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Status Icon WeaponStatus Icon MoveEdelgard The Future Face FC
Edelgard: The Future
Status Icon WeaponStatus Icon MoveEdelgard Adrestian Emperor Face FC
Edelgard: Adrestian Emperor
Status Icon WeaponStatus Icon MoveEdelgard Hegemon Husk Face FC
Edelgard: Hegemon Husk
Status Icon WeaponStatus Icon MoveEdelgard Sun Empresses Face FC
Edelgard: Sun Empresses
Status Icon WeaponStatus Icon MoveEdelgard Snowfall Future Face FC
Edelgard: Snowfall Future
Status Icon WeaponStatus Icon MoveFlame Emperor Bringer of War Face FC
Flame Emperor: Bringer of War
General Quotes Misc Heroic Ordeal
Edelgard
Flame Emperor
Portrait
Edelgard Flame Emperor Face
Attack
Edelgard Flame Emperor BtlFace
Special
Edelgard Flame Emperor BtlFace C
Damage

Edelgard Flame Emperor BtlFace D

Art by: HACCAN
Description Emperor of the Adrestian Empire. Destroyer of the Church of Seiros and unifier of all Fódlan. Appears in Fire Emblem: Three Houses.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Legendary Effect Fire Fire
Ally Boost HP+3
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Standard Effect 2: Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.
Weapon Type Icon Class Green Axe Axe
Move Type Icon Move Armored Armored
Voice Actor EN Tara Platt
Voice Actor JP 加隈亜衣(Ai Kakuma)
Release Date
Entry Icon MiniUnit Head 12 Three Houses
Version 4.4
Internal ID PID_伝承エーデルガルト (514)
Origin 120000200100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/189/10/111/2/310/11/125/6/746
★16/17/1810/11/121/2/311/12/135/6/748
★17/18/1910/11/122/3/411/12/136/7/851
★17/18/1911/12/132/3/412/13/146/7/853
★18/19/2011/12/133/4/512/13/147/8/956

Level 40 stats

RarityHPAtkSpdDefResTotal
★34/36/3930/33/359/11/1428/30/3324/27/30136~138
★35/38/4133/36/389/12/1530/33/3626/29/32147~148
★38/41/4435/38/4111/14/1732/35/3829/32/35160
★39/42/4537/40/4412/15/1834/37/4030/33/36167~168
★42/45/4839/42/4613/17/2036/39/4233/36/39178~180

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★60%70%30%60%65%285%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
Aymr161
Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack.
400★★

Aymr can be upgraded in the Weapon Refinery.
When upgraded, the description of Aymr becomes "Grants Atk+3. If unit is not adjacent to an ally or if foe initiates combat, inflicts Atk/Def-6 on foe, foe cannot make a follow-up attack, and reduces damage from foe's first attack by 30% during combat.".
Aymr can be upgraded with the additional effect Aymr W "At start of combat, if foe's HP ≥ 75% or unit is not adjacent to an ally, inflicts Atk/Def-5 on foe, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Res Solo 1Atk/Res Solo 1
If unit is not adjacent to an ally, grants Atk/Res+2 during combat.
60★
Atk Res Solo 2Atk/Res Solo 2
If unit is not adjacent to an ally, grants Atk/Res+4 during combat.
120★
Atk Res Solo 3Atk/Res Solo 3
If unit is not adjacent to an ally, grants Atk/Res+6 during combat.
240★
Atk Res Ideal 1Atk/Res Ideal 1
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60★
Atk Res Ideal 2Atk/Res Ideal 2
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120★
Atk Res Ideal 3Atk/Res Ideal 3
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240★
Atk Res Ideal 4Atk/Res Ideal 4
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Res+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300★
BRaging StormRaging Storm
If unit initiates combat, grants another action to unit if unit is not adjacent to an ally after combat. (Once per turn. If a skill that moves unit after combat is used, references unit's position after that movement occurs.) If foe uses dragonstone or beast damage and unit is not adjacent to an ally, unit makes a guaranteed follow-up attack during combat.
300★
Raging Storm IIRaging Storm II
If unit initiates combat, grants another action to unit if unit is not adjacent to an ally after combat. (Once per turn. If a skill that moves unit after combat is used, references unit's position after that movement occurs.) At start of combat, if unit's HP ≥ 25% or unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, if foe uses dragonstone or beast damage, neutralizes effects that prevent unit's follow-up attacks during combat.
300★
CArmored Stride 1Armored Stride 1
At start of turn, if unit's HP = 100% and unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.)
60★
Armored Stride 2Armored Stride 2
At start of turn, if unit's HP ≥ 50% and unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.)
120★
Armored Stride 3Armored Stride 3
At start of turn, if unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.)
240★

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