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Banner Focus Focus Double Special Heroes Nov 2021.jpg
Icon Summoning Double Special Heroes.png
Double Special Heroes Summoning Event

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Eight Special Heroes are back!

In this Double Special Heroes summoning event, two Special Heroes of each color are available as part of a 5★ summoning focus and have an initial appearance rate of 6%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)

Your first summon in this event won't cost any Orbs! This is a great opportunity to gain some new allies.

Tap More for additional information about this event.

More >
Notes on This Summoning Event
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Notes about Duo Skills:
・ Duo Skills can be used in any battle.
・ Duo Skills cannot be used by units deployed using Pair Up.

Notes about Harmonized Skills:
・ Harmonized Skills can be used by tapping the Harmonized button.

・ Harmonized Skills can be used in any battle.

・ Harmonized Skills cannot be used by units deployed using Pair Up.

Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Lyon: Grado's Gaze and Vika: Sea-Dark Wing are also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon these Heroes at 4★ rarity.

Hero banner Eirika Twin Refulgence.jpg
Tap the image above to visit this Hero's illustrated introduction page.


Twin prince and princess of Renais, children
of King Fado. This lively brother and serene
sister make for quite the pair. Appear in Fire
Emblem: The Sacred Stones.

Icon Duo Skill.pngDuo Skill:
Grants【Dodge】to unit and allies within 3 rows
and 3 columns centered on unit.

Once used, Duo Skill cannot be activated again
right away. At start of odd-numbered turns,
if Duo Skill has already been used, unit can use
Duo Skill again.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).

(Duo Skills can be used by tapping the Duo
button. Duo Skills cannot be used by units
deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 190, treats unit's stats as 190 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Skills learnable at 5★:

Icon Skill Weapon.pngBlade of Renais
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 2 spaces of
an ally, grants Atk/Spd/Def/Res+5 to unit, and
also, if【Bonus】or【Penalty】is active on unit,
deals damage = 20% of foe's Def, and also,
if unit deals damage to foe during combat,
restores HP to unit = 20% of foe's Def.
(Triggers even if 0 damage is dealt.)

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

This skill can only be equipped by its original unit.

Icon Skill Special.pngLuna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use: Icon Class Colorless Staff.png

Distant Foil.pngDistant Foil
If sword, lance, axe, bow, dagger, or beast foe
initiates combat, grants Atk/Def+5 to unit during
combat and unit can counterattack regardless
of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Null Follow Up 3.pngNull Follow-Up 3
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

Joint Drive Spd.pngJoint Drive Spd
Grants Spd+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Spd+4 to unit during combat.

"My name is Eirika. This is my brother, Ephraim. We're twins! That's why we're always together."



Hero banner Severa Bitter Blossom.jpg
Tap the image above to visit this Hero's illustrated introduction page.


Cordelia's daughter. Came to participate in the
spring festival. Kind to her friends, but has a bit
of a chip on her shoulder. Appears in Fire
Emblem Awakening.

Skills learnable at 5★:

Icon Skill Weapon.pngGullinkambi Egg
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of combat, if foe's HP ≥ 75%, grants
Atk/Spd+6 to unit during combat, and also, if
unit initiates combat and unit or an ally has
already entered combat during the same
phase, unit attacks twice.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

R Duel Cavalry 4.pngR Duel Cavalry 4
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★,
level 40, a Legendary Hero or a Mythic Hero,
and unit's stats total less than 175, treats unit's
stats as 175 in modes like Arena. If unit is 5★,
level 40, not a Legendary Hero or Mythic Hero,
and unit's stats total less than 180, treats unit's
stats as 180 in modes like Arena.
(Higher-scoring opponents will appear. Stat
total calculation excludes any values added by
merges and skills.)
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Flying.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Lull Spd Res 3.pngLull Spd/Res 3
Inflicts Spd/Res-3 on foe and neutralizes foe's
bonuses to Spd/Res (from skills like Fortify,
Rally, etc.) during combat.
Cannot use: Icon Move Armored.pngIcon Move Flying.png

Joint Hone Atk.pngJoint Hone Atk
At start of turn, if unit is adjacent to an ally,
grants Atk+5 to unit and adjacent allies for
1 turn.

"It's not like this isn't any fun! I'm just not used to this kind of thing, so I'm at a bit of a loss as to what to do."



Hero banner Ashe Fabled Sea Knight.jpg
Tap the image above to visit this Hero's illustrated introduction page.


A commoner who was adopted by Lord Lonato.
He is so focused on his goals, he won't take any
breaks from his training, even while at the beach.
Appears in Fire Emblem: Three Houses.

