General | Quotes | Misc | Heroic Ordeal |
Diamant Rising Power | |
---|---|
Art by: Suekane Kumiko (スエカネクミコ) | |
Description | Crown prince of Brodia, the Kingdom of Might. Has a strong, genuine spirit and the trust of his people. Appears in Fire Emblem Engage. |
Rarities | 5 |
Weapon Type | Sword |
Move Type | Infantry |
Voice Actor EN | Stephen Fu |
Voice Actor JP | 諏訪部順一(Junichi Suwabe) |
Release Date | |
Entry | Engage |
Version | 7.7 |
Internal ID | PID_ディアマンド (975)
|
Origin | 140000300200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 13/14/15 | 3/4/5 | 7/8/9 | 3/4/5 | 45 |
2 | 14/15/16 | 14/15/16 | 3/4/5 | 8/9/10 | 3/4/5 | 47 |
3 | 15/16/17 | 14/15/16 | 4/5/6 | 8/9/10 | 4/5/6 | 50 |
4 | 15/16/17 | 15/16/17 | 4/5/6 | 9/10/11 | 4/5/6 | 52 |
5 | 16/17/18 | 15/16/17 | 5/6/7 | 9/10/11 | 5/6/7 | 55 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/35 | 34/37/39 | 24/27/29 | 30/32/35 | 12/15/18 | 143~145 |
2 | 31/34/37 | 37/40/42 | 26/29/31 | 33/35/38 | 13/16/19 | 153~155 |
3 | 34/37/40 | 39/42/45 | 29/32/35 | 35/38/41 | 15/18/21 | 167 |
4 | 35/38/41 | 41/44/48 | 30/33/37 | 37/41/44 | 16/19/22 | 174~176 |
5 | 38/41/44 | 43/46/50 | 33/36/40 | 39/43/46 | 18/21/24 | 186~188 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 70% | 75% | 35% | 305% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 2 | 2 |
Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
Fair-Fight Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 25% of unit's Def and reduces damage from foe's attacks by 25% of unit's Def (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from unit's and foe's non-Special skills (excluding area-of-effect Specials), neutralizes effects that guarantee unit's and foe's follow-up attacks, and increases the Spd difference necessary for unit or foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills). At start of combat, if unit's HP ≥ 25% and unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat. At start of combat, if unit's HP ≥ 25% and foe initiates combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit deals damage to foe using a Special during combat, restores 10 HP to unit (triggers even if 0 damage is dealt). | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Def Finish 1 | If unit is within 3 spaces of an ally, grants Atk/Def+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 60 | 2 | |
Atk/Def Finish 2 | If unit is within 3 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 120 | 3 | ||
Atk/Def Finish 3 | If unit is within 3 spaces of an ally, grants Atk/Def+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 240 | 4 | ||
Atk/Def Finish 4 | If unit is within 3 spaces of an ally, grants Atk/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | 5 | ||
B | Atk/Spd Bulwark 1 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-2 on foe during combat. Restores 3 HP to unit after combat. | 60 | 1 | |
Atk/Spd Bulwark 2 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-3 on foe during combat. Restores 5 HP to unit after combat. | 120 | 2 | ||
Atk/Spd Bulwark 3 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-4 on foe during combat. Restores 7 HP to unit after combat. | 240 | 4 | ||
C | Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | 2 | |
Time's Pulse 2 | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | 3 | ||
Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | 4 | ||
Time's Pulse 4 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 300 | 5 |