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Duma
God of Strength
Portrait
Duma God of Strength Face.webp
Attack
Duma God of Strength BtlFace.webp
Special
Duma God of Strength BtlFace C.webp
Damage
Duma God of Strength BtlFace D.webp
Art by: Yoneko (米子)
Description God of Strength and brother of the goddess Mila. He and Mila fought over the continent of Valentia and split it in twain. Rigel, the north of Valentia, is his domain. Appears in Fire Emblem Echoes: Shadows of Valentia.
Rarities 5★ Focus — Mythic
Effect Mythic Effect Anima.png Anima
Ally Boost +5 HP +3 Atk
Weapon Type  Colorless Breath
Move Type  Armored
Voice Actor EN Josh Petersdorf
Voice Actor JP Ginga Banjou (銀河万丈)
Release Date
Entry Icon MiniUnit Head 2.png Echoes
Internal ID PID_神階ドーマ (338)
Origin 20000930100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★21/22/237/8/93/4/55/6/74/5/645
2★21/22/238/9/103/4/56/7/84/5/647
3★22/23/248/9/104/5/66/7/85/6/750
4★22/23/249/10/114/5/67/8/95/6/752
5★23/24/259/10/115/6/77/8/96/7/855

Level 40 stats

RarityHPAtkSpdDefResTotal
1★37/40/4228/31/3312/15/1823/25/2820/23/25133~135
2★38/41/4431/34/3613/16/1925/28/3121/24/27142~143
3★41/44/4733/36/3915/18/2127/30/3324/27/30155
4★42/45/4835/38/4216/19/2229/32/3525/28/31162~163
5★45/48/5137/40/4418/21/2431/34/3728/31/34174~175

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★55%70%35%60%55%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath61501★1★
Fire Breath+811003★2★
Flametongue1112004★3★
Fell Breath161
Grants Atk+3. At the start of combat, if foe’s HP < 100%, grants Atk/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
4005★5★

Fell Breath can be upgraded in the Weapon Refinery.
When upgraded, the description of Fell Breath becomes "Grants Atk+3. At the start of combat, if foe's HP < 100% or if unit's Atk > foe's Atk, grants Atk/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.".
Fell Breath can be upgraded with the additional effect "If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk+5 to unit, inflicts Atk-5 on foe, and reduces damage from foe's first attack by 30% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 30% of unit's Atk minus foe's Res.".

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
1004★3★
Draconic Aura3
Boosts damage by 30% of unit's Atk.
2004★

Passives[]

TypeNameDescriptionSPUnlock
ADef/Res Solo 1
If unit is not adjacent to an ally, grants Def/Res+2 during combat.
601★
Def/Res Solo 2
If unit is not adjacent to an ally, grants Def/Res+4 during combat.
1202★
Def/Res Solo 3
If unit is not adjacent to an ally, grants Def/Res+6 during combat.
2404★
Fury 1
Grants Atk/Spd/Def/Res+1. After combat, deals 2 damage to unit.
501★
Fury 2
Grants Atk/Spd/Def/Res+2. After combat, deals 4 damage to unit.
1002★
Fury 3
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
2004★
Fury 4
Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit.
3005★
BBold Fighter 1
If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
603★
Bold Fighter 2
If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
1204★
Bold Fighter 3
If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
2405★
CUpheaval
At the start of turn 1, deals 7 damage to all foes, and if defending in Aether Raids during anima season, destroys offensive structure within same column as unit. (Does not affect structures that cannot be destroyed.)
3005★
Upheaval+
At the start of turn 1, deals 10 damage to all foes, and if defending in Aether Raids during Anima season, destroys nearest offensive structure. (Does not affect structures that cannot be destroyed.) At start of combat, if unit's Atk > foe's Atk, or if foe's HP < 100%, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
3005★

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