Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Status effects | ||
Panic | Any Foe | Foe's HP ≤ Unit's HP-1 & Foe is adjacent to another Foe |
Combat effects | ||
Flying effective damage | Unit | — |
Skill refine effects | ||
Combat effects | ||
Atk/Spd/Def/Res+4 | Unit | Unit's max HP ≥ Foe's HP+1 at start of combat |
Notes[ | ]
- When battling a Flying unit, damage is boosted by 50%.
- Sources of Flying effectiveness neutralization:
- Dignified Bow has the same effect as Sudden Panic 3.
- Dignified Bow applies the Panic status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Panic for their first action.
- Panic does not convert Bonuses into Penalties, it changes the value of existing Bonuses from positive to negative.
- If the affected unit does not have Bonuses or the affected unit has Null Panic, Panic has no effect, but can still be used to trigger skills that require a 【Penalty】 such as Atk/Spd Catch 4 and Gainful Bow+.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
— | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat. |
Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat. |
400 SP, 500, 200 | |
+2 HP, +1 Mt | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. |
400 SP, 500, 200 | |
+2 HP, +2 Spd | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. |
400 SP, 500, 200 | |
+2 HP, +3 Def | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. |
400 SP, 500, 200 | |
+2 HP, +3 Res | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. |
400 SP, 500, 200 |
Notes[ | ]
- The stat increase that can be applied by Dignified Bow is considered a temporary buff.
List of owners[ | ]
Unit | Skill chain |
---|---|
Dignified Bow 5 |
Trivia[ | ]
- The skill ID for the refined effect listed first is
SID_戦闘強化R生命
, which can be translated as Combat Bonuses R Life.
In other languages[ | ]
Language | Name |
---|---|
Japanese | 貴族的な弓 |
German | Würdiger Bogen |
Spanish (Europe) | Arco ilustre |
Spanish (Latin America) | Arco ilustre |
French | Arc honorable |
Italian | Arco nobile |
Traditional Chinese (Taiwan) | 貴族式的弓 |
Portuguese | Arco ilustre |