Name | Cooldown | Description [Collapse]
|
SP | Required | |
---|---|---|---|---|---|
Dragon Fang Shot | 2 | Boosts Special damage by 40% of unit's Res when Special triggers. If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = 4 - current Special cooldown count value, × difference between stats (max difference between stats: 10). If unit's Special is ready or unit's Special triggered during combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%. After combat, if unit's Special triggered, applies【Divine Vein (Water)】on target's space and on each space within 2 spaces of target's space for 1 turn. |
Boosts Special damage by 40% of unit's Res when Special triggers. If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = 4 - current Special cooldown count value, × difference between stats (max difference between stats: 10). If unit's Special is ready or unit's Special triggered during combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%. After combat, if unit's Special triggered, applies【Divine Vein (Water)】on target's space and on each space within 2 spaces of target's space for 1 turn. 【Divine Vein (Water)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). Inflicts Spd-5 on foe and reduces the percentage of non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.) |
500 | Dragon Fang |
This skill can only be equipped by its original unit. |
* Unused restrictions: Cannot use:
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Map effects | ||
【Divine Vein (Water)】 | Target's space & spaces within 2 spaces of Target | After combat if Special triggered |
Combat effects | ||
Boosts damage by X% X = 40% of Unit's Res | Unit | Special triggers |
Reduces damage by X% (max: 40%) X = (4 - Unit's current CD) x ( Unit's Res - Foe's Res) from attacks & Non-Røkkr AoE Specials | Unit's Res > Foe's Res | |
Reduces the effect of "Reduces damage by X%" by 50% | Foe | Unit's Special is ready or triggered during combat |
Notes[ | ]
- The Special damage boosting effect of Dragon Fang Shot can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, Gold Perfection, or Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Special "reduces damage by X%" effects cannot be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Dragon Fang Shot will reduce the effect of non-Special "reduces damage by X%" effects from Specials such as Vital Astra.
- Damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- For example, if a unit has Halves non-Special damage reduction and a foe with Dodge is on a space with 【Divine Vein (Water)】, the maximum total damage-reduction is reduced to 10%, since the two effects reduce the damage to (1 − ((40% − 50%) − 50%)) = 90% of the original damage instead of 60% of the original damage.
- Each damage-reduction effect is reduced individually.
- For example, if a unit has Halves non-Special damage reduction and the foe has both Spurn 4 and Dodge, the maximum total damage-reduction is reduced to 40%, since the two effects reduce the damage to (1 − (50% − 50%)) × (1 − (40% − 50%)) = 60% of the original damage instead of 30% of the original damage.
- Dragon Fang Shot will not reduce the effect of Special "reduces damage by X%" effects such as Gust or Laguz Friend 4.
- For more information, see Damage calculation.
- Damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- 【Divine Vein (Water)】 adds effects to spaces regardless of the terrain of those spaces.
- Divine Vein effects do not stack with each other. if a Divine Vein effect is applied to a space where another Divine Vein effect is active, the previous Divine Vein effect is overwritten.
- Divine Vein effects applied at the same time cancel each other out, leaving the overlapped spaces without a Divine Vein effect.
- Divine Vein effects do not apply to spaces with unbreakable walls, unbreakable structures, and other unbreakable terrain.
- 【Divine Vein (Water)】 is not considered defensive terrain, so Queensblade and Breezy Spear will not disable it's effects.
- 【Divine Vein (Water)】 increases movement cost needed to enter or pass through the affected space by 1 (as long as the movement cost does not exceed the affected unit's maximum allowed movement value).
- This effect can be ignored if the affected space is occupied by a unit with 【Pathfinder】 or if the affected unit has effects such as Fujin Yumi or Traverse Terrain.
- This effect can be ignored if the affected space is occupied by a unit with 【Pathfinder】 or if the affected unit has effects such as Fujin Yumi or Traverse Terrain.
- Range = 2 refers to .
- The Spd-5 that can be applied by 【Divine Vein (Water)】 is considered a temporary debuff.
- 【Divine Vein (Water)】 will reduce the effect of non-Special "reduces damage by X%" effects from Specials such as Vital Astra.
- Damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- For example, if a unit has Halves non-Special damage reduction and a foe with Dodge is on a space with 【Divine Vein (Water)】, the maximum total damage-reduction is reduced to 10%, since the two effects reduce the damage to (1 − ((40% − 50%) − 50%)) = 90% of the original damage instead of 60% of the original damage.
- Each damage-reduction effect is reduced individually.
- For example, if a unit has Halves non-Special damage reduction and the foe has both Spurn 4 and Dodge, the maximum total damage-reduction is reduced to 40%, since the two effects reduce the damage to (1 − (50% − 50%)) × (1 − (40% − 50%)) = 60% of the original damage instead of 30% of the original damage.
- 【Divine Vein (Water)】 will not reduce the effect of Special "reduces damage by X%" effects such as Gust or Laguz Friend 4.
- For more information, see Damage calculation.
- Damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Divine Vein effects do not stack with each other. if a Divine Vein effect is applied to a space where another Divine Vein effect is active, the previous Divine Vein effect is overwritten.
- The effect is triggered regardless of whether Dragon Fang Shot's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Dragon Fang Shot's effect will still trigger.
- Dragon Fang Shot's user needs to survive the combat for the effect to trigger.
List of owners[ | ]
Unit | Skill chain | ||
---|---|---|---|
Dragon Gaze 5 | Dragon Fang 5 | Dragon Fang Shot 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 竜穿射 |
German | Drachenmacht |
Spanish (Europe) | Tiro de dragón |
Spanish (Latin America) | Tiro colmillo drag. |
French | Tir de dragon |
Italian | Colpo di zanna |
Traditional Chinese (Taiwan) | 龍穿射 |
Portuguese | Golpe dracônico |