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News Banner Focus Focus Double Special Heroes Dec 2023
FehpassIcon Summoning Double Special Heroes
Double Special Heroes Summoning Event

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Eight Special Heroes are back!

In this Double Special Heroes summoning event, two Special Heroes of each color are available as part of a 5★ summoning focus and have an initial appearance rate of 6%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)

Your first summon in this event won't cost any Orbs! This is a great opportunity to gain some new allies.

Tap More for additional information about this event.

More >
Notes on This Summoning Event
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Notes about Duo Skills:
• Duo Skills cannot be used in some events.

• Duo Skills cannot be used by units deployed using Pair Up.


Notes about Harmonized Skills:
• Harmonized Skills can be used by tapping the Harmonized button.

• Harmonized Skills cannot be used in some events.
• Harmonized Skills cannot be used by units deployed using Pair Up.


Notes on the Free 5★ Summon and Celestial Stones
・ If you have an active Feh Pass subscription, when you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.


About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial StoneCelestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.


Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Ashe: Budding Chivalry and Flavia: Bold Bride are also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.

Hero banner Ashe Budding Chivalry
Tap the image above to visit this Hero's illustrated introduction page.


Devoted knight in training who wishes to help
those in need. He has come to Askr's spring
festival full of spirit for the season. Appears in
Fire Emblem: Three Houses.

Skills learnable at 5★:

Icon Skill WeaponBunny's Egg+
Mt: 12 Range: 2
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd+5 during combat and reduces damage
from foe's first attack during combat by 30%.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.


Icon Skill AssistRally Up Spd+
Range: 1
Grants Spd+6 to target ally and allies within
2 spaces of target (excluding unit) for 1 turn.
Cannot use: Icon Class Colorless Staff

Atk Spd Catch 3Atk/Spd Catch 3
At start of combat, if foe’s HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+5
to unit during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

Cannot use: Icon Move InfantryIcon Move Armored

Atk Spd Rein 3Atk/Spd Rein 3
Inflicts Atk/Spd-4 on foes within 2 spaces
during combat.
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move Cavalry

"No matter the challenge, I'll hop right over it—quick like a bunny!"


Hero banner Flavia Bold Bride
Tap the image above to visit this Hero's illustrated introduction page.


Khan of Regna Ferox appearing at the bridal
festival in bridal attire, much to everyone's
surprise—including her own. Appears in Fire
Emblem Awakening.

Skills learnable at 5★:

Icon Skill WeaponBridal Blade+
Mt: 14 Range: 1
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd/Def/Res+4 to unit
and inflicts penalty on foe's Atk/Spd/Def/Res
= current bonus on each of foe's stats × 2
during combat. (Calculates each stat penalty
independently; example: if foe has +7 bonus
to Atk, inflicts Atk-14, for a net penalty
of Atk-7.)

Icon Skill AssistHarsh Command+
Range: 1
Neutralizes target ally's penalties (from skills
like Panic, Threaten, etc.) and negative status
effects (preventing counterattacks, restricting
movement, etc.) that last through ally's next
action. Converts any penalties on target ally
into bonuses.
Cannot use: Icon Class Colorless Staff

Atk Def Clash 3Atk/Def Clash 3
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Def
during combat = X + 5. (X = number of spaces
from start position to end position of whoever
initiated combat; max 3.)
Cannot use: Icon Move ArmoredIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

Rouse Atk Spd 3Rouse Atk/Spd 3
At start of turn, if unit is not adjacent to an ally,
grants Atk/Spd+6 to unit for 1 turn.
Cannot use: Icon Move ArmoredIcon Move Flying

"Don't think wearing a fancy dress will stop me from training hard like I always do. The clothes serve me!"


Hero banner Sigurd Proper Pourer
Tap the image above to visit this Hero's illustrated introduction page.


Heir to Chalphy, participating in tea parties
to grow closer to his companions. Appears in
Fire Emblem: Genealogy of the Holy War.

Skills learnable at 5★:

Icon Skill WeaponKnightly Manner
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 to unit, unit makes
a guaranteed follow-up attack, and deals
damage = 15% of unit's Atk (excluding
area-of-effect Specials) during combat,
and also, if foe uses sword, lance, axe,
magic, staff, dragonstone, or beast damage,
foe cannot counterattack.
This skill can only be equipped by its original unit.

Icon Skill SpecialChivalric Aura
Cooldown: 2
At start of turn, if unit's Special cooldown
count is at its maximum value, grants Special
cooldown count-1 to unit. Boosts Special
damage by 25% of unit's Atk. After combat,
if unit's Special triggered, grants Atk+6 to unit
and all allies for 1 turn, and unit and all allies
can move 1 extra space (that turn only; does
not stack; bonus granted to allies even if unit's
HP reaches 0).
This skill can only be equipped by its original unit.

