|Art by: Kurahana Chinatsu (倉花千夏)|
|Description||King of the Holy Kingdom of Faerghus. Overthrew the empire and united all of Fódlan. Appears in Fire Emblem: Three Houses.|
|5 Focus — Legendary|
|Ally Boost||+3 HP|
|Standard Effect 1: Duel||If unit is 5★ and level 40 and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)|
|Standard Effect 2: Pair Up||An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.|
|Voice Actor EN||Chris Hackney|
|Voice Actor JP||Ishikawa Kaito (石川界人)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
(If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.)
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
|A||Death Blow 1|
If unit initiates combat, grants Atk+2 during combat.
|Sturdy Blow 1||120||3|
|Sturdy Blow 2||240||4|
If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack.
At start of combat, if foe's HP ≥ 50%, deals damage = 25% of unit's Atk, and after combat, inflicts Atk/Spd/Def/Res-5 and Special cooldown count+1 on target and foes within 2 spaces of target through their next actions. (No effect on Special cooldown counts already at maximum.)
|C||Odd Tempest 1|
start of odd-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.)
|Odd Tempest 2|
At start of odd-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.)
|Odd Tempest 3|
At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)