Dolphin-Dive Axe | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Effectiveness | |
Required | Silver Axe |
SP | 400 |
Exclusive? | Yes |
String ID | SID_波舞うイルカの斧
|
Numeric ID | 2642
|
Description | Enables【Canto (2)】. Effective against sword, lance, axe, colorless bow, and armored foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).) |
Notes[ | ]
- 【Canto (2)】 will not trigger after an extra action granted by Sing/Dance users or Duo/ Harmonized skills if it has already been triggered that turn or if the unit does not perform an action.
- If the unit uses a ranged weapon type and is inflicted with Canto Control, 【Canto (2)】 will trigger, but the unit's action will end without being able to move.
- Canto Control will reduce the amount of movement granted by 【Canto (2)】 to 1 space if the affected unit uses a close weapon type.
- 【Canto (2)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use 【Canto (2)】 to enter or cross through a forest.
- 【Canto (2)】 also takes into account effects that alter a unit's normal movement such as Pass 3, Obstruct 3, Traverse Terrain, 【Divine Vein (Flame)】, and 【Pathfinder】.
- 【Canto (2)】 also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by 【Canto (2)】.
- The movement granted by 【Canto (2)】 is unaffected by status effects that alter a unit's movement value such as Stall, Gravity, and Mobility increased.
- The stat increase that can be applied by Dolphin-Dive Axe is considered a temporary buff.
- When battling a Sword, Lance, or Axe unit, Attack is multiplied by 1.5.
- When battling a Colorless bow unit, Attack is multiplied by 1.5.
- When battling an Armored unit, Attack is multiplied by 1.5.
- Dragonhide, Svalinn Shield, Dew Dragonstone, Maltet, and the Neutralize Effective Against Armored status effect will neutralize the attack increase against Armored units.
- Sources of effective damage do not stack with each other. However, a unit must neutralize all sources of effective damage to avoid the the attack increase. For example, if a foe has Slaying Spear+ and Effective against dragons, an Armored Dragon unit must neutralize "effective against armored" and "effective against dragons".
- Dragonhide, Svalinn Shield, Dew Dragonstone, Maltet, and the Neutralize Effective Against Armored status effect will neutralize the attack increase against Armored units.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Axe 5 | Steel Axe 5 | Silver Axe 5 | Dolphin-Dive Axe 5 |
Trivia[ | ]
- Feather Sword and Dolphin-Dive Axe are effctive against 586/1,145 units.
In other languages[ | ]
Language | Name |
---|---|
Japanese | 波舞うイルカの斧 |
German | Delfinaxt |
Spanish (Europe) | Hacha delfín |
Spanish (Latin America) | Hacha delfín |
French | Hache dauphin |
Italian | Ascia delfino |
Traditional Chinese (Taiwan) | 舞浪海豚之斧 |
Portuguese | Machado delfim |