General | Quotes | Misc | Heroic Ordeal |
Dieck Wounded Tiger | |
---|---|
Art by: Mikuro (みく郎) | |
Description | Head of the mercenary groups employed by Pherae, having once been a gladiator himself. Appears in Fire Emblem: The Binding Blade. |
Rarities | 4 SR |
Weapon Type | Axe |
Move Type | Infantry |
Voice Actor EN | Christopher Bevins |
Voice Actor JP | 帆世雄一(Yuichi Jose) |
Release Date | |
Entry | The Binding Blade |
Version | 4.11 |
Internal ID | PID_ディーク (589)
|
Origin | 50000900400 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 7/8/9 | 6/7/8 | 7/8/9 | 3/4/5 | 43 |
2 | 15/16/17 | 8/9/10 | 6/7/8 | 8/9/10 | 3/4/5 | 45 |
3 | 16/17/18 | 8/9/10 | 7/8/9 | 8/9/10 | 4/5/6 | 48 |
4 | 16/17/18 | 9/10/11 | 7/8/9 | 9/10/11 | 4/5/6 | 50 |
5 | 17/18/19 | 9/10/11 | 8/9/10 | 9/10/11 | 5/6/7 | 53 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 28/31/33 | 24/26/29 | 25/27/30 | 16/18/21 | 133~135 |
2 | 30/33/36 | 31/34/36 | 25/28/31 | 27/30/33 | 17/19/22 | 143~145 |
3 | 33/36/39 | 33/36/39 | 28/31/34 | 29/32/35 | 19/22/25 | 157 |
4 | 34/37/40 | 35/38/42 | 29/32/35 | 31/34/37 | 20/23/26 | 164~165 |
5 | 36/40/43 | 37/40/44 | 32/35/38 | 33/36/39 | 22/25/29 | 175~177 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 60% | 60% | 45% | 285% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
Tiger-Roar Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, at start of combat, if foe's HP = 100%, unit makes a guaranteed follow-up attack. | 400 | 5 | 5 |
Tiger-Roar Axe can be upgraded in the Weapon Refinery.
When upgraded, the description of Tiger-Roar Axe becomes "Accelerates Special trigger (cooldown count-1).
If unit initiates combat or unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials).".
Tiger-Roar Axe can be upgraded with the additional effect "If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 4 + number of foes within 3 rows or 3 columns centered on unit × 2 (max 10), inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and grants Special cooldown count-1 to unit before unit's first attack during combat.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Close Def 1 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat. | 60 | 2 | |
Close Def 2 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat. | 120 | 3 | ||
Close Def 3 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. | 240 | 4 | ||
Close Def 4 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | 5 | ||
B | Null Follow-Up 1 | At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 60 | 1 | |
Null Follow-Up 2 | At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 120 | 2 | ||
Null Follow-Up 3 | Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 240 | 4 | ||
C | Threaten Def 1 | At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions. | 50 | 2 | |
Threat. Atk/Def 1 | At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions. | 100 | 3 | ||
Threat. Atk/Def 2 | At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions. | 200 | 4 | ||
Threat. Atk/Def 3 | At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def+5 to unit for 1 turn and inflicts Atk/Def-5 on foes within 2 spaces through their next actions. | 300 | 5 |