Delivering Antler | ||
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Move type | ||
Weapon type | ||
Might | 14 | |
Range | 1 | |
Required | Adult (Cavalry) | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_冬鍛える体の角
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Numeric ID | 4478
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Description [Collapse] |
Grants Def+3. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 and【Bonus Doubler】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 2 spaces of an ally, and if unit and allies within 2 spaces of unit have bonuses to Atk/Spd/Def/Res after start-of-turn skills trigger, grants an additional +3 to each corresponding stat for unit and those allies for 1 turn (max 10; calculates each stat bonus independently). If unit initiates combat or if unit is within 2 spaces of an ally, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, neutralizes foe's bonuses to Atk/Def, neutralizes unit's penalties to Atk/Def, unit makes a guaranteed follow-up attack, and unit deals +X damage during combat (X = highest total bonuses among unit and allies within 3 spaces of unit; excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, inflicts penalty Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. |
Grants Def+3. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 and【Bonus Doubler】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 2 spaces of an ally, and if unit and allies within 2 spaces of unit have bonuses to Atk/Spd/Def/Res after start-of-turn skills trigger, grants an additional +3 to each corresponding stat for unit and those allies for 1 turn (max 10; calculates each stat bonus independently). If unit initiates combat or if unit is within 2 spaces of an ally, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, neutralizes foe's bonuses to Atk/Def, neutralizes unit's penalties to Atk/Def, unit makes a guaranteed follow-up attack, and unit deals +X damage during combat (X = highest total bonuses among unit and allies within 3 spaces of unit; excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, inflicts penalty Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. |
Effects[ | ]
Effects | Targets | Conditions |
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Permanent effects | ||
Def+3 | Unit | — |
Atk+2 | Unit is transformed | |
Status effects | ||
Atk/Def+6 | Unit & Allies within 2 spaces | At start of turn if an Ally is within 2 spaces |
Bonus Doubler | ||
Atk/Spd/Def/Res+X (max: 10) X = +3 to highest Bonus on each stat | After start-of-turn skills trigger if an Ally is within 2 spaces | |
Map effects | ||
Unit Transforms (reverts if conditions not met) | Unit | At start of turn if Unit is adjacent to only Dragon/Beast Allies or not adjacent to any Ally |
Combat effects | ||
Atk/Def-X X = 6 + 20% of Unit's Def at start of combat | Foe | Player Phase or an Ally is within 2 spaces |
Neutralizes Atk/Def Bonuses | ||
Neutralizes Atk/Def Penalties | Unit | |
Guaranteed follow-up | ||
Boosts damage by X X = highest total Bonuses on Unit & Allies within 3 spaces | ||
Atk/Def-X (max: 6) X = Spaces initiator moved + 3 | Foe | Unit is transformed |
Reduces damage by 30% from Foe's first attack | Unit | Unit is transformed & Spaces initiator moved ≥ 2 |
Notes[ | ]
- The stat increase that can be applied by Delivering Antler is considered a Bonus.
- Delivering Antler applies the Bonus Doubler status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Bonus Doubler is acquired during the enemy phase, it will disappear when the next player phase begins.
- The stat increase that can be applied by Bonus Doubler is considered a temporary buff.
- The stat increasing effect of Bonus Doubler will activate if the unit receives Bonuses.
- The stat increasing effect will not be negated nor reduced if the unit receives Penalties.
- The stat increasing effect of Bonus Doubler will stack with the temporary debuffs from Neutralize Bonuses or sources of bonus neutralization.
- The stat increasing effect will be negated if the unit is affected by Panic (and not affected by Null Panic), Ploy, or the unit has their Bonuses removed by a source of positive status effect neutralization.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat decrease that can be applied by Delivering Antler is considered a temporary debuff.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as Bonuses and Penalties, will affect the outcome.
- Delivering Antler can neutralize Bonuses.
- Bonuses are neutralized by inflicting temporary debuffs of the same amount during combat.
- The Bonus neutralizing effect will be negated if the affected unit has Panic (and doesn't have Null Panic), or has their Bonuses removed by a source of positive status effect neutralization.
- Delivering Antler can neutralize Penalties.
- Penalties are neutralized by granting temporary buffs of the same amount during combat.
- Temporary buffs from Delivering Antler do not stack with temporary buffs from effects such as Grand Strategy and Atk/Spd Unity, only temporary buffs from Delivering Antler will apply.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Delivering Antler.
- The damage boosting effect ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, Gold Perfection, or Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The damage boost of Delivering Antler will activate if the unit or allies within 3 spaces receive Bonuses.
- The damage boost will not be negated if the unit or allies within 3 spaces receive Penalties.
- The damage boost will be negated if the unit or allies within 3 spaces are affected by Panic (and not affected by Null Panic), or the unit or allies within 3 spaces have their Bonuses removed by a source of positive status effect neutralization.
- When equipped with skills such as Beast or Beast Passives, a Beast unit will transform out of combat on turn 1 regardless of whether any transformation conditions are met such as from user's weapon or effects that add transformation conditions.
- Skills such as Beast or Beast Passives will also keep the unit from reverting from their Beast form.
- The Atk+2 granted by Delivering Antler when the user transforms is considered a stat boost, not a 【Bonus】 effect.
- The stat decrease that can be applied by Delivering Antler is considered a temporary debuff.
- The calculation of "spaces from start position to end position" counts the total number of spaces from the initiator's starting position to the end position before combat.
- The calculation includes spaces occupied by an ally with the 【Pathfinder】 effect.
- The start position used in the calculation references the initiator's starting position after being moved by sources of unit movement such as Reposition.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the stat boost, temporary debuffs, and damage-reduction effects.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
List of owners[ | ]
Unit | Skill chain | |||
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Whelp (Cavalry) 4 | Yearling (Cavalry) 4 | Adult (Cavalry) 4 | Delivering Antler 5 |
In other languages[ | ]
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Japanese | ???
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German | ???
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Spanish (Europe) | ???
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Spanish (Latin America) | ???
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French | ???
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Italian | ???
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Traditional Chinese (Taiwan) | ???
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Portuguese | ???
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