Remote SturdyRemote Sturdy
If unit initiates combat, grants Atk+7 and
Def+10 to unit during combat and reduces
damage from foe's first attack during combat
by 30%.
Cannot use: Icon Class Red SwordIcon Class Red BreathIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BreathIcon Class Blue BeastIcon Class Green AxeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

Seal Res 4Seal Res 4
Inflicts Res-4 on foe during combat, and
if no effect neutralizes penalties to foe's Res,
inflicts penalty on foe's Res during combat =
7 - current penalty on foe's Res (min: 0).
If penalty is active on foe's Res, inflicts Special
cooldown charge -1 on foe per attack during
combat. (Only highest value applied. Does not
stack.) Inflicts Res-7 on foe through its next
action after combat.
Cannot use: Icon Class Colorless Staff

"I wish to ensure my comrades find ample moments of respite. Therefore, I shall eagerly fill their waiting teacups!"


Hero banner Sayri Righteous Bride
Tap the image above to visit this Hero's illustrated introduction page.


Princess of Chon'sin who has been showered
with festive bridal blessings. She takes part
despite being puzzled by the festival at large.
Appears in Fire Emblem Awakening.

Skills learnable at 5★:

Icon Skill WeaponChon'sin Sprig
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd/Def/Res+5 to unit,
inflicts penalty on foe's Spd/Def = 25% of foe's
Atk at start of combat - 8 (max 10, min 0),
reduces damage from foe's first attack by 40%,
and grants Special cooldown charge +1 to unit
per attack during combat. (Only highest value
applied; does not stack.)
This skill can only be equipped by its original unit.

Icon Skill SpecialDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff

Life and Death 4Life and Death 4
Grants Atk/Spd+7.
Inflicts Def/Res-5.
Cannot use: Icon Class Colorless Staff

S D Rein SnapS/D Rein Snap
Inflicts Spd/Def-4 on foes within 2 spaces
of unit during combat. At start of turn, if unit
is within 2 spaces of an armored ally or an
infantry ally with Range = 1, grants "unit can
move 1 extra space" to unit, infantry allies with
Range = 1 within 2 spaces of unit, and armored
allies within 2 spaces of unit. (That turn only;
does not stack; effect triggers only if unit has
no Sing or Dance skill.)
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move CavalryIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

"To think me the blushing bride, and in such foreign attire, no less! P'raps Yen'fay would celebrate all the same."


Hero banner Karla Spring Reveries
Tap the image above to visit this Hero's illustrated introduction page.


Karla the swordmaster joined by Freyja, Lady
of Nightmare. What could bring these two
together at the spring festival? They appear in
Fire Emblem: The Blazing Blade / Heroes.

Icon Harmonized SkillHarmonized Skill:
Grants Special cooldown count-2 to unit and
allies from the same titles as unit. Grants
Atk+6 and【Resonance: Blades】to unit and
allies from the same titles as unit for 1 turn.

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

(Harmonized Skills can be used by tapping the
Harmonized button. This skill can be used only
once per map. Harmonized Skills cannot be
used by units deployed using Pair Up.)

Resonance Effect: The Blazing Blade / Heroes
Increases scores in Resonant Battles.
(More details can be found in the Help
messages within Resonant Battles.)


Skills learnable at 5★:

Icon Skill WeaponSisterly War Axe
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of odd-numbered turns, grants Special
cooldown count-2. If unit initiates combat or is
within 2 spaces of an ally, grants Atk/Spd+6 to
unit during combat and deals damage = X% of
unit's Spd when Special triggers (X = unit's
max Special cooldown count value × 10, + 20).
If unit initiates combat or is within 2 spaces of
an ally, and if unit's Special triggers (excluding
area-of-effect Specials), disables non-Special
effects that "reduce damage by X%" and
prevents foe's Specials that are triggered by
unit's attack.
This skill can only be equipped by its original unit.

Icon Skill SpecialDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff

Atk Spd Clash 4Atk/Spd Clash 4
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd
during combat = X + 6. (X = number of spaces
from start position to end position of whoever
initiated combat; max 4.) If X ≥ 2, neutralizes
unit's penalties to Atk/Spd during combat.
Cannot use: Icon Move ArmoredIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

Flow N Trace 3Flow N Trace 3
Enables【Canto (Rem. +1)】.

