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Eight Special Heroes are back!
In this Double Special Heroes summoning event, two Special Heroes of each color are available as part of a 5★ summoning focus and have an initial appearance rate of 6%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)
Your first summon in this event won't cost any Orbs! This is a great opportunity to gain some new allies.
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
・ Duo Skills cannot be used by units deployed using Pair Up.
・ Harmonized Skills can be used in any battle.
Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Xane: Autumn Trickster and Hilda: Holiday Layabout are also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon these Heroes at 4★ rarity.
Altina, the founder of Begnion, and her
descendant Sanaki, binding past and future.
Appears in Fire Emblem: Radiant Dawn /
Path of Radiance.
Harmonized Skill:
Grants【Resonance: Blades】to unit and allies
from the same titles as unit.
Grants【Vantage】to unit.
【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.
【Vantage】
If foe initiates combat, unit can counterattack
before foe's first attack for 1 turn.
(Harmonized Skills can be used by tapping the
Harmonized button. This skill can be used only
once per map. Harmonized Skills cannot be
used by units deployed using Pair Up.)
Resonance Effect: Radiant Dawn /
Path of Radiance
Increases scores in Resonant Battles.
(More details can be found in the Help
messages within Resonant Battles.)
Skills learnable at 5★:
Ragnell·Alondite
Mt: 10 Range: 1
Unit can counterattack regardless of foe's range.
Inflicts Spd-5. Unit attacks twice (even if foe
initiates combat).
This skill can only be equipped by its original unit.
Twin Blades
Cooldown: 2
Boosts damage by 40% of unit's Res. Disables
non-Special skills that "reduce damage by X%."
This skill can only be equipped by its original unit.
Atk/Res Unity
If unit is within 2 spaces of an ally, grants
Atk/Res+5 and bonus to Atk/Res during
combat = current penalty on each of those
stats × 2. (Example: if unit has -7 penalty to
Atk, grants Atk+19, for a net bonus of Atk+12.)
Calculates each stat bonus independently.
Null C-Disrupt 3
Neutralizes effects that prevent unit's
counterattacks during combat.
Cannot use:
Atk/Res Oath 3
At start of turn, if unit is adjacent to an ally,
grants Atk/Res+5 to unit for 1 turn.
Cannot use:
"The powers granted by the Goddess of Dawn live on in my line, and will continue far into the future!"
One of the Three Heroes who saved Tellius
from chaos. Joined the harvest festival after
hearing dragons are somehow involved.
Appears in Fire Emblem: Radiant Dawn.
Skills learnable at 5★:
Blackfire Breath+
Mt: 14 Range: 1
If unit is not adjacent to an ally, inflicts
Atk/Res-5 on foe during combat and
neutralizes foe's bonuses to Atk/Res (from
skills like Fortify, Rally, etc.) during combat.
If foe's Range = 2, calculates damage using
the lower of foe's Def or Res.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Sturdy Stance 3
If foe initiates combat, grants Atk/Def+6 during
combat and inflicts Special cooldown charge -1
on foe per attack. (Only highest value applied.
Does not stack.)
Cannot use:
Slick Fighter 3
If unit's HP ≥ 25% and foe initiates combat,
neutralizes penalties on unit during combat and
unit makes a guaranteed follow-up attack.
Cannot use:
"Imagine this festival celebrated by all peoples, hand-in-hand... That is something to aspire to."
Noble of the Leicester Alliance and daughter
of House Goneril. Will this lazy girl lift a finger
at the winter festival? Appears in Fire Emblem:
Three Houses.
Skills learnable at 5★:
Candy Cane+
Mt: 14 Range: 1
If unit is within 2 spaces of an ally, grants
Atk/Def+5 to unit during combat and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Shove
Range: 1
Pushes target ally 1 space away.
Cannot use:
Atk/Def Form 3
If unit is within 2 spaces of an ally, grants
Atk/Def+X to unit during combat (X = 2 ×
number of allies within 2 spaces, + 1; max 7).
Even Follow-Up 3
If it is an even-numbered turn, unit makes a
guaranteed follow-up attack and foe cannot
make a follow-up attack.
Cannot use:
"Festivals can be pretty exhausting, but the cute clothes make it worth the effort."
A master swordsman known as the Scarlet
Sword. He's dressed as a ninja to join in on
the festival! Appears in Fire Emblem: Mystery
of the Emblem.
Skills learnable at 5★:
Ninja Yari+
Mt: 9 Range: 1
Grants Spd+4. Inflicts Def/Res-4. If unit initiates
combat, unit attacks twice.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Flashing Blade 4
If unit's Spd > foe's Spd, grants Special
cooldown charge +1 and deals +5 damage per
unit's attack. (Only highest value applied. Does
not stack.)
Cannot use:
Lull Spd/Def 3
Inflicts Spd/Def-3 on foe and neutralizes foe's
bonuses to Spd/Def (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
"No matter the part I play, my vows still hold true: I shall never wield a blade against a woman."
Peony, bringer of sweet dreams and Triandra,
deliverer of nightmares. Which dreams might
they lay upon Askr?
