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Status Icon WeaponStatus Icon MoveDimitri The Protector Face FC
Dimitri: The Protector
Status Icon WeaponStatus Icon MoveDimitri King of Faerghus Face FC
Dimitri: King of Faerghus
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Dimitri: Savior King
Status Icon WeaponStatus Icon MoveDimitri Savage Boar Face FC
Dimitri: Savage Boar
Status Icon WeaponStatus Icon MoveDimitri Sky-Blue Lion Face FC
Dimitri: Sky-Blue Lion
General Quotes Misc Heroic Ordeal
Dimitri
Blessed Protector
Portrait
Dimitri Blessed Protector Face
Attack
Dimitri Blessed Protector BtlFace
Special
Dimitri Blessed Protector BtlFace C
Damage

Dimitri Blessed Protector BtlFace D

Art by: argon / Trys Inc.
Description Crown prince of the Holy Kingdom of Faerghus, delivering winter warmth to the people of Askr as their winter envoy. Appears in Fire Emblem: Three Houses.
Rarities ★ Focus — Special
Weapon Type Icon Class Green Axe Axe
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Chris Hackney
Voice Actor JP 石川界人(Kaito Ishikawa)
Release Date
Entry Icon MiniUnit Head 12 Three Houses
Version 8.0
Internal ID PID_冬祭ディミトリ (1037)
Origin 120000300100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/185/6/710/11/125/6/71/2/342
★16/17/186/7/811/12/135/6/71/2/344
★17/18/196/7/811/12/136/7/82/3/447
★17/18/197/8/912/13/146/7/82/3/449
★18/19/207/8/912/13/147/8/93/4/552

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3633/36/3833/35/3821/24/2610/13/16140~142
★31/34/3736/39/4236/38/4122/25/2811/14/17150~151
★34/37/4039/42/4538/41/4425/28/3113/16/19164
★35/38/4142/45/4840/44/4726/29/3214/17/20172~173
★37/41/4444/47/5142/46/4929/32/3516/19/22184~186

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%90%75%55%35%305%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
Blue Yule Axe161
Enables【Canto (2)】.

Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and【Null Follow-Up】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 5 + 15% of unit's Spd at start of combat) and grants Special cooldown count-Y to unit before unit's first attack during combat (Y = number of spaces from start position to end position of whoever initiated combat, max 3; if number of【Bonus】effects active on unit, excluding stat bonuses, ≥ 4, then the value is treated as 3), and restores 7 HP to unit after combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Draconic Aura3
Boosts damage by 30% of unit's Atk.
200★
No Quarter3
Boosts damage by X% of unit's Atk when Special triggers (if foe is armored, X = 40; otherwise, X = 30). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Prime 1Atk/Spd Prime 1
If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 3).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60★
Atk Spd Prime 2Atk/Spd Prime 2
If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 5).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120★
Atk Spd Prime 3Atk/Spd Prime 3
If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 7).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240★
Atk Spd Prime 4Atk/Spd Prime 4
If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300★
BBarbarityBarbarity
At start of combat, if foe's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat, deals damage = 25% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, after combat, grants【Vantage】and【Dodge】 to unit and inflicts Atk/Spd/Def/Res-6 on target and foes within 3 spaces of target through their next actions.

【Vantage】
If foe initiates combat, unit can counterattack before foe's first attack for 1 turn.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
300★
CPanic Smoke 1Panic Smoke 1
If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
60★
Panic Smoke 2Panic Smoke 2
If unit initiates combat, inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
120★
Panic Smoke 3Panic Smoke 3
Inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
240★
Panic Smoke 4Panic Smoke 4
After combat, inflicts Atk/Spd/Def/Res-3 and【Panic】on target and foes within 2 spaces of target through their next actions, and grants【Foe Penalty Doubler】to unit and allies in cardinal directions.

【Panic】
Converts bonuses on target into penalties through its next action.

【Foe Penalty Doubler】
Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently.
300★

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