If unit initiates combat, neutralizes effects
that prevent unit's follow-up attacks.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn +1.
(If unit used a movement skill that warped
them, its remaining movement is 0.)

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement +1.)

Cannot use: Icon Move InfantryIcon Move ArmoredIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Red BeastIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Blue BeastIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

Spd Smoke 4Spd Smoke 4
After combat, inflicts Spd-7 on target and foes
within 2 spaces of target through their next
actions, and grants Spd+6 and【Dodge】
to unit for 1 turn.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).

Cannot use: Icon Class Colorless Staff

"The explosive power of a rabbit is nothing short of impressive. That said, I'm still not sure about this outfit..."


Hero banner Tana Soothing Warmth
Tap the image above to visit this Hero's illustrated introduction page.


The princess of Frelia and the álfr of sweet
dreams, joining hands with one another at the
festival of flames. They appear in Fire Emblem:
The Sacred Stones / Heroes.

Icon Harmonized SkillHarmonized Skill:
Grants【Resonance: Blades】to unit and allies
from the same titles as unit.

Grants another action to ally with the highest
HP that is within 2 spaces, has already acted,
and is from the same titles as unit (excluding
unit). (Allies with Sing or Dance can be granted
this effect as well. If multiple units meet the
conditions, effect will not trigger.)

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

(Harmonized Skills can be used by tapping the
Harmonized button. This skill can be used only
once per map. Harmonized Skills cannot be
used by units deployed using Pair Up.)

Resonance Effect: Sacred Stones / Heroes
Increases scores in Resonant Battles.
(More details can be found in the Help
messages within Resonant Battles.)

Skills learnable at 5★:

Icon Skill WeaponKindling Taiko
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of turn, grants【Canto (1)】to unit
and allies within 2 spaces of unit for 1 turn.
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd+6 to unit during combat, neutralizes
effects that prevent unit's follow-up attacks,
and also, if unit initiates combat against
a blue, green, or colorless foe, grants bonus to
unit's Atk during combat = 20% of unit's Atk
at start of combat and inflicts penalty on foe's
Atk during combat = 20% of foe's Atk at start
of combat.
Effect:【Dagger 7】

【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 1 space(s).)

【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.

This skill can only be equipped by its original unit.

Icon Skill SpecialGlimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use: Icon Class Colorless Staff

Atk Spd Catch 4Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Spd+2 to unit
during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

Cannot use: Icon Move InfantryIcon Move Armored

Windsweep 3Windsweep 3
If unit initiates combat, unit cannot make a
follow-up attack. If unit’s Spd > foe’s Spd and foe
uses sword, lance, axe, bow, dagger, or beast
damage, foe cannot counterattack.
Cannot use: Icon Class Colorless Staff

Spd Def HoldSpd/Def Hold
Inflicts Spd/Def-4 on foes within 3 spaces
during combat.
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move Cavalry

"This outfit's comfortable to move around in, but it's definitely not my usual style."



Hero banner Kagero Bond Unwavering
Tap the image above to visit this Hero's illustrated introduction page.


Childhood friends Kagero and Orochi from
Hoshido putting the strength of their bond
on display at the wind festival. They appear
in Fire Emblem Fates.

Icon Duo SkillDuo Skill:
Grants Special cooldown count-1 to unit.
Grants "unit can move 1 extra space (that
turn only; does not stack)" and "neutralizes
foe's bonuses during combat" to unit for 1 turn.

Once used, Duo Skill cannot be activated again
right away. At start of every third turn, if Duo
Skill has already been used, unit can use Duo
Skill again.
(Duo Skills can be used by tapping the Duo
button. Duo Skills cannot be used by units
deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 200, treats unit's stats as 200 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Skills learnable at 5★:

Icon Skill WeaponBrightwind Fans
Mt: 14 Range: 2
Enables【Canto (Dist.; Max 3)】.

Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X
to unit (X = 20% of unit's Spd at start of
combat), and neutralizes effects that inflict
"Special cooldown charge -X" on unit during
combat, and also, if unit initiates combat,
reduces damage from foe's first attack by
50% during combat, and unit's next attack
deals damage = total damage reduced (by
any source, including other skills; resets at
end of combat).
Effect:【Dagger 7】

【Canto (Dist.; Max 3)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = number
of spaces from start position to end position
unit moved prior to taking action (max 3).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 3.)

【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.

This skill can only be equipped by its original unit.

