This page is about the Passive skill. For the status effect, see Divine Nectar (status effect).
* Unused restrictions: No restrictions.
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Divine Nectar | Unit & Allies within 2 spaces | At start of both Phases if an Ally is within 2 spaces |
Map effects | ||
Another action (once per turn) | Allies with Divine Nectar | A Rally or Movement Assist is used by an Ally |
Combat effects | ||
Atk/Def-5 | Foe | An Ally is within 3 spaces |
Special cooldown charge -1 |
Notes[ | ]
- Divine Nectar applies the Divine Nectar status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Divine Nectar is acquired during the enemy phase, it will disappear when the next player phase begins.
- Divine Nectar's healing effect will not be affected if the user is prevented from recovering HP during combat from effects such as Fatal Smoke 4, Incurable+, or Deep Wounds.
- The 【Deep Wounds】 neutralization effect only applies to HP recovery during combat.
- The 【Deep Wounds】 neutralization effect applies to the Deep Wounds status effect and the "Foe cannot recover HP during or after combat." effect of skills such as Fatal Smoke 4 and Incurable+.
- The 【Deep Wounds】 neutralization effect also works for other HP recovery effects during combat, even for effects from allies such as Breath of Life 4.
- The 【Deep Wounds】 neutralization effect only applies to HP recovery during combat.
- The flat damage-reduction effect of Divine Nectar only activates during the first combat that the user enters during either phase of that turn.
- If the user or a foe has any skills that neutralize or stack with Divine Nectar's flat damage-reduction effect, those effects will only stack or be neutralized during the first combat that the user enters during either phase of that turn.
- The damage-reduction effect is a flat -10 damage that is calculated after offensive Specials, damage boosting effects such as Arcane Lúin and Dominance, and "reduces damage by X%" effects such as Gust and Dodge.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Flat damage-reduction effects stack additively, similar to interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Divine Nectar is acquired during the enemy phase, it will disappear when the next player phase begins.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Both Divine Nectar and other effects that grant another action to the user can trigger on the same turn.[1]
- The unit's Special cooldown count is unaffected if Divine Nectar triggers.
- The priority of effects that grant another action to the user is as follows:
- Share Spoils
- Effects with priority such as Time Is Light
- Non-Special effects without priority such as Lone Wolf or Override
- Special effects without priority such as Galeforce or Njörun's Zeal II
- The stat decrease that can be applied by Divine Nectar is considered a temporary debuff.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Spd/Def Tempo 4 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
List of owners[ | ]
Unit | Skill chain |
---|---|
Divine Nectar 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 神獣の蜜 |
German | Heiliger Nektar |
Spanish (Europe) | Néctar divino |
Spanish (Latin America) | Néctar divino |
French | Nectar divin |
Italian | Nettare divino |
Traditional Chinese (Taiwan) | 神獸的蜜露 |
Portuguese | Néctar divino |