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General Quotes Misc Heroic Ordeal
Diamant
Rising Power
Portrait
Diamant Rising Power Face
Attack
Diamant Rising Power BtlFace
Special
Diamant Rising Power BtlFace C
Damage

Diamant Rising Power BtlFace D

Art by: Suekane Kumiko (スエカネクミコ)
Description Crown prince of Brodia, the Kingdom of Might. Has a strong, genuine spirit and the trust of his people. Appears in Fire Emblem Engage.
Rarities ★
Weapon Type Icon Class Red Sword Sword
Move Type Icon Move Infantry Infantry
Voice Actor EN Stephen Fu
Voice Actor JP 諏訪部順一(Junichi Suwabe)
Release Date
Entry Icon MiniUnit Head 14 Engage
Version 7.7
Internal ID PID_ディアマンド (975)
Origin 140000300200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/1613/14/153/4/57/8/93/4/545
★14/15/1614/15/163/4/58/9/103/4/547
★15/16/1714/15/164/5/68/9/104/5/650
★15/16/1715/16/174/5/69/10/114/5/652
★16/17/1815/16/175/6/79/10/115/6/755

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3534/37/3924/27/2930/32/3512/15/18143~145
★31/34/3737/40/4226/29/3133/35/3813/16/19153~155
★34/37/4039/42/4529/32/3535/38/4115/18/21167
★35/38/4141/44/4830/33/3737/41/4416/19/22174~176
★38/41/4443/46/5033/36/4039/43/4618/21/24186~188

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%70%70%75%35%305%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Fair-Fight Blade161
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 25% of unit's Def and reduces damage from foe's attacks by 25% of unit's Def (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from unit's and foe's non-Special skills (excluding area-of-effect Specials), neutralizes effects that guarantee unit's and foe's follow-up attacks, and increases the Spd difference necessary for unit or foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills). At start of combat, if unit's HP ≥ 25% and unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat. At start of combat, if unit's HP ≥ 25% and foe initiates combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit deals damage to foe using a Special during combat, restores 10 HP to unit (triggers even if 0 damage is dealt).
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Def Finish 1Atk/Def Finish 1
If unit is within 3 spaces of an ally, grants Atk/Def+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)
60★
Atk Def Finish 2Atk/Def Finish 2
If unit is within 3 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.)
120★
Atk Def Finish 3Atk/Def Finish 3
If unit is within 3 spaces of an ally, grants Atk/Def+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)
240★
Atk Def Finish 4Atk/Def Finish 4
If unit is within 3 spaces of an ally, grants Atk/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
300★
BAtk Spd Bulwark 1Atk/Spd Bulwark 1
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-2 on foe during combat. Restores 3 HP to unit after combat.
60★
Atk Spd Bulwark 2Atk/Spd Bulwark 2
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-3 on foe during combat. Restores 5 HP to unit after combat.
120★
Atk Spd Bulwark 3Atk/Spd Bulwark 3
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-4 on foe during combat. Restores 7 HP to unit after combat.
240★
CTimes Pulse 1Time's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Times Pulse 2Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Times Pulse 3Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★
Times Pulse 4Time's Pulse 4
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
300★

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