* Unused restrictions: No restrictions.
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Removes 【Penalty】 effects | Unit & Allies within 2 spaces | At start of turn |
Mobility increased | Dragon, Beast, Infantry, & Armored Allies within 2 spaces | |
Map effects | ||
Deals 1 damage | Unit & Allies within 2 spaces | At start of turn |
Combat effects | ||
Atk/Spd/Def/Res+5 | Unit | Unit is transformed or Foe's HP ≥ 75% at start of combat |
Neutralizes "Guaranteed follow-up" | Foe | |
Neutralizes "Prevent follow-up" | Unit | |
Neutralizes "Special cooldown charge -1" | ||
Reduces damage by X (max: 12) X = 4 x Spaces initiator moved | ||
Reduces damage by X (max: 12) X = 4 x Spaces initiator moved per Foe's offensive special |
Notes[ | ]
- Divine Talon can remove all 【Penalty】 effects.
- Divine Talon inflicts out of combat damage.
- Out of combat damage cannot reduce a unit's HP to 0.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, File:Nine-Realm Pact.png Nine-Realm Pact, or Gold Perfection will neutralize all sources of out of combat damage except Røkkr area-of-effect Specials.
- A foe equipped with Røkkr or a unit affected by En Garde will neutralize all sources of out of combat damage except area-of-effect Specials.
- Divine Talon applies the Mobility increased status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Mobility increased is acquired during the enemy phase, it will disappear when the next player phase begins.
- Mobility increased does not stack with Gallop, only the highest movement boosting value will be applied.
- Gravity and Stall will negate the effects of Mobility increased.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the effect(s).
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
- The stat increase that can be applied by Divine Talon is considered a temporary buff.
- Divine Talon will not neutralize the additional follow-up of 【Potent Follow X%】 or 【Potent Follow 100%】.
- Effects that are neutralized by Divine Talon:
- Effects that grant the foe a guaranteed follow-up such as Quick Riposte 4, Guaranteed Follow-Ups, or the Grand Conquests Cavalry area effect.
- Effects active on the unit that prevent their follow-up attacks, such as Windsweep 3, Watersweep 3, or Weaving Fighter.
- Effects active on the foe that prevent the unit's follow-up attacks such as Steady Impact, Vengeful Fighter 4, or Foe Cannot Follow-Up.
- Divine Talon will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Divine Talon will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- The damage-reduction effect is calculated after offensive Specials, damage boosting effects such as Arcane Lúin and Dominance, and "reduces damage by X%" effects such as Gust and Dodge.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Flat damage-reduction effects stack additively, similar to interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
List of owners[ | ]
Unit | Skill chain |
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Divine Talon 5 |
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