| General | Quotes | Misc | Heroic Ordeal |
| Diamant Fortified King | |
|---|---|
| Art by: Dd | |
| Description | Young king of Brodia. Possesses a tenacious heart that stands against adversity without fail. Appears in Fire Emblem Engage. |
| Rarities | 5 Focus — Legendary |
| Legendary Effect | Earth |
| Ally Boost | HP+3, Def+4 |
| Standard Effect 1 | Duel If unit is 5★ and level 40 and unit's stats total less than 215, treats unit's stats as 215 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
| Standard Effect 2 | Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
| Weapon Type | Axe |
| Move Type | Infantry |
| Voice Actor EN | Stephen Fu |
| Voice Actor JP | Junichi Suwabe (諏訪部順一) |
| Release Date | |
| Entry | Engage |
| Version | 9.8 |
| Internal ID | PID_伝承ディアマンド (1282)
|
| Origin | 140000300200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 15/16/17 | 8/9/10 | 4/5/6 | 13/14/15 | 3/4/5 | 48 |
| 2 | 15/16/17 | 9/10/11 | 4/5/6 | 14/15/16 | 3/4/5 | 50 |
| 3 | 16/17/18 | 9/10/11 | 5/6/7 | 14/15/16 | 4/5/6 | 53 |
| 4 | 16/17/18 | 10/11/12 | 5/6/7 | 15/16/17 | 4/5/6 | 55 |
| 5 | 17/18/19 | 10/11/12 | 6/7/8 | 15/16/17 | 5/6/7 | 58 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 29/32/35 | 36/39/41 | 25/28/30 | 36/38/41 | 17/20/23 | 156~158 |
| 2 | 30/33/36 | 39/42/45 | 27/30/32 | 39/41/44 | 18/21/24 | 166~168 |
| 3 | 33/36/39 | 42/45/48 | 30/33/36 | 41/44/47 | 21/24/27 | 182 |
| 4 | 34/37/40 | 45/48/51 | 31/34/38 | 43/47/50 | 22/25/28 | 190~192 |
| 5 | 36/40/43 | 47/50/54 | 34/37/41 | 45/49/52 | 24/28/31 | 203~205 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 50% | 90% | 70% | 75% | 50% | 335% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
| Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
| Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
| Fortified Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit's HP ≥ 25%, grants【Bulwark】, "neutralizes unit's penalties during combat," and "increases Spd difference necessary for foe to make a follow-up attack by 10 during combat" to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area- of-effect Specials), reduces damage from foe's Specials by an additional X × 3 (excluding area-of-effect Specials; X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses; max 5), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, when unit deals damage to foe during combat, restores 7 HP to unit. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 | 5 | 5 |
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
| Dragon Fang | 4 | Boosts damage by 50% of unit's Atk. | 200 | — | 4 |
| Archrival | 5 | When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70). Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown). | 500 | — | 5 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Distant Counter | Unit can counterattack regardless of foe's range. | 300 | 4 | |
| D Bonus Amp | Unit can counterattack regardless of foe's range. Grants bonus to unit's Atk/Spd/Def/Res during combat = number of【Bonus】effects active on unit, excluding stat bonuses, × 2 (max 8). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 | 5 | ||
| B | Fair Fight | If【Bonus】is active on foe, or if unit's Def > foe's Def, unit attacks twice during combat. Inflicts Atk/Spd/Def-5 on foe, deals damage = 25% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 25% of unit's Def (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage from the second strike of foe's first attack by an additional 25% of unit's Def, and for both unit and foe, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of- effect Specials), neutralizes effects that guarantee follow-up attacks, and increases Spd difference necessary to make a follow-up attack by 20 during combat. If unit initiates combat, grants Special cooldown count-2 to unit before unit's first attack during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 | 5 | |
| C | Even Tempest 1 | At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) | 60 | 2 | |
| Even Tempest 2 | At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) | 120 | 3 | ||
| Even Tempest 3 | At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 240 | 4 | ||
| Brutal Tempest | Enables【Canto (Dist. +1; Max 4)】. At start of turn, unit can move 1 extra space (that turn only; does not stack). Grants bonus to unit's Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat (max 3). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 300 | 5 |





