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Eight Special Heroes are back!
In this Double Special Heroes summoning event, two Special Heroes of each color are available as part of a 5★ summoning focus and have an initial appearance rate of 6%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)
Your first summon in this event won't cost any Orbs! This is a great opportunity to gain some new allies.
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
・ Duo Skills cannot be used by units deployed using Pair Up.
・ Harmonized Skills can be used in any battle.
About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Caspar: Summer Intensity and Kurthnaga: Autumn Goldoan are also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon these Heroes at 4★ rarity.
A mysterious girl who appeared to Byleth only
in dreams now joins him in reality for the
harvest festival. They appear in Fire Emblem:
Three Houses.
Duo Skill:
Grants【Null Follow-Up】to unit and allies
within 2 spaces. If unit or any ally within 2
spaces has their Special cooldown count at
its maximum value, grants them Special
cooldown count-1.
Once used, Duo Skill cannot be activated again
right away. At start of odd-numbered turns, if
Duo Skill has already been used, unit can use
Duo Skill again.
【Null Follow-Up】
If unit's Spd > foe's Spd during combat,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks for 1 turn.
(Duo Skills can be used by tapping the Duo
button. Duo Skills cannot be used by units
deployed using Pair Up.)
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 195, treats unit's stats as 195 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Skills learnable at 5★:
Eerie Scripture
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Neutralizes "effective against dragons" bonuses.
Unit can counterattack regardless of foe's range.
If foe initiates combat or if foe's HP ≥ 75% at
start of combat, grants Atk/Spd/Def/Res+5 to
unit during combat. If foe's Range = 2, calculates
damage using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Sirius
Cooldown: 2
Boosts damage by 30% of unit's Spd. Restores
HP = 30% of damage dealt.
This skill can only be equipped by its original unit.
Atk/Spd Solo 4
If unit is not adjacent to an ally, grants
Atk/Spd+7 during combat.
Dragon's Wrath 3
If foe initiates combat, reduces damage from
foe's first attack by 20% during combat, and
also, if unit's Atk > foe's Res, unit's first attack
deals damage = 20% of unit's Atk minus foe's
Res during combat.
Cannot use:
Atk/Spd Rein 3
Inflicts Atk/Spd-4 on foes within 2 spaces
during combat.
Cannot use:
"I am Sothis, and this is Byleth. That is quite enough with the pleasantries. We're here for the harvest festival!"
The princes of Leonster and Grannvale have
joined forces to bring hope to a new generation.
They appear in Fire Emblem: Thracia 776 /
Genealogy of the Holy War.
Harmonized Skill:
Grants the following effects to unit and allies
from the same titles as unit for 1 turn:
【Resonance: Blades】,【Desperation】,
and "if unit initiates combat, unit makes
a guaranteed follow-up attack."
【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.
【Desperation】
Grants the following effect for 1 turn: "If unit
initiates combat, unit can make a follow-up
attack before foe can counterattack."
(Harmonized Skills can be used by tapping the
Harmonized button. This skill can be used only
once per map. Harmonized Skills cannot be
used by units deployed using Pair Up.)
Resonance Effect: Thracia 776 / Genealogy of
the Holy War
Increases scores in Resonant Battles.
(More details can be found in the Help
messages within Resonant Battles.)
Skills learnable at 5★:
Bow of Twelve
Mt: 14 Range: 2
Enables【Canto (1)】.
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. If unit initiates
combat, or if unit's HP ≥ 75% at start of
combat and foe uses magic or staff, grants
Atk/Spd/Def/Res+5 to unit during combat,
and also, if unit’s HP > 1 and foe would reduce
unit's HP to 0, unit survives with 1 HP.
(Once per combat. Does not stack.)
【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 1 space(s).)
This skill can only be equipped by its original unit.
Njörun's Zeal
Cooldown: 3
If unit initiates combat, grants another action
to unit after combat. (Once per turn.) When
Special triggers, inflicts "restricts movement
to 1 space" on unit and Pair Up cohort through
their next action.
This skill can only be equipped by its original unit.
Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Spd+2 to unit
during combat.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
Cannot use:
S Drink
At the start of turn 1, restores 99 HP and
grants Special cooldown count-1.
This skill can only be equipped by its original unit.
Pulse Smoke 3
Inflicts Special cooldown count+1 on target
and foes within 2 spaces of target after
combat. (No effect on Special cooldown counts
already at maximum.)
Cannot use:
"It's unfortunate we're not able to spend every day at a festival like this one... N-not that I've lost sight of what matters! ...Do you know what I mean, Lord Seliph?"
King of Kilvas and leader of the raven clan.
Hired to join in the pirate-related festivities.
Appears in Fire Emblem: Radiant Dawn.
Skills learnable at 5★:
Crossbones Claw
Mt: 14 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit is not adjacent to an ally, inflicts
Spd/Def-6 on foe and neutralizes effects that
prevent unit's follow-up attacks during combat.
If unit is not adjacent to an ally and unit
initiates combat while transformed, unit
can make a follow-up attack before foe
can counterattack.
At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts) If
unit transforms, unit can move 1 extra space.
(That turn only. Does not stack.) If unit
transforms, grants Atk+2.
This skill can only be equipped by its original unit.
Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:
Atk/Spd Solo 4
If unit is not adjacent to an ally, grants
Atk/Spd+7 during combat.
S/D Near Trace 3
Enables【Canto (Rem. +1)】.
Inflicts Spd/Def-3 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn +1.
(If unit used a movement skill that warped
them, its remaining movement is 0.)
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement +1.)
Cannot use:
Stall Ploy 3
At start of turn, inflicts【Stall】on foes in
cardinal directions with HP < unit's HP.
【Stall】
If unit has "unit can move 1 extra space,"
converts that effect into "restricts movement
to 1 space" through its next action.
"You cast I, Naesala, King of Kilvas, as a dastard pirate? Is this your idea of a joke? I expect reparation for this..."
The prince of the dragon tribe of Goldoa. Intent
on using the harvest festival as a chance to build
amicable relations with other peoples. Appears
in Fire Emblem: Radiant Dawn.
Skills learnable at 5★:
Lantern Breath+
Mt: 14 Range: 1
If foe initiates combat or if foe's HP ≥ 75% at
start of combat, grants Atk+5 to unit, inflicts
Atk-5 on foe, and inflicts Special cooldown
charge -1 on foe per attack during combat.
(Only highest value applied. Does not stack.)
If foe's Range = 2, calculates damage using
the lower of foe's Def or Res.
Growing Light
Cooldown: 4
Before combat this unit initiates, foes in a
wide area around target take damage equal
to (unit's Atk minus foe's Def or Res).
Cannot use:
Even Pulse Tie 3
At start of even-numbered turns, if any foe's
HP+1 ≤ unit's HP and that foe's Special is
ready, inflicts Special cooldown count+2 on foe
with the lowest HP among those foes. (Cannot
exceed the foe's maximum Special cooldown.)
Cannot use:
Dragon Exp. 3
While unit lives, all dragonstone allies on team
get 2x EXP. (Only highest value applied. Does
not stack.)
Cannot use:
"It's hard to tell when a trick goes too far...but I have a feeling my dragon form would frighten the children."
King of Múspell, the Kingdom of Flame,
attending the pirate festival with intent
to consume everything in a reign of fire.
Skills learnable at 5★:
Sea-Sear Lance
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If foe initiates combat or if foe's HP ≥ 75% at
start of combat, inflicts Atk/Def-6 on foe during
combat, and also, if foe can make a follow-up
attack, reduces damage from foe's first attack
during combat by 75%.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Def/Res Ideal 4
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Def/Res+7
to unit during combat. At start of combat, if
unit's HP = 100%, and【Bonus】is active
on unit, grants an additional Def/Res+2 to unit
during combat.
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
Cannot use:
Crafty Fighter 3
If unit's HP ≥ 25% and foe initiates combat,
unit makes a guaranteed follow-up attack
and inflicts Special cooldown charge -1 on
foe per attack. (Only highest value applied.
Does not stack.)
