Demonic Breath | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Effectiveness | |
Required | Flametongue |
SP | 400 |
Exclusive? | Yes |
String ID | SID_魔竜のブレス
|
Description | Grants Def+3. Effective against armored foes. At start of combat, if a negative status effect is active on unit, or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Notes[ | ]
- When battling an Armored unit, damage is boosted by 50%.
- Dragonhide, Svalinn Shield, Dew Dragonstone, Maltet, Opposing Stones, and the Neutralize Effective Against Armored status effect will neutralize the attack increase against Armored units.
- The temporary buffs and penalty neutralization effects of Demonic Breath will activate if the unit wielding it receives a 【Penalty】.
- The temporary buffs and penalty neutralization effects will not be negated if the unit wielding it receives a 【Bonus】.
- If the unit wielding it does not receive a 【Penalty】, or has their 【Penalty】 removed by a source of negative status effect neutralization, the temporary buffs and penalty neutralization effects will be negated.
- For more information, see Status effects.
- The stat increase that can be applied by Demonic Breath is considered a temporary buff.
- Demonic Breath can neutralize Penalties.
- Penalties are neutralized by granting temporary buffs of the same amount during combat.
- Temporary buffs from Demonic Breath do not stack with temporary buffs from effects such as Grand Strategy and Atk/Spd Unity, only temporary buffs from Demonic Breath will apply.
- Attacks that "calculate damage using the lower of foe's Def or Res" include attacks during combat and area-of-effect Specials.
- Close Ward, Mystic Boost 4, Divine Naga, Naga, Spirit Forest Writ, Splashy Bucket, and Splashy Bucket+ will disable this effect.
- Rare Talent, Aureola, Radiant Aureola, and Light and Dark II will disable this effect during combat, but not against area-of-effect Specials.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+3 HP | Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 70% during combat. |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 SP, 500, 200 | |
+5 HP, +3 Spd | Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 SP, 500, 200 | |
+5 HP, +4 Def | Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 SP, 500, 200 | |
+5 HP, +4 Res | Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 SP, 500, 200 |
Notes[ | ]
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The stat decrease that can be applied by Demonic Breath is considered a temporary debuff.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Fire Breath 5 | Fire Breath+ 5 | Flametongue 5 | Demonic Breath 5 |
Gallery[ | ]
In other languages[ | ]
Language | Name |
---|---|
Japanese | 魔竜のブレス |
German | Höllenatem |
Spanish (Europe) | Alien. demoniaco |
Spanish (Latin America) | Aliento maligno |
French | Souffle de démon |
Italian | Soffio demoniaco |
Traditional Chinese (Taiwan) | 魔龍吐息 |
Portuguese | Sopro demoníaco |