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General | Quotes | Misc | Heroic Ordeal |
Dimitri Sky-Blue Lion | |
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Art by: Nishiki Areku (西木あれく) | |
Description | Crown prince of the Holy Kingdom of Faerghus and student at Garreg Mach Monastery. He has come to the tropics for some summer training. Appears in Fire Emblem: Three Houses. |
Rarities | 5 Focus — Special |
Weapon Type | Axe |
Move Type | Cavalry |
Voice Actor EN | Chris Hackney |
Voice Actor JP | 石川界人(Kaito Ishikawa) |
Release Date | |
Entry | Three Houses |
Version | 6.6 |
Internal ID | PID_水着ディミトリ (817)
|
Origin | 120000300100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 6/7/8 | 7/8/9 | 6/7/8 | 1/2/3 | 40 |
2 | 15/16/17 | 7/8/9 | 8/9/10 | 6/7/8 | 1/2/3 | 42 |
3 | 16/17/18 | 7/8/9 | 8/9/10 | 7/8/9 | 2/3/4 | 45 |
4 | 16/17/18 | 8/9/10 | 9/10/11 | 7/8/9 | 2/3/4 | 47 |
5 | 17/18/19 | 8/9/10 | 9/10/11 | 8/9/10 | 3/4/5 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 29/31/34 | 28/31/33 | 24/26/29 | 9/11/14 | 130~132 |
2 | 30/33/36 | 32/34/37 | 31/34/36 | 25/28/31 | 9/12/15 | 140~142 |
3 | 33/36/39 | 34/37/40 | 33/36/39 | 28/31/34 | 11/14/17 | 154 |
4 | 34/37/40 | 36/40/43 | 35/38/42 | 29/32/35 | 12/15/18 | 161~163 |
5 | 36/40/43 | 38/42/45 | 37/40/44 | 32/35/38 | 13/17/20 | 173~175 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 75% | 70% | 60% | 30% | 285% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
Unyielding Oar | 16 | 1 | Enables【Canto (Rem. +1)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if【Bonus】is active on foe or if unit's Spd ≥ foe's Spd+10, unit attacks twice. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Glimmer | 2 | Boosts damage dealt by 50%. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Catch 1 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 2 | |
Atk/Spd Catch 2 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 3 | ||
Atk/Spd Catch 3 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 4 | ||
Atk/Spd Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | ||
B | Atrocity | At start of combat, if foe's HP ≥ 50%, deals damage = 25% of unit's Atk, and after combat, inflicts Atk/Spd/Def/Res-5 on target and foes within 2 spaces of target through their next actions and inflicts Special cooldown count+1 on those foes. (No effect on Special cooldown counts already at maximum.) | 300 | 5 | |
C | Threaten Spd 1 | At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions. | 50 | 2 | |
Threat. Spd/Def 1 | At start of turn, inflicts Spd/Def-3 on foes within 2 spaces through their next actions. | 100 | 3 | ||
Threat. Spd/Def 2 | At start of turn, inflicts Spd/Def-4 on foes within 2 spaces through their next actions. | 200 | 4 | ||
Spd/Def Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Spd/Def-6 on nearest foes through their next actions and grants Spd/Def+6 to unit for 1 turn. | 300 | 5 |