General | Quotes | Misc | Heroic Ordeal |
Dew Benevolent Thief | |
---|---|
Art by: Yuko (夕子) | |
Description | Was captured for his thievery but allowed to escape with Edain at her request. Appears in Fire Emblem: Genealogy of the Holy War. |
Rarities | 4 — 5 |
Weapon Type | Red Dagger |
Move Type | Infantry |
Voice Actor EN | Kiba Walker |
Voice Actor JP | Akeno Watanabe (渡辺明乃) |
Release Date | |
Addition Date | |
Entry | Genealogy of the Holy War |
Version | 8.10 |
Internal ID | PID_デュー (1194)
|
Origin | 30002900300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 9/10/11 | 6/7/8 | 4/5/6 | 4/5/6 | 44 |
2 | 16/17/18 | 10/11/12 | 7/8/9 | 4/5/6 | 4/5/6 | 46 |
3 | 17/18/19 | 10/11/12 | 7/8/9 | 5/6/7 | 5/6/7 | 49 |
4 | 17/18/19 | 11/12/13 | 8/9/10 | 5/6/7 | 5/6/7 | 51 |
5 | 18/19/20 | 11/12/13 | 8/9/10 | 6/7/8 | 6/7/8 | 54 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/36 | 30/33/35 | 34/37/39 | 25/28/30 | 15/18/20 | 148~149 |
2 | 31/34/37 | 33/36/38 | 37/40/43 | 27/30/32 | 16/19/21 | 158~159 |
3 | 34/37/40 | 35/38/41 | 40/43/46 | 30/33/36 | 18/21/24 | 172 |
4 | 35/38/41 | 37/40/44 | 43/46/49 | 31/34/38 | 19/22/25 | 180~181 |
5 | 37/41/44 | 39/42/46 | 45/48/52 | 34/37/41 | 21/24/27 | 191~193 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 90% | 70% | 40% | 320% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 2 | 2 |
Helping Dagger | 8 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | 4 | 3 |
Helping Dagger+ | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | 5 | 5 |
Helping Dagger+ can be upgraded in the Weapon Refinery.
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Daylight | 3 | Restores HP = 30% of damage dealt. | 100 | 4 | 3 |
Sol | 3 | Restores HP = 50% of damage dealt. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Spd/Def Finish 1 | If unit is within 3 spaces of an ally, grants Spd/Def+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat (except when dealing damage with area-of-effect Specials). | 60 | 1 | |
Spd/Def Finish 2 | If unit is within 3 spaces of an ally, grants Spd/Def+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat (except when dealing damage with area-of-effect Specials). | 120 | 2 | ||
Spd/Def Finish 3 | If unit is within 3 spaces of an ally, grants Spd/Def+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials). | 240 | 4 | ||
C | Atk/Spd Gap 1 | At start of turn, grants Atk/Spd+1 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | 60 | 3 | |
Atk/Spd Gap 2 | At start of turn, grants Atk/Spd+3 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | 120 | 4 | ||
Atk/Spd Gap 3 | At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | 240 | 5 |