Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Def/Res Scowl 3 | ||
| Combat effects | ||
| Def/Res+6 | Unit | Enemy Phase or Foe's HP ≥ 75% at start of combat |
| Special cooldown count+1 before Foe's first attack | Foe | (Enemy Phase or Foe's HP ≥ 75% at start of combat), Foe has an offensive special, & Unit's Res ≥ Foe's Res+9 |
| Def/Res Scowl 4 | ||
| Combat effects | ||
| Def/Res+7 | Unit | Enemy Phase or Foe's HP ≥ 75% at start of combat |
| Special cooldown count+1 before Foe's first attack | Foe | (Enemy Phase or Foe's HP ≥ 75% at start of combat), Foe has an offensive special, & Unit's Res ≥ Foe's Res+5 |
Notes[]
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The stat boost that can be applied during combat by Def/Res Scowl is considered a temporary buff.
- Def/Res Scowl's Special cooldown count increase that occurs during combat is a flat +1 and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Tempo Echo.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit has Preempt Pulse and Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Def/Res Scowl 1 5 | Def/Res Scowl 2 5 | Def/Res Scowl 3 5 | Def/Res Scowl 4 5 | |
| Def/Res Scowl 1 3 | Def/Res Scowl 2 4 | Def/Res Scowl 3 5 | – | |
| Def/Res Scowl 1 5 | Def/Res Scowl 2 5 | Def/Res Scowl 3 5 | Def/Res Scowl 4 5 | |
| Def/Res Scowl 1 5 | Def/Res Scowl 2 5 | Def/Res Scowl 3 5 | Def/Res Scowl 4 5 | |
Availability[]
Summoning events
| Start | End | Event | Skill |
|---|---|---|---|
| 2024-02-07 | 2024-03-07 | May This Last | Def/Res Scowl 4 |
| 2024-06-24 | 2024-07-08 | Focus: Double Special Heroes | Def/Res Scowl 4 |
| 2025-02-07 | 2025-03-07 | Seeking and Finding | Def/Res Scowl 4 |
| 2025-02-12 | 2025-02-22 | May This Last | Def/Res Scowl 4 |
| 2025-02-25 | 2025-03-07 | 8th Anniv. "12 Luminaries" 3 | Def/Res Scowl 4 |
| 2025-04-15 | 2025-05-07 | New Heroes & Attuned Tiki | Def/Res Scowl 3 |
| 2025-06-06 | 2025-06-30 | Attuned Tharja & Noire | Def/Res Scowl 4 |
| 2025-06-23 | 2025-07-07 | Focus: Double Special Heroes | Def/Res Scowl 4 |
| 2025-08-02 | 2025-09-05 | Hero Fest | Def/Res Scowl 4 |
| 2025-09-20 | 2025-10-07 | Entwined Hero "12 Luminaries" 1 | Def/Res Scowl 4 |
| 2025-09-30 | 2025-10-17 | Emblem Corrin & Mythic Lyn | Def/Res Scowl 4 |
| 2025-11-25 | 2025-12-08 | Focus: Heroes with Savior Skills | Def/Res Scowl 4 |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
In other languages[]
| Language | Name |
|---|---|
| English (US) | Def/Res Scowl |
| Japanese | 守備魔防の竜眼 |
| German | Ver./Res.-Blick |
| Spanish (Europe) | Miedo Def/Res |
| Spanish (Latin America) | Ceño Def./Res. |
| French | Rictus Déf/Rés |
| Italian | Cipiglio Dif/Res |
| Traditional Chinese (Taiwan) | 防守魔防的龍眼 |
| Portuguese | Carranca D/R |



