General | Quotes | Misc | Heroic Ordeal |
Deirdre Fated Saint | |
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Art by: Haimura Kiyotaka (はいむらきよたか) | |
Description | A central figure of the tragedy at Belhalla. Brought three children into the world as dictated by the whims of fate. Appears in Fire Emblem: Genealogy of the Holy War. |
Rarities | 5 Focus — Legendary |
Legendary Effect | Earth |
Ally Boost | HP+3, Atk+2 |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 190, treats unit's stats as 190 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Standard Effect 2: Pair Up | An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
Weapon Type | Blue Tome |
Move Type | Infantry |
Voice Actor EN | Erica Mendez |
Voice Actor JP | 井上喜久子(Kikuko Inoue) |
Release Date | |
Entry | Genealogy of the Holy War |
Version | 6.8 |
Internal ID | PID_伝承ディアドラ (844)
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Origin | 30002900100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 10/11/12 | 3/4/5 | 1/2/3 | 7/8/9 | 41 |
2 | 15/16/17 | 11/12/13 | 3/4/5 | 1/2/3 | 8/9/10 | 43 |
3 | 16/17/18 | 11/12/13 | 4/5/6 | 2/3/4 | 8/9/10 | 46 |
4 | 16/17/18 | 12/13/14 | 4/5/6 | 2/3/4 | 9/10/11 | 48 |
5 | 17/18/19 | 12/13/14 | 5/6/7 | 3/4/5 | 9/10/11 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 31/34/36 | 21/23/26 | 10/13/16 | 30/32/35 | 133~135 |
2 | 30/33/36 | 34/37/39 | 22/25/28 | 11/14/17 | 33/35/38 | 143~145 |
3 | 33/36/39 | 36/39/42 | 25/28/31 | 13/16/19 | 35/38/41 | 157 |
4 | 34/37/40 | 38/41/45 | 26/29/32 | 14/17/20 | 37/41/44 | 164~166 |
5 | 36/40/43 | 40/43/47 | 29/32/35 | 16/19/22 | 39/43/46 | 176~178 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 60% | 35% | 75% | 290% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Light | 4 | 2 | — | 50 | 1 | 1 |
Ellight | 6 | 2 | — | 100 | 2 | 2 |
Shine | 9 | 2 | — | 200 | 4 | 3 |
Spirit Forest Writ | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit is within 3 spaces of an ally, inflicts Atk/Res-6 on foe during combat, unit makes a guaranteed follow-up attack, disables foe's skills that "calculate damage using the lower of foe's Def or Res," and also, if unit's Res > foe's Res at start of combat, inflicts penalty on foe's Atk/Res during combat = 80% of difference between Res stats at start of combat. (Maximum penalty of -12.) | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4 |
Circlet of Balance | 2 | Boosts Special damage by 40% of unit's Res. If unit's HP > 1, foe would reduce unit's HP to 0, and both following conditions apply, unit survives with 1 HP: - Unit or foe's Special is ready, or unit or foe's Special triggered during this combat. - Unit initiates combat or foe's Range = 2. (Once per map. Considered a non-Special effect. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.) | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Still Water 1 | Grants Atk/Res+3. Inflicts Def-3. | 50 | 2 | |
Still Water 2 | Grants Atk/Res+4. Inflicts Def-4. | 100 | 3 | ||
Still Water 3 | Grants Atk/Res+5. Inflicts Def-5. | 200 | 4 | ||
Still Water 4 | Grants Atk/Res+7. Inflicts Def-5. | 300 | 5 | ||
B | Atk/Res Tempo 1 | Inflicts Atk/Res-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 60 | 1 | |
Atk/Res Tempo 2 | Inflicts Atk/Res-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 120 | 2 | ||
Atk/Res Tempo 3 | Inflicts Atk/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 240 | 4 | ||
C | Threaten Res 1 | At start of turn, inflicts Res-3 on foes within 2 spaces through their next actions. | 50 | 2 | |
Threat. Atk/Res 1 | At start of turn, inflicts Atk/Res-3 on foes within 2 spaces through their next actions. | 100 | 3 | ||
Threat. Atk/Res 2 | At start of turn, inflicts Atk/Res-4 on foes within 2 spaces through their next actions. | 200 | 4 | ||
Atk/Res Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Res-6 on nearest foes through their next actions and grants Atk/Res+6 to unit for 1 turn. | 300 | 5 |