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Edain
Lady of Yngvi
Portrait
Edain Lady of Yngvi Face
Attack
Edain Lady of Yngvi BtlFace
Special
Edain Lady of Yngvi BtlFace C
Damage

Edain Lady of Yngvi BtlFace D

Art by: Yoshiro Ambe (あんべよしろう)
Description A lady of Yngvi and descendant of the crusader Ullr. She was captured by Verdane but escaped with Jamke's aid. Appears in Fire Emblem: Genealogy of the Holy War.
Rarities ★
Weapon Type Icon Class Colorless Staff Staff
Move Type Icon Move Infantry Infantry
Voice Actor EN Kana Shimanuki
Voice Actor JP 石村知子
Release Date
Addition Date
Entry Icon MiniUnit Head 3 Genealogy of the Holy War
Version 8.10
Internal ID PID_エーディン (1192)
Origin 30000200200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/176/7/86/7/84/5/67/8/943
★15/16/177/8/96/7/84/5/68/9/1045
★16/17/187/8/97/8/95/6/78/9/1048
★16/17/188/9/107/8/95/6/79/10/1150
★17/18/198/9/108/9/106/7/89/10/1153

Level 40 stats

RarityHPAtkSpdDefResTotal
★33/35/3834/37/3920/23/2612/14/1731/34/37142~144
★34/37/4037/40/4321/24/2712/15/1834/37/40153
★37/40/4340/43/4624/27/3014/17/2037/40/43167
★38/41/4443/46/4925/28/3115/18/2140/43/46176
★41/44/4745/48/5227/31/3416/20/2342/45/48187~189

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★60%90%50%30%80%310%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Assault10250★★
Staff of Yngvi142
Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1).
Foe cannot counterattack.

Unit can move to a space adjacent to any ally within 5 spaces.

If a Rally or movement Assist skill is used by unit, grants【Empathy】,【Canto (1)】, and the following status to unit and target ally for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack."

If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Res = 6 + 20% of unit's Res at start of combat, deals damage = 20% of unit's Res (excluding area-of-effect Specials; if the "calculates damage from staff like other weapons" effect is not active, damage from staff is calculated after combat damage is added), and grants Special cooldown count-1 to unit before unit's first attack during combat.

【Empathy】
Grants bonus to unit's Atk/Spd/Def/Res = number of types of【Bonus】effects, excluding stat bonuses, and【Penalty】effects, excluding stat penalties, active on player team and enemy team during combat (max 7).

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Once per turn. Only highest value applied. Does not stack.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400★★

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
50★★
Mend1
Restores 10 HP to target ally.
100★★
Magic Shield1
Restores 8 HP to target ally and grants the following effects to target ally for 1 turn: grants Atk/Res+4 and "neutralizes penalties on unit during combat." (Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. This skill is treated as a Rally Assist skill.)
300★★
Magic Shield+1
Restores HP = 50% of unit's Atk (min: 8 HP) to target ally and grants the following effects to target ally for 1 turn: Atk/Res+6 and "neutralizes penalties on unit during combat." If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 will not trigger again for 2 turns after triggering. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. This skill is treated as a Rally Assist skill.)
400★★

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Imbue1
When healing an ally with a staff, restores an additional 10 HP to target ally.
50★★
Miracle5
If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
200★★
Glitter of Light3
If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res (calculates damage from staff after combat damage is added). If this Special is triggered during combat, after combat, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Res Form 1Atk/Res Form 1
If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces; max 3).
60★
Atk Res Form 2Atk/Res Form 2
If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
120★
Atk Res Form 3Atk/Res Form 3
If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
240★
Sway Atk ResSway Atk/Res
If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Res during combat = 8 + number of allies within 3 spaces of unit × 2 (max 12), and calculates damage from staff like other weapons.
300★
BSabotage Res 1Sabotage Res 1
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action.
60★
Sabotage Res 2Sabotage Res 2
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action.
120★
Sabotage Res 3Sabotage Res 3
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action.
240★
Spd Res DiscordSpd/Res Discord
At start of player phase or enemy phase, inflicts Spd/Res-6 and【Discord】on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions.

Inflicts penalty on foe's Spd/Res during combat = number of foes inflicted with【Discord】 within 2 spaces of target, including target, × 2, + 4 (max 10) and deals damage = 15% of unit's Res (excluding area-of-effect Specials).

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
300★
CInfantry Pulse 1Infantry Pulse 1
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit’s HP-5. (Stacks with similar skills.)
60★
Infantry Pulse 2Infantry Pulse 2
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit’s HP-3. (Stacks with similar skills.)
120★
Infantry Pulse 3Infantry Pulse 3
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit’s HP. (Stacks with similar skills.)
240★
Infantry Pulse 4Infantry Pulse 4
At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.)
300★

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