Skills learnable at 5★:

Icon Skill Weapon.pngDivine Sea Spear
Mt: 16 Range: 1
Grants Atk+3. If unit initiates combat or
if foe's HP ≥ 75% at start of combat, grants
Atk/Spd/Def+3 to unit during combat and
inflicts Atk/Spd/Def-3 on foe during combat,
and also, if foe has Atk/Spd/Def bonuses,
grants bonus to unit's Atk/Spd/Def and inflicts
penalty on foe's Atk/Spd/Def during combat =
current bonus on each of foe's Atk/Spd/Def.
Calculates each stat bonus independently.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

B Duel Cavalry 4.pngB Duel Cavalry 4
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★,
level 40, a Legendary Hero or a Mythic Hero,
and unit's stats total less than 175, treats unit's
stats as 175 in modes like Arena. If unit is 5★,
level 40, not a Legendary Hero or Mythic Hero
and unit's stats total less than 180, treats unit's
stats as 180 in modes like Arena.
(Higher-scoring opponents will appear. Stat
total calculation excludes any values added by
merges and skills.)
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Flying.pngIcon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

S D Near Trace 3.pngS/D Near Trace 3
Enables【Canto (Rem. +1)】.

Inflicts Spd/Def-3 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn +1.
(If unit used a movement skill that warped
them, its remaining movement is 0.)

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement +1.)

Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Joint Hone Spd.pngJoint Hone Spd
At start of turn, if unit is adjacent to an ally,
grants Spd+5 to unit and adjacent allies for
1 turn.

"Do you think ghosts come out at the beach at night? O-on second thought, maybe we shouldn't talk about that..."



Hero banner Lyon Grados Gaze.jpg
Tap the image above to visit this Hero's illustrated introduction page.


Beloved son of the emperor of Grado, Vigarde.
Like his father, who is referred to as the Silent
Emperor, he prefers to keep to himself. Appears
in Fire Emblem: The Sacred Stones.

Skills learnable at 5★:

Icon Skill Weapon.pngTome of Grado
Mt: 14 Range: 2
Grants Atk+3. If foe initiates combat or if
foe's HP = 100% at start of combat, inflicts
Atk/Res-6 on foe and neutralizes unit's
penalties to Atk/Res during combat, and also,
if foe is colorless and uses bow, dagger, magic,
or staff, grants weapon-triangle advantage to
unit and inflicts weapon-triangle disadvantage
on foe during combat.
This skill can only be equipped by its original unit.

Icon Skill Special.pngIceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Atk Res Solo 3.pngAtk/Res Solo 3
If unit is not adjacent to an ally, grants
Atk/Res+6 during combat.

Def Res Gap 3.pngDef/Res Gap 3
At start of turn, grants Def/Res+5 to ally
with the highest Def+Res total for 1 turn.
(Excludes unit.)

"Can I grow even more powerful still? If so, I aim to, for father's sake—and for the sake of Grado!"



Hero banner Caeda Sea-Blossom Pair.jpg
Tap the image above to visit this Hero's illustrated introduction page.


Caeda, princess of Talys, invited the dökkálfr
Plumeria to the beach. What memories might
these two make? They appear in Fire Emblem:
Mystery of the Emblem / Heroes.

Icon Harmonized Skill.pngHarmonized Skill:
Grants【Resonance: Blades】to unit and allies
from the same titles as unit.

Grants another action to ally with the highest
HP that is within 2 spaces, has already acted,
and is from the same titles as unit (excluding
unit). (Allies with Sing or Dance can be granted
this effect as well. If multiple units meet the
conditions, effect will not trigger.)

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

(Harmonized Skills can be used by tapping the
Harmonized button. This skill can be used only
once per map. Harmonized Skills cannot be
used by units deployed using Pair Up.)

Resonance Effect: Mystery of the Emblem /
Heroes
Increases scores in Resonant Battles.
(More details can be found in the Help
messages within Resonant Battles.)

Skills learnable at 5★:

Icon Skill Weapon.pngDolphin-Dive Axe
Mt: 16 Range: 1
Enables【Canto (2)】.

Effective against sword, lance, axe, colorless
bow, and armored foes. Grants Atk+3. If unit
initiates combat or if unit is within 2 spaces
of an ally, grants Atk/Spd/Def/Res+5
during combat.

【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)

This skill can only be equipped by its original unit.

Icon Skill Assist.pngHarsh Command+
Range: 1
Neutralizes target ally's penalties (from skills
like Panic, Threaten, etc.) and negative status
effects (preventing counterattacks, restricting
movement, etc.) that last through ally's next
action. Converts any penalties on target ally
into bonuses.
Cannot use: Icon Class Colorless Staff.png

Atk Spd Catch 4.pngAtk/Spd Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Spd+2 to unit
during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

Cannot use: Icon Move Infantry.pngIcon Move Armored.png

Flow Refresh 3.pngFlow Refresh 3
If unit initiates combat, neutralizes effects that
prevent unit's follow-up attacks and restores
10 HP to unit after combat.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Panic Smoke 3.pngPanic Smoke 3
Inflicts【Panic】on target and foes
within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties
through its next action.

Cannot use: Icon Class Colorless Staff.png

"I'm Caeda, princess of Talys. Plumeria and I are here to create some wonderful summer memories!"



