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Divine Yewfelle
Bow
Weapon Divine Yewfelle
Arrow
Weapon Divine Yewfelle V2
Weapon type Red bow Blue bow Green bow Colorless bow
Might 14
Range 2
Effectiveness Icon Move Flying
Required Silver Bow
SP 400
Exclusive? Yes
String ID SID_聖弓イチイバル
Numeric ID 4522
Description
[ExpandCollapse]
Accelerates Special trigger (cooldown count-1).
Effective against flying foes.

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Incited】, and the following status to unit and allies within 2 spaces for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 6 + 20% of unit's Spd at start of combat, unit deals +X damage (X = total number of 【Bonus】effects active on unit, excluding stat bonuses, and【Penalty】effects active on foe, excluding stat penalties, × 5; max 25; excluding area-of-effect Specials), grants Special cooldown count-2 to unit before unit's first follow-up attack, and disables skills of all foes excluding foe in combat during combat.
Accelerates Special trigger (cooldown count-1).
Effective against flying foes.

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Incited】, and the following status to unit and allies within 2 spaces for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 6 + 20% of unit's Spd at start of combat, unit deals +X damage (X = total number of 【Bonus】effects active on unit, excluding stat bonuses, and【Penalty】effects active on foe, excluding stat penalties, × 5; max 25; excluding area-of-effect Specials), grants Special cooldown count-2 to unit before unit's first follow-up attack, and disables skills of all foes excluding foe in combat during combat.

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Effects[ | ]

EffectsTargetsConditions
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Status effects
Bonuses Atk/Spd+6Unit Unit & Allies Allies
within 2 spaces
At start of turn
if an Ally Ally is
within 2 spaces
Status Effect Incited Incited
Status Effect Air Orders Air Orders
Combat effects
Effectiveness Icon Move Flying Flying effective damageUnit Unit
Temporary buffs Atk/Spd+X
X = 20% of Unit Unit's Spd
at start of combat, +6
Player Phase or
an Ally Ally is
within 2 spaces
Damage Boost Boosts damage by X (max: 25)
X = 5 x (【Bonus】 effects
on Unit Unit & 【Penalty】
effects on Foe Foe)
(exc. Status Effect Bonus Bonuses & Status Effect Penalty Penalties)
Reduce Cooldown Special cooldown count-2
before Unit Unit's first follow-up
Disable Ally Skills Disables ally skillsFoe Foe

Notes[ | ]

  • The stat increase that can be applied by Divine Yewfelle is considered a Status Effect Bonus Bonus.
    • Any 【Bonus】 on a unit, including Status Effect Bonus Bonuses, lasts until the start of that unit's next phase. If Status Effect Bonus Bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
  • Divine Yewfelle applies the Status Effect Incited Incited status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Status Effect Incited Incited is acquired during the enemy phase, it will disappear when the next player phase begins.
    • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
      • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
    • The stat increase that can be applied by Status Effect Incited Incited is considered a temporary buff.
    • The calculation of "spaces from start position to end position" counts the total number of spaces from the initiator's starting position to the end position before combat.
  • Divine Yewfelle applies the Status Effect Air Orders Air Orders status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Status Effect Air Orders Air Orders is acquired during the enemy phase, it will disappear when the next player phase begins.

List of owners[ | ]

UnitSkill chain
Brigid Awakened Bow Face FC
Iron Bow
★
Steel Bow
★
Silver Bow
★
Divine Yewfelle
★

In other languages[ | ]

Language Name
Japanese ???
German ???
Spanish (Europe) ???
Spanish (Latin America) ???
French ???
Italian ???
Traditional Chinese (Taiwan) ???
Portuguese ???

See also[ | ]

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