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General | Quotes | Misc | Heroic Ordeal |
Dimitri Blessed Protector | |
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Art by: argon / Trys Inc. | |
Description | Crown prince of the Holy Kingdom of Faerghus, delivering winter warmth to the people of Askr as their winter envoy. Appears in Fire Emblem: Three Houses. |
Rarities | 5 Focus — Special |
Weapon Type | Axe |
Move Type | Cavalry |
Voice Actor EN | Chris Hackney |
Voice Actor JP | 石川界人(Kaito Ishikawa) |
Release Date | |
Entry | Three Houses |
Version | 8.0 |
Internal ID | PID_冬祭ディミトリ (1037)
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Origin | 120000300100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 5/6/7 | 10/11/12 | 5/6/7 | 1/2/3 | 42 |
2 | 16/17/18 | 6/7/8 | 11/12/13 | 5/6/7 | 1/2/3 | 44 |
3 | 17/18/19 | 6/7/8 | 11/12/13 | 6/7/8 | 2/3/4 | 47 |
4 | 17/18/19 | 7/8/9 | 12/13/14 | 6/7/8 | 2/3/4 | 49 |
5 | 18/19/20 | 7/8/9 | 12/13/14 | 7/8/9 | 3/4/5 | 52 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/36 | 33/36/38 | 33/35/38 | 21/24/26 | 10/13/16 | 140~142 |
2 | 31/34/37 | 36/39/42 | 36/38/41 | 22/25/28 | 11/14/17 | 150~151 |
3 | 34/37/40 | 39/42/45 | 38/41/44 | 25/28/31 | 13/16/19 | 164 |
4 | 35/38/41 | 42/45/48 | 40/44/47 | 26/29/32 | 14/17/20 | 172~173 |
5 | 37/41/44 | 44/47/51 | 42/46/49 | 29/32/35 | 16/19/22 | 184~186 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 90% | 75% | 55% | 35% | 305% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
Blue Yule Axe | 16 | 1 | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and【Null Follow-Up】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 5 + 15% of unit's Spd at start of combat) and grants Special cooldown count-Y to unit before unit's first attack during combat (Y = number of spaces from start position to end position of whoever initiated combat, max 3; if number of【Bonus】effects active on unit, excluding stat bonuses, ≥ 4, then the value is treated as 3), and restores 7 HP to unit after combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Draconic Aura | 3 | Boosts damage by 30% of unit's Atk. | 200 | — | 4 |
No Quarter | 3 | Boosts damage by X% of unit's Atk when Special triggers (if foe is armored, X = 40; otherwise, X = 30). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills. | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Prime 1 | If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 3). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 60 | 2 | |
Atk/Spd Prime 2 | If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 5). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 120 | 3 | ||
Atk/Spd Prime 3 | If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 7). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 240 | 4 | ||
Atk/Spd Prime 4 | If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 | 5 | ||
B | Barbarity | At start of combat, if foe's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat, deals damage = 25% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, after combat, grants【Vantage】and【Dodge】 to unit and inflicts Atk/Spd/Def/Res-6 on target and foes within 3 spaces of target through their next actions. 【Vantage】 If foe initiates combat, unit can counterattack before foe's first attack for 1 turn. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 300 | 5 | |
C | Panic Smoke 1 | If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 60 | 2 | |
Panic Smoke 2 | If unit initiates combat, inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 120 | 3 | ||
Panic Smoke 3 | Inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 240 | 4 | ||
Panic Smoke 4 | After combat, inflicts Atk/Spd/Def/Res-3 and【Panic】on target and foes within 2 spaces of target through their next actions, and grants【Foe Penalty Doubler】to unit and allies in cardinal directions. 【Panic】 Converts bonuses on target into penalties through its next action. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. | 300 | 5 |