General | Quotes | Misc | Heroic Ordeal |
Dwyer Sleepy Butler | |
---|---|
Art by: HAGIYA Kaoru (萩谷薫) | |
Description | Jakob's son. Supremely apathetic, but has much potential. The coffee he brews is superb. Appears in Fire Emblem Fates. |
Rarities | 3 — 4 |
Weapon Type | Staff |
Move Type | Infantry |
Voice Actor EN | Michael Chapman |
Voice Actor JP | 井口祐一(Yuichi Iguchi) |
Release Date | |
Addition Date | |
Entry | Fates |
Version | 7.0 |
Internal ID | PID_ディーア (884)
|
Origin | 110006900400 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 6/7/8 | 6/7/8 | 3/4/5 | 6/7/8 | 41 |
2 | 15/16/17 | 7/8/9 | 7/8/9 | 3/4/5 | 6/7/8 | 43 |
3 | 16/17/18 | 7/8/9 | 7/8/9 | 4/5/6 | 7/8/9 | 46 |
4 | 16/17/18 | 8/9/10 | 8/9/10 | 4/5/6 | 7/8/9 | 48 |
5 | 17/18/19 | 8/9/10 | 8/9/10 | 5/6/7 | 8/9/10 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 25/28/31 | 24/26/29 | 16/18/21 | 27/30/32 | 133~135 |
2 | 30/33/36 | 28/31/34 | 26/29/32 | 17/19/22 | 29/32/34 | 143~145 |
3 | 33/36/39 | 30/33/36 | 28/31/34 | 19/22/25 | 32/35/38 | 157 |
4 | 34/37/40 | 32/35/38 | 30/33/36 | 20/23/26 | 33/36/40 | 164~165 |
5 | 36/40/43 | 34/37/40 | 32/35/38 | 22/25/29 | 36/39/43 | 175~177 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 65% | 60% | 45% | 70% | 290% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | — | 1 |
Aid | 8 | 2 | At start of turn, restores 5 HP to ally that has been dealt the most damage. (Excludes unit.) | 200 | — | 3 |
Aid+ | 12 | 2 | At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) | 300 | — | 5 |
Aid+ can be upgraded in the Weapon Refinery.
Aid+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
Aid+ can be upgraded with the additional effect "Foe cannot counterattack.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1 | 1 |
Reconcile | 1 | Restores 7 HP to unit and target ally. | 100 | 3 | 2 |
Martyr | 1 | Slows Special trigger (cooldown count+1). Restores X HP to target (X = damage dealt to unit + 7). Restores Y HP to unit (Y = half damage dealt to unit). | 200 | 4 | 3 |
Martyr+ | 1 | Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.) Restores HP to unit = half damage dealt to unit. | 300 | 5 | 5 |
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Imbue | 1 | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | 4 | 2 |
Heavenly Light | 2 | When healing an ally with a staff, restores 10 HP to all allies. | 150 | 5 | 3 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | AR-D Atk/Res 1 | If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | 60 | 1 | |
AR-D Atk/Res 2 | If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | 120 | 2 | ||
AR-D Atk/Res 3 | If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 | 4 | ||
C | Spd Tactic 1 | At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 60 | 3 | |
Spd Tactic 2 | At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 120 | 4 | ||
Spd Tactic 3 | At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | 5 |