General | Quotes | Misc | Heroic Ordeal |
Diamant Gallant Ninja | |
---|---|
Art by: Suekane Kumiko (スエカネクミコ) | |
Description | The crown prince of Brodia. He works earnestly to become proficient in the art of the ninja. Appears in Fire Emblem Engage. |
Rarities | 5 Focus — Special |
Weapon Type | Axe |
Move Type | Infantry |
Voice Actor EN | Stephen Fu |
Voice Actor JP | Junichi Suwabe (諏訪部順一) |
Release Date | |
Addition Date | |
Entry | Engage |
Version | 8.10 |
Internal ID | PID_忍者ディアマンド (1164)
|
Origin | 140000300200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 6/7/8 | 9/10/11 | 12/13/14 | 0/1/2 | 47 |
2 | 15/16/17 | 6/7/8 | 10/11/12 | 13/14/15 | 0/1/2 | 49 |
3 | 16/17/18 | 7/8/9 | 10/11/12 | 13/14/15 | 1/2/3 | 52 |
4 | 16/17/18 | 7/8/9 | 11/12/13 | 14/15/16 | 1/2/3 | 54 |
5 | 17/18/19 | 8/9/10 | 11/12/13 | 14/15/16 | 2/3/4 | 57 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 34/37/39 | 27/29/32 | 35/37/40 | 14/17/20 | 151~153 |
2 | 30/33/36 | 36/39/42 | 29/32/35 | 38/40/43 | 15/18/21 | 162~163 |
3 | 33/36/39 | 40/43/46 | 31/34/37 | 40/43/46 | 18/21/24 | 177 |
4 | 34/37/40 | 42/45/48 | 33/36/39 | 42/46/49 | 19/22/25 | 185~186 |
5 | 36/40/43 | 45/48/52 | 35/38/41 | 44/48/51 | 21/25/28 | 198~200 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 90% | 60% | 75% | 50% | 325% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
Bold Kusarigama | 11 | 1 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Def at start of combat + 5, deals damage = 25% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 25% of unit's Def (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), neutralizes "reduces damage by X%" effects from unit's and foe's non-Special skills (excluding area-of-effect Specials), neutralizes effects that guarantee unit's and foe's follow-up attacks, and increases the Spd difference necessary for unit or foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills). If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 |
Boulder | 3 | Boosts Special damage by 50% of unit's Def when Special triggers. If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Def ≥ foe's Def-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Def Finish 1 | If unit is within 3 spaces of an ally, grants Atk/Def+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 60 | 2 | |
Atk/Def Finish 2 | If unit is within 3 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 120 | 3 | ||
Atk/Def Finish 3 | If unit is within 3 spaces of an ally, grants Atk/Def+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 240 | 4 | ||
Atk/Def Finish 4 | If unit is within 3 spaces of an ally, grants Atk/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | 5 | ||
B | Atk/Def Bulwark 1 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-2 on foe during combat. Restores 3 HP to unit after combat. | 60 | 2 | |
Atk/Def Bulwark 2 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-3 on foe during combat. Restores 5 HP to unit after combat. | 120 | 3 | ||
Atk/Def Bulwark 3 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-4 on foe during combat. Restores 7 HP to unit after combat. | 240 | 4 | ||
A/D Spiked Wall | Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 300 | 5 | ||
C | Even Tempest 1 | At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) | 60 | 2 | |
Even Tempest 2 | At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) | 120 | 3 | ||
Even Tempest 3 | At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 240 | 4 | ||
Endless Tempest | At start of turn, unit can move 1 extra space (that turn only; does not stack). If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of whoever initiated combat (max 3) and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | 5 |