Hero banner Inigo Festival Flower.jpg
Tap the image above to visit this Hero's illustrated introduction page.


Olivia's son. Conquering his shyness, he makes
his entry to the spring festival. Appears in
Fire Emblem Awakening.

Skills learnable at 5★:

Icon Skill Weapon.pngSpringy Bow+
Mt: 12 Range: 2
Effective against flying foes. At start of combat,
if foe's HP ≥ 75%, grants Atk/Spd+5 to unit
and neutralizes unit's penalties to Atk/Spd
during combat.

Icon Skill Assist.pngRally Atk/Spd+
Range: 1
Grants Atk/Spd+6 to target ally for 1 turn.
Cannot use: Icon Class Colorless Staff.png

G Duel Flying 4.pngG Duel Flying 4
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★,
level 40, a Legendary Hero or a Mythic Hero,
and unit's stats total less than 175, treats unit's
stats as 175 in modes like Arena. If unit is 5★,
level 40, not a Legendary Hero or Mythic Hero,
and unit's stats total less than 180, treats unit's
stats as 180 in modes like Arena.
(Higher-scoring opponents will appear. Stat
total calculation excludes any values added by
merges and skills.)
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.pngIcon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Atk Spd Rein 3.pngAtk/Spd Rein 3
Inflicts Atk/Spd-4 on foes within 2 spaces
during combat.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"Girls in bunny outfits as far as the eye can see! This calls for a new opener. Maybe... 'Hey, what's hopping?'"



Hero banner Saul Minister of Love.jpg
Tap the image above to visit this Hero's illustrated introduction page.


A holy priest of St. Elimine. Enjoys spending his
time among women. Joining the bridal festival
as an observer. Appears in Fire Emblem: The
Binding Blade.

Skills learnable at 5★:

Icon Skill Weapon.pngObservant Staff+
Mt: 12 Range: 2
If unit is within 3 spaces of two allies in a
support-partner pair (excluding unit), grants
Atk/Spd/Def/Res+6 to unit during combat and
neutralizes foe's bonuses (from skills like
Fortify, Rally, etc.) during combat.

Icon Skill Assist.pngReturn+
Range: 1
Restores HP = 50% of unit's Atk (min 8 HP)
to target ally and target ally moves to opposite
side of unit.

If ally cannot move to the target space
(if another ally or foe is occupying the space),
ally will not move. Using this skill has no effect
on Special cooldown charge and unit does not
gain EXP or SP. (This skill is treated as a
movement skill only when movement
takes place.)
This skill can only be equipped by staff users.

Icon Skill Special.pngDeluge Balm+
Cooldown: 1
When healing an ally with a staff, grants
Spd/Res+6 to all allies for 1 turn.
This skill can only be equipped by staff users.

C Duel Cavalry 4.pngC Duel Cavalry 4
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★,
level 40, a Legendary Hero or a Mythic Hero,
and unit's stats total less than 175, treats unit's
stats as 175 in modes like Arena. If unit is 5★,
level 40, not a Legendary Hero or Mythic Hero,
and unit's stats total less than 180, treats unit's
stats as 180 in modes like Arena.
(Higher-scoring opponents will appear. Stat
total calculation excludes any values added by
merges and skills.)
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Flying.pngIcon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Green Beast.png

Odd Recovery 3.pngOdd Recovery 3
At start of odd-numbered turns, neutralizes
any【Penalty】on allies within 2 spaces of unit
and restores 20 HP to those units.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

This skill can only be equipped by staff users.

"There is no sight more brilliant than a beaming bride on her wedding day. If only I had one of my own..."



Hero banner Vika Sea-Dark Wing.jpg
Tap the image above to visit this Hero's illustrated introduction page.


A warrior of the raven clan and member of the
Laguz Emancipation Army. Dressed as a pirate,
she adds some extra life to the festival. Appears
in Fire Emblem: Radiant Dawn.

Skills learnable at 5★:

Icon Skill Weapon.pngEbon-Pirate Claw
Mt: 14 Range: 1
Grants Res+3. At start of turn, if any foe's
Res < unit's Res and that foe is adjacent to
another foe, inflicts Def/Res-7 on that foe
through their next actions.

At start of combat, if foe's HP ≥ 75%, grants
Atk/Spd/Res+5 to unit during combat.

At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts). If
unit transforms, unit can move 1 extra space.
(That turn only. Does not stack.) If unit
transforms, grants Atk+2.
This skill can only be equipped by its original unit.

Icon Skill Special.pngGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Spd Res Solo 3.pngSpd/Res Solo 3
If unit is not adjacent to an ally, grants
Spd/Res+6 during combat.

Sabotage Atk 3.pngSabotage Atk 3
At start of turn, if any foe's Res ≤ unit's Res-3
and that foe is adjacent to another foe, inflicts
Atk-7 on that foe through its next action.

"My name is Vika. We are not pirates; we fight for freedom. That said, this is not a freedom-fighter festival..."


Posted:

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