Notes[]
- When battling an Armored unit, damage is boosted by 50%.
- Sources of Armored effectiveness neutralization:
- The temporary buffs and penalty neutralization effects of
Demonic Breath
will activate if the unit wielding it receives a 【Penalty】 effect.
- The temporary buffs and penalty neutralization effects will not be negated if the unit wielding it receives a 【Bonus】 effect.
- If the unit wielding it does not receive a 【Penalty】 effect, or has their 【Penalty】 effect removed by a source of Penalty effect neutralization, the temporary buffs and penalty neutralization effects will be negated.
- For more information, see Status effects.
- The stat boost that can be applied during combat by
Demonic Breath
is considered a temporary buff.
Demonic Breath
can neutralize Penalties during combat.
- Penalties are neutralized by granting temporary buffs of the same amount during combat.
- Temporary buffs from
Demonic Breath
do not stack with temporary buffs from effects such as Grand Strategy and Atk/Spd Unity, only temporary buffs from
Demonic Breath
will apply.
- Attacks that "calculate damage using the lower of foe's Def or Res" include attacks during combat and area-of-effect Specials.
- Sources of effects that disable "calculates damage using the lower of foe's Def or Res":
- Sources of effects that disable "calculates damage using the lower of foe's Def or Res" only during combat:
Upgrades[]
Demonic Breath can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
For a list of other upgradable weapons, see list of upgradable weapons.
| Icon | Stats | Description | Cost |
|---|---|---|---|
| +3 HP | Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 70% during combat. | 400 SP, 500, 200 | |
| +5 HP, +2 Mt | Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 SP, 500, 200 | |
| +5 HP, +3 Spd | Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 SP, 500, 200 | |
| +5 HP, +4 Def | Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 SP, 500, 200 | |
| +5 HP, +4 Res | Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 SP, 500, 200 |
Notes[]
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The stat reduction that can be applied during combat by Demonic Breath is considered a temporary debuff.
- The non-Special "reduces damage by X%" effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe is equipped with
,
, Invincibility Seals, or damage reduction effects.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Fire Breath 5 | Fire Breath+ 5 | Flametongue 5 | Demonic Breath 5 | |
Gallery[]
-
Sprite sheet for Demonic Breath's animation.
In other languages[]
| Language | Name |
|---|---|
| Japanese | 魔竜のブレス |
| German | Höllenatem |
| Spanish (Europe) | Alien. demoniaco |
| Spanish (Latin America) | Aliento maligno |
| French | Souffle de démon |
| Italian | Soffio demoniaco |
| Traditional Chinese (Taiwan) | 魔龍吐息 |
| Portuguese | Sopro demoníaco |


