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Dimitri: The Protector
Dimitri: King of Faerghus
Dimitri: Savior King
Dimitri: Savage Boar
General Quotes Misc Heroic Ordeal
Dimitri
Sky-Blue Lion
Portrait
Dimitri Sky-Blue Lion Face.webp
Attack
Dimitri Sky-Blue Lion BtlFace.webp
Special
Dimitri Sky-Blue Lion BtlFace C.webp
Damage
Dimitri Sky-Blue Lion BtlFace D.webp
Art by: Nishiki Areku (西木あれく)
Description Crown prince of the Holy Kingdom of Faerghus and student at Garreg Mach Monastery. He has come to the tropics for some summer training. Appears in Fire Emblem: Three Houses.
Rarities 5★Special
Weapon Type  Axe
Move Type  Cavalry
Voice Actor EN Chris Hackney
Voice Actor JP Ishikawa Kaito (石川界人)
Release Date
Entry Icon MiniUnit Head 12.png Three Houses
Internal ID PID_水着ディミトリ (817)
Origin 120000300100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★15/16/176/7/87/8/96/7/81/2/340
2★15/16/177/8/98/9/106/7/81/2/342
3★16/17/187/8/98/9/107/8/92/3/445
4★16/17/188/9/109/10/117/8/92/3/447
5★17/18/198/9/109/10/118/9/103/4/550

Level 40 stats

RarityHPAtkSpdDefResTotal
1★29/32/3529/31/3428/31/3324/26/299/11/14130~132
2★30/33/3632/34/3731/34/3625/28/319/12/15140~142
3★33/36/3934/37/4033/36/3928/31/3411/14/17154
4★34/37/4036/40/4335/38/4229/32/3512/15/18161~163
5★36/40/4338/42/4537/40/4432/35/3813/17/20173~175

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%75%70%60%30%285%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe61501★1★
Steel Axe811002★2★
Silver Axe1112004★3★
Unyielding Oar161
Enables【Canto (Rem. +1)】.

Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if【Bonus】is active on foe or if unit's Spd ≥ foe's Spd+10, unit attacks twice.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
4005★5★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
1004★3★
Glimmer2
Boosts damage dealt by 50%.
2004★

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Spd Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
602★
Atk/Spd Catch 2
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
1203★
Atk/Spd Catch 3
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
2404★
Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
3005★
BAtrocity
At start of combat, if foe's HP ≥ 50%, deals damage = 25% of unit's Atk, and after combat, inflicts Atk/Spd/Def/Res-5 and Special cooldown count+1 on target and foes within 2 spaces of target through their next actions. (No effect on Special cooldown counts already at maximum.)
3005★
CThreaten Spd 1
At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions.
502★
Threat. Spd/Def 1
At start of turn, inflicts Spd/Def-3 on foes within 2 spaces through their next actions.
1003★
Threat. Spd/Def 2
At start of turn, inflicts Spd/Def-4 on foes within 2 spaces through their next actions.
2004★
Spd/Def Menace
At start of turn, if unit is within 4 spaces of a foe, inflicts Spd/Def-6 on nearest foes through their next actions and grants Spd/Def+6 to unit for 1 turn.
3005★

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