Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Def/Res Scowl 3 | ||
Combat effects | ||
Def/Res+6 | Unit | Enemy Phase or Foe's HP ≥ 75% at start of combat |
Special cooldown count+1 before Foe's first attack | Foe | (Enemy Phase or Foe's HP ≥ 75% at start of combat), Foe has an offensive special, & Unit's Res ≥ Foe's Res+9 |
Def/Res Scowl 4 | ||
Combat effects | ||
Def/Res+7 | Unit | Enemy Phase or Foe's HP ≥ 75% at start of combat |
Special cooldown count+1 before Foe's first attack | Foe | (Enemy Phase or Foe's HP ≥ 75% at start of combat), Foe has an offensive special, & Unit's Res ≥ Foe's Res+5 |
Notes[ | ]
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The stat increase that can be applied by Def/Res Scowl is considered a temporary buff.
- Def/Res Scowl's Special cooldown count increase that occurs during combat is a flat +1 and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Spd/Def Tempo 4.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit with Special trigger acceleration has Rally Spectrum and Hush Spectrum, the effects will stack and the unit's cooldown count will not increase or decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Def/Res Scowl 1 5 | Def/Res Scowl 2 5 | Def/Res Scowl 3 5 | Def/Res Scowl 4 5 |
Availability[ | ]
Summoning events
Start | End | Event | Skill |
---|---|---|---|
2024-02-07 | 2024-03-07 | May This Last | Def/Res Scowl 4 |
2024-06-24 | 2024-07-08 | Focus: Double Special Heroes | Def/Res Scowl 4 |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
In other languages[ | ]
Language | Name |
---|---|
English (US) | Def/Res Scowl |
Japanese | 守備魔防の竜眼 |
German | Ver./Res.-Blick |
Spanish (Europe) | Miedo Def/Res |
Spanish (Latin America) | Ceño Def./Res. |
French | Rictus Déf/Rés |
Italian | Cipiglio Dif/Res |
Traditional Chinese (Taiwan) | 防守魔防的龍眼 |
Portuguese | Carranca D/R |