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Type Icon Name SP Required Description
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A Divine Toxin Divine Toxin 300 If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).

If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.

At start of player phase or enemy phase, grants【Dosage】to unit and allies within 2 spaces of unit for 1 turn.

If unit is transformed or if foe initiates combat, grants Atk/Def/Res+10 to unit, neutralizes foe's bonuses to Atk/Def, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).

If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.

At start of player phase or enemy phase, grants【Dosage】to unit and allies within 2 spaces of unit for 1 turn.

If unit is transformed or if foe initiates combat, grants Atk/Def/Res+10 to unit, neutralizes foe's bonuses to Atk/Def, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

【Dosage】
Grants Atk/Spd/Def/Res+5 to unit during combat and restores 10 HP to unit after combat.

When a foe triggers "grants the【Bonus】 effects active on foe" and "neutralizes any 【Bonus】active on foe" effects from skills such as Essence Drain on unit with this status active, prevents those effects on unit and other targets and neutralizes any【Bonus】effects active on that foe (does not neutralize【Bonus】 effects applied at the same time).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
This skill can only be equipped by its original unit.

* Unused restrictions: No restrictions.

Effects[ | ]

EffectsTargetsConditions
Status effects
Status Effect Dosage DosageUnit Unit & Allies Allies
within 2 spaces
At start of both Phases
Map effects
 Adds "if a Icon Type DragonstoneIcon Type Beast Dragon/Beast
Ally Ally is within 2 spaces
or adjacent non-
Icon Type DragonstoneIcon Type Beast Dragon/Beast
Allies Allies ≤ 2"
to Icon Type Beast Unit Unit's
transformation conditions
Unit Unit
Icon Type Beast Unit Unit Transforms
if conditions are met
Start of enemy
turn 1 if defending
in Aether Raids
Combat effects
Temporary buffs Atk/Def/Res+10Unit UnitEnemy Phase or
Unit Unit is transformed
Accelerate Charge Special cooldown charge +1
Neutralize Guard Neutralizes "Special
cooldown charge -1"
Neutralize Bonuses Neutralizes Atk/Def BonusesFoe Foe

Notes[ | ]

  • The additional transformation conditions added by Divine Toxin allow the user to transform if either the regular transformation conditions or the additional transformation conditions are met.
  • Divine Toxin applies the Status Effect Dosage Dosage status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Status Effect Dosage Dosage is acquired during the enemy phase, it will disappear when the next player phase begins.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
  • Divine Toxin will neutralize the "Special cooldown charge -X" effect on unit from effects such as Icon Class Red Sword Guard Sword+, Status Effect Guard Guard, or 【Divine Vein (Green)】.
    • Since the "Special cooldown charge -X" effect will be neutralized on unit, Divine Toxin will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4 Heavy Blade 4, Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, or the Grand Conquests Icon Move Infantry Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.

List of owners[ | ]

UnitSkill chain
Nidhoggr Daze of Healing Face FC
Divine Toxin
★
Nidhoggr Quieting Dose Face FC
Divine Toxin
★

In other languages[ | ]

Language Name
Japanese 神獣の猛毒
German ???
Spanish (Europe) ???
Spanish (Latin America) ???
French ???
Italian ???
Traditional Chinese (Taiwan) ???
Portuguese ???

See also[ | ]

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