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Status Icon WeaponStatus Icon MoveDimitri The Protector Face FC
Dimitri: The Protector
Status Icon WeaponStatus Icon MoveDimitri King of Faerghus Face FC
Dimitri: King of Faerghus
Status Icon WeaponStatus Icon MoveDimitri Savage Boar Face FC
Dimitri: Savage Boar
Status Icon WeaponStatus Icon MoveDimitri Sky-Blue Lion Face FC
Dimitri: Sky-Blue Lion
Status Icon WeaponStatus Icon MoveDimitri Blessed Protector Face FC
Dimitri: Blessed Protector
General Quotes Misc Heroic Ordeal
Dimitri
Savior King
Portrait
Dimitri Savior King Face
Attack
Dimitri Savior King BtlFace
Special
Dimitri Savior King BtlFace C
Damage

Dimitri Savior King BtlFace D

Art by: Kurahana Chinatsu (倉花千夏)
Description King of the Holy Kingdom of Faerghus. Overthrew the empire and united all of Fódlan. Appears in Fire Emblem: Three Houses.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Legendary Effect Water Water
Ally Boost HP+3
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Standard Effect 2: Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.
Weapon Type Icon Class Blue Lance Lance
Move Type Icon Move Infantry Infantry
Voice Actor EN Chris Hackney
Voice Actor JP 石川界人(Kaito Ishikawa)
Release Date
Entry Icon MiniUnit Head 12 Three Houses
Version 4.10
Internal ID PID_伝承ディミトリ (581)
Origin 120000300100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/178/9/105/6/78/9/102/3/443
★15/16/179/10/115/6/79/10/112/3/445
★16/17/189/10/116/7/89/10/113/4/548
★16/17/1810/11/126/7/810/11/123/4/550
★17/18/1910/11/127/8/910/11/124/5/653

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3529/32/3428/30/3326/28/3110/12/15133~135
★30/33/3632/35/3730/32/3528/31/3410/13/16143~145
★33/36/3934/37/4033/36/3930/33/3612/15/18157
★34/37/4036/39/4334/38/4132/35/3813/16/19164~166
★36/40/4338/41/4537/41/4434/37/4014/18/21176~178

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%75%60%30%285%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Silver Lance111200★★
Areadbhar161
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

(If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.)
400★★

Areadbhar can be upgraded in the Weapon Refinery.
When upgraded, the description of Areadbhar becomes "Accelerates Special trigger (cooldown count-1).
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.)".
Areadbhar can be upgraded with the additional effect Areadbhar W "If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead).".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Rising Wind4
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
150★★
Blazing Wind4
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
300★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADeath Blow 1Death Blow 1
If unit initiates combat, grants Atk+2 during combat.
50★
Sturdy Blow 1Sturdy Blow 1
If unit initiates combat, grants Atk/Def+2 during combat.
120★
Sturdy Blow 2Sturdy Blow 2
If unit initiates combat, grants Atk/Def+4 during combat.
240★
Sturdy ImpactSturdy Impact
If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack.
300★
Atk Spd Clash 1Atk/Spd Clash 1
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.)
60★
Atk Spd Clash 2Atk/Spd Clash 2
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.)
120★
Atk Spd Clash 3Atk/Spd Clash 3
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.)
240★
Atk Spd Clash 4Atk/Spd Clash 4
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat.
300★
BAtrocityAtrocity
At start of combat, if foe's HP ≥ 50%, deals damage = 25% of unit's Atk, and after combat, inflicts Atk/Spd/Def/Res-5 on target and foes within 2 spaces of target through their next actions and inflicts Special cooldown count+1 on those foes. (No effect on Special cooldown counts already at maximum.)
300★
Atrocity IIAtrocity II
At start of combat, if foe's HP ≥ 40%, inflicts Atk/Spd/Def-4 on foe, deals damage = 25% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat, and also, after combat, inflicts Atk/Spd/Def/Res-6 and【Guard】 on target and foes within 3 spaces of target through their next actions and inflicts Special cooldown count+1 on those foes (no effect on Special cooldown counts already at maximum).

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
300★
COdd Tempest 1Odd Tempest 1
At start of odd-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.)
60★
Odd Tempest 2Odd Tempest 2
At start of odd-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.)
120★
Odd Tempest 3Odd Tempest 3
At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)
240★

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