Icon Skill SpecialLethality
Cooldown: 4
When Special triggers, treats foe's Def/Res as
if reduced by 75% during combat. Disables
non-Special skills that "reduce damage by X%."
Cannot use: Icon Class Red SwordIcon Class Red BowIcon Class Red TomeIcon Class Red BreathIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BowIcon Class Blue TomeIcon Class Blue BreathIcon Class Blue BeastIcon Class Green AxeIcon Class Green BowIcon Class Green TomeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

Remote SparrowRemote Sparrow
If unit initiates combat, grants Atk/Spd+7
during combat and reduces damage from
foe's first attack during combat by 30%.
Cannot use: Icon Class Red SwordIcon Class Red BreathIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BreathIcon Class Blue BeastIcon Class Green AxeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

Disarm Trap 4Disarm Trap 4
Inflicts Spd/Def-4 on foe during combat, and
if unit initiates combat, neutralizes effects that
prevent unit's follow-up attacks during combat.
While attacking in Aether Raids, if unit ends
movement on a space with a Bolt Trap or a
Heavy Trap, cancels trap's effect; if unit ends
movement on a space with a Hex Trap,
reduces trap's trigger condition by 10 HP.
Cannot use: Icon Class Red SwordIcon Class Red BowIcon Class Red TomeIcon Class Red BreathIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BowIcon Class Blue TomeIcon Class Blue BreathIcon Class Blue BeastIcon Class Green AxeIcon Class Green BowIcon Class Green TomeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

C Feud 3C Feud 3
If in combat against a colorless foe, disables
skills of all foes, excluding foe in combat, and
inflicts Atk/Spd/Def/Res-4 on foe during
combat. During combat, disables skills of
all colorless foes, excluding foe in combat.

"It's not often that Orochi and I get to attend a festival together. We'd best make the most of it while we're here."


Hero banner Elise Sweetheart Royals
Tap the image above to visit this Hero's illustrated introduction page.


Princess Elise of Nohr and Princess Sakura
of Hoshido, arriving at the Day of Devotion
wearing their brightest smiles. Appears in
Fire Emblem Fates.

Icon Duo SkillDuo Skill:
Grants【Dominance】to unit and allies within
2 spaces of unit. Inflicts Def/Res-7 on foes
within 3 columns or 3 rows centered on unit
through their next actions.

【Dominance】
Unit deals additional damage = total penalties
on foe for 1 turn.

(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 200, treats unit's stats as 200 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Skills learnable at 5★:

Icon Skill WeaponDusk-Dawn Staff
Mt: 14 Range: 2
Foe cannot counterattack. Accelerates Special
trigger (cooldown count-1; max cooldown count
value cannot be reduced below 1). If unit initiates
combat or is within 2 spaces of an ally, grants
Atk/Spd+6 to unit, neutralizes effects that
prevent unit's follow-up attacks, grants Special
cooldown charge +1 to unit per attack during
combat (only highest value applied; does not
stack), and after combat, if unit attacked,
inflicts status on target and foes within 2 spaces
of target preventing counterattacks through
their next actions.
This skill can only be equipped by its original unit.

Icon Skill AssistReturn+
Range: 1
Restores HP = 50% of unit's Atk (min 8 HP)
to target ally and target ally moves to opposite
side of unit.

If ally cannot move to the target space
(if another ally or foe is occupying the space),
ally will not move. Using this skill has no effect
on Special cooldown charge and unit does not
gain EXP or SP. (This skill is treated as a
movement skill only when movement
takes place.)
This skill can only be equipped by staff users.

Icon Skill SpecialHoly Pressure
Cooldown: 3
If an Assist skill is used, unit's Special cooldown
count does not go down. When Special triggers,
boosts damage by 45% of foe's Res. (Calculates
damage from staff after combat damage is
added.) If this Special is triggered during
combat, inflicts【Gravity】on target and
adjacent foes after combat.

【Gravity】
Restricts target's movement to 1 space through
its next action.

This skill can only be equipped by staff users.

Atk Spd Catch 4Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Spd+2 to unit
during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

Cannot use: Icon Move InfantryIcon Move Armored

Poetic JusticePoetic Justice
Calculates damage from staff like other weapons.
Inflicts Spd-4 on foe during combat and unit
deals damage = 15% of foe's attack. (If the
"calculates damage from staff like other weapons"
effect is neutralized, damage from staff is
calculated after combat damage is added.)
This skill can only be equipped by staff users.

Odd Recovery 3Odd Recovery 3
At start of odd-numbered turns, neutralizes
any【Penalty】on allies within 2 spaces of unit
(excluding penalties inflicted at start of turn)
and restores 20 HP to those units.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

This skill can only be equipped by staff users.

"Let's get something for your brothers too, Sakura! Ooo, I know! How about some of those berry-filled manju?"


Posted:

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