Duo Skill:
Grants another action, Atk/Spd/Def/Res+3,
and the "unit can move to a space adjacent to
any ally within 2 spaces" status to adjacent ally
with the highest HP for 1 turn. (Allies with Sing
or Dance can be granted this effect as well.
If multiple units meet the conditions, effect will
not trigger.)
(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 190, treats unit's stats as 190 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Skills learnable at 5★:
Bond of the Álfar
Mt: 14 Range: 2
Grants Spd+3. Grants Atk+6 to any ally
in cardinal directions of unit during
that ally's combat.
This skill can only be equipped by its original unit.
Gentle Dream
Range: 1
Grants another action to target ally. Grants
Atk/Spd/Def/Res+3 and the following status
to target ally and allies in cardinal directions
of unit and target (excluding unit): "Unit can
move to a space adjacent to any ally within 2
spaces." (That turn only. Cannot target an ally
with Sing or Dance. This skill treated as Sing
or Dance.)
This skill can only be equipped by its original unit.
Atk/Spd Bond 4
If unit is adjacent to an ally, grants
Atk/Spd+7 to unit and neutralizes unit's
penalties to Atk/Spd during combat.
Res Cantrip 3
If Sing or Dance is used, inflicts Res-7 on
nearest foes within 4 spaces of unit through
their next actions.
Cannot use:
Joint Drive Atk
Grants Atk+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Atk+4 to unit during combat.
"Hi! We're álfar from the dream realm! OK, Triandra, now it's your turn to give your most energetic greeting..."
Daughter of Count Varley, Minister of Religion
to the Adrestian Empire. Pressed to join the
winter festival despite her fear of strangers.
Appears in Fire Emblem: Three Houses.
Skills learnable at 5★:
Hrist
Mt: 14 Range: 2
Grants Spd+3. At start of turn, if unit's
HP = 100% and unit is within 2 spaces of
an ally, deals 1 damage to unit and allies
within 2 spaces of unit. If unit's HP < 100%
at start of combat, grants Atk/Spd+6 to unit
during combat and reduces damage from
foe's first attack by 30%.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Atk/Spd Solo 4
If unit is not adjacent to an ally, grants
Atk/Spd+7 during combat.
Lull Spd/Res 3
Inflicts Spd/Res-3 on foe and neutralizes foe's
bonuses to Spd/Res (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Rouse Atk/Spd 3
At start of turn, if unit is not adjacent to an ally,
grants Atk/Spd+6 to unit for 1 turn.
Cannot use:
"I don't know why everyone's asking me what I want now. I've been saying for ages I just want to be left alone!"
Senior Statesman of Begnion and Prime Minister
who serves Sanaki. Wields his abilities with
great skill even at the winter festival. Appears
in Fire Emblem: Path of Radiance.
Skills learnable at 5★:
Tannenbaton+
Mt: 12 Range: 2
Grants Def/Res+2 to allies within 2 spaces
of unit during combat and inflicts Special
cooldown charge -1 on foe per attack. (Only
highest value applied. Does not stack.)
Restore+
Range: 1
Restores HP = 50% of Atk. (Minimum of 8
HP.) Neutralizes ally's penalties (from skills
like Panic, Threaten, etc.) and negative
status effects (preventing counterattacks,
restricting movement, etc.) that last through
ally's next action.
This skill can only be equipped by staff users.
Earthwater Balm+
Cooldown: 1
When healing an ally with a staff, grants
Def/Res+6 to all allies for 1 turn.
This skill can only be equipped by staff users.
Atk/Res Push 4
At start of combat, if unit's HP ≥ 25%, grants
Atk/Res+7, but after combat, if unit attacked,
deals 5 damage to unit.
Odd Recovery 3
At start of odd-numbered turns, neutralizes
any【Penalty】on allies within 2 spaces of unit
and restores 20 HP to those units.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
This skill can only be equipped by staff users.
"Empress Sanaki is like a ray of sunlight. Such warmth is necessary during a wintertime celebration."
A Divine Dragon who discarded his dragonstone
and takes a human form to cause mischief.
Appears in Fire Emblem: Mystery of the Emblem.
Skills learnable at 5★:
Jokers Wild
Mt: 14 Range: 2
Grants HP+5. Unit's Atk/Spd/Def/Res =
highest respective stat from among allies
within 2 spaces during combat. (Calculates
each stat bonus independently at start of
combat. If unit's stat is highest, unit's stat
will decrease.)
This skill can only be equipped by its original unit.
Reposition
Range: 1
Target ally moves to opposite side of unit.
Cannot use:
Atk/Res Form 3
If unit is within 2 spaces of an ally, grants
Atk/Res+X to unit during combat (X = 2 ×
number of allies within 2 spaces, + 1; max 7).
Inf. Hexblade 3
If adjacent infantry allies use sword, lance, axe,
bow, or dagger, grants Atk/Spd+2 to those allies
and calculates their damage using the lower of
foe's Def or Res during combat. (Does not
affect damage dealt by Specials that trigger
before combat.)
Cannot use:
"Trick or treat! Better make with the candy quick. My tricks'll make your head spin!"
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