|Art by: sena|
|Description||Prince of Faerghus overcome by hatred. Vowing to have his revenge on Edelgard, he commits to slaughtering his foes without mercy. Appears in Fire Emblem: Three Houses.|
|Voice Actor EN||Chris Hackney|
|Voice Actor JP||Ishikawa Kaito (石川界人)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Vengeful Lance||16||1||Grants Atk+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Atk > foe's Def during combat and unit cannot make a follow-up attack, deals damage = 50% of unit's Atk minus foe's Def.||400||5||5|
|Night Sky||3||Boosts damage dealt by 50%.||100||4||3|
|Glimmer||2||Boosts damage dealt by 50%.||200||—||4|
|A||Atk/Spd Solo 1||If unit is not adjacent to an ally, grants Atk/Spd+2 during combat.||60||2|
|Atk/Spd Solo 2||If unit is not adjacent to an ally, grants Atk/Spd+4 during combat.||120||3|
|Atk/Spd Solo 3||If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.||240||4|
|Atk/Spd Solo 4||If unit is not adjacent to an ally, grants Atk/Spd+7 during combat.||300||5|
|B||Murderous Lion||Enables【Canto (Rem. +1)】.|
If unit is not adjacent to an ally, inflicts Spd/Def-3 on foe during combat and foe cannot counterattack.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces=any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
|C||Odd Tempest 1||start of odd-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.)||60||1|
|Odd Tempest 2||At start of odd-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.)||120||2|
|Odd Tempest 3||At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)||240||4|