Divine Yewfelle | ||
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Weapon type | ![]() ![]() ![]() ![]() | |
Might | 14 | |
Range | 2 | |
Effectiveness | ![]() | |
Required | Silver Bow | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_聖弓イチイバル
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Numeric ID | 4522
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Description [Collapse] |
Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Incited】, and the following status to unit and allies within 2 spaces for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 6 + 20% of unit's Spd at start of combat, unit deals +X damage (X = total number of 【Bonus】effects active on unit, excluding stat bonuses, and【Penalty】effects active on foe, excluding stat penalties, × 5; max 25; excluding area-of-effect Specials), grants Special cooldown count-2 to unit before unit's first follow-up attack, and disables skills of all foes excluding foe in combat during combat. |
Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Incited】, and the following status to unit and allies within 2 spaces for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 6 + 20% of unit's Spd at start of combat, unit deals +X damage (X = total number of 【Bonus】effects active on unit, excluding stat bonuses, and【Penalty】effects active on foe, excluding stat penalties, × 5; max 25; excluding area-of-effect Specials), grants Special cooldown count-2 to unit before unit's first follow-up attack, and disables skills of all foes excluding foe in combat during combat. 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Effects[ | ]
Effects | Targets | Conditions |
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Permanent effects | ||
![]() | ![]() | — |
Status effects | ||
![]() | ![]() ![]() within 2 spaces | At start of turn if an ![]() within 2 spaces |
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Combat effects | ||
![]() ![]() | ![]() | — |
![]() X = 20% of ![]() at start of combat, +6 | Player Phase or an ![]() within 2 spaces | |
![]() X = 5 x (【Bonus】 effects on ![]() effects on ![]() (exc. ![]() ![]() | ||
![]() before ![]() | ||
![]() | ![]() |
Notes[ | ]
- When battling a
Flying unit, damage is boosted by 50%.
- Sources of
Flying effectiveness neutralization:
- The stat increase that can be applied by Divine Yewfelle is considered a
Bonus.
- Divine Yewfelle applies the
Incited status effect.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat increase that can be applied by
Incited is considered a temporary buff.
- The calculation of "spaces from start position to end position" counts the total number of spaces from the initiator's starting position to the end position before combat.
- The calculation includes spaces occupied by an ally with the 【Pathfinder】 effect.
- The start position used in the calculation references the initiator's starting position after being moved by sources of unit movement such as
Reposition.
- Divine Yewfelle applies the
Air Orders status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If
Air Orders is acquired during the enemy phase, it will disappear when the next player phase begins.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If
- Warping counts as the unit's move for the turn. The unit can still perform an attack, an Assist, or a structure destruction after warping.
- Warping is unaffected by movement preventing effects, Divine Vein effects,
Stall,
Gravity,
Traverse Terrain, and 【Pathfinder】.
- Warping can be obstructed by warp preventing effects unless the warping unit has a Pass effect, or warps using a camp, a fortress, or sigils.
- Warping is unaffected by movement preventing effects, Divine Vein effects,
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat increase that can be applied by Divine Yewfelle is considered a temporary buff.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and
Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as
Bonuses and
Penalties, will affect the outcome.
- Temporary buffs and temporary debuffs from skills such as Death Blow and
- The damage boosting effect is a flat +X (max: 25) damage that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as
Gust,
Atk/Spd Excel, and
Dodge.
- A foe equipped with
Embla's Ward,
Múspellflame,
Niðavellir Axiom,
Gold Perfection, or
Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- A foe equipped with
- Divine Yewfelle's Special cooldown count reduction that occurs during combat is a flat -2 and is not affected by effects related to Special cooldown charge such as
Guard,
Special Cooldown Charge +1, and
Spd/Def Tempo 4.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit has
Preempt Pulse and
Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.
- For example, if a unit has
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- The ally combat effect neutralization of Divine Yewfelle only activates during combat involving the unit. It has no effect if the unit is neither the attacker nor the defender of the combat.
- The ally combat effect neutralization of Divine Yewfelle does not prevent 【Savior】 from being triggered, because 【Savior】 is not a during combat effect.
- The ally combat effect neutralization of Divine Yewfelle does not neutralize effects granted to support partners during combat such as
Renewed Fang and
Dragon Blast.
List of owners[ | ]
Unit | Skill chain | |||
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Iron Bow 5 ![]() | Steel Bow 5 ![]() | Silver Bow 5 ![]() | Divine Yewfelle 5 ![]() |
In other languages[ | ]
Language | Name |
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Japanese | ???
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German | ???
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Spanish (Europe) | ???
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Spanish (Latin America) | ???
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French | ???
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Italian | ???
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Traditional Chinese (Taiwan) | ???
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Portuguese | ???
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