Cannot use:
Surtr's Portent
At start of turn, if unit is within 4 spaces of
a foe, inflicts Atk/Spd/Def/Res-5 on closest
foes through their next actions and grants
Atk/Spd/Def/Res+5 to unit for 1 turn.
This skill can only be equipped by its original unit.
"I will see the waves aflame! All shall flee before my coming—and what is left behind is mine to take!"
Archbishop who guides the Church of Seiros.
Donning a witch costume, she has come to
enjoy all Askr's harvest festival has to offer.
Appears in Fire Emblem: Three Houses.
Skills learnable at 5★:
Witch Breath
Mt: 16 Range: 1
Grants Atk+3. At start of combat, if foe's
HP ≥ 50%, grants Atk+6 to unit during combat
and unit makes a guaranteed follow-up attack.
At start of combat, if unit's HP ≥ 50%, inflicts
Atk-6 on foe during combat and foe cannot
make a follow-up attack. If foe's Range = 2,
calculates damage using the lower of foe's Def
or Res.
This skill can only be equipped by its original unit.
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
Atk/Res Unity
If unit is within 2 spaces of an ally, grants
Atk/Res+5 and bonus to Atk/Res during
combat = current penalty on each of those
stats × 2. (Example: if unit has -7 penalty to
Atk, grants Atk+19, for a net bonus of Atk+12.)
Calculates each stat bonus independently.
Dragon Wall 3
If unit's Res > foe's Res, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).
Cannot use:
"I may be unfamiliar with trickery, but I shall do my best to live up to this costume. Now...how do witches act?"
Second son of House Bergliez of the Adrestian
Empire. Even at the beach, his mind is solely
focused on his training and getting stronger.
Appears in Fire Emblem: Three Houses.
Skills learnable at 5★:
Victorfish+
Mt: 14 Range: 1
At start of combat, if foe's HP ≥ 75%, grants
Def+5 to unit and inflicts Def-5 on foe during
combat, and also, if foe has Def bonus, grants
bonus to unit's Def and inflicts penalty on foe's
Def during combat = current bonus on foe's
Def. Calculates each stat bonus independently.
Smite
Range: 1
Pushes target ally 2 spaces away.
Cannot use:
Bonus Doubler 3
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats.
Calculates each stat bonus independently.
Cannot use:
Even Atk Wave 3
At start of even-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"I won't let anyone disturb the peace at the beach! If I see anyone up to no good, I'll knock their lights out!"
The body of Chrom's close ally possessed by
the Fell Dragon Grima. Is this year's harvest
festival doomed? Appears in Fire Emblem
Awakening.
Skills learnable at 5★:
Moonstrike Breath
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit is within 2 spaces of an ally, grants Atk+6
to unit and inflicts Atk-6 on foe during combat,
and also, if unit deals damage to foe using a
Special, restores 30% of unit's maximum HP.
(Triggers even if 0 damage is dealt.) If foe's
Range = 2, calculates damage using the lower
of foe's Def or Res.
This skill can only be equipped by its original unit.
Noontime
Cooldown: 2
Restores HP = 30% of damage dealt.
Cannot use:
Sturdy Stance 3
If foe initiates combat, grants Atk/Def+6 during
combat and inflicts Special cooldown charge -1
on foe per attack. (Only highest value applied.
Does not stack.)
Cannot use:
Slick Fighter 3
If unit's HP ≥ 25% and foe initiates combat,
neutralizes penalties on unit during combat and
unit makes a guaranteed follow-up attack.
Cannot use:
A/R Near Save 3
If a foe uses sword, lance, axe, dragonstone, or
beast damage and initiates combat against an
ally within 2 spaces of unit, triggers【Savior】
on unit.
If unit triggers Savior, grants Atk/Res+4
during combat.
【Savior】
Unit takes ally's space, enters combat in ally's
place, and receives all after-combat effects.
Savior will not trigger if ally is on terrain that
unit cannot move to or if multiple units are able
to use Savior during the same combat. If Savior
triggers, after-combat movement effects do
not occur.
Cannot use:
"Before you play a trick on me, think hard of the consequences. Surely even a worm like you can imagine it."
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