 6 (max 12), and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials).

【Panic】
Converts bonuses on unit into penalties through its next action.

【Exposure】
Foe's attacks deal +10 damage.".

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★

Passives[]

TypeIconNameDescriptionSPUnlock
AAtk/Def Ideal 1
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60★
Atk/Def Ideal 2
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120★
Atk/Def Ideal 3
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240★
Atk/Def Ideal 4
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300★
BArmored Wall
At start of combat, if unit's HP ≥ 25%, grants Special cooldown charge +1 to unit, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.

During unit's first combat in player phase or enemy phase, at start of combat, if unit's HP ≥ 25% while transformed, reduces damage from foe's first attack by 40%.
300★
CArmored Stride 1
At start of turn, if unit's HP = 100% and unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.)
60★
Armored Stride 2
At start of turn, if unit's HP ≥ 50% and unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.)
120★
Armored Stride 3
At start of turn, if unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.)
240★