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Type Icon Name SP Required Description
[ExpandCollapse]
A Def Res Catch 1 Def/Res Catch 1 60 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+3 to unit during combat. At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Def Res Catch 2 Def/Res Catch 2 120 Def/Res Catch 1 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+4 to unit during combat. At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Def Res Catch 3 Def/Res Catch 3 240 Def/Res Catch 2 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+5 to unit during combat. At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Def Res Catch 4 Def/Res Catch 4 300 Def/Res Catch 3 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Def/Res+2 to unit during combat. At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Def/Res+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Cannot use: InfantryArmored

Available as a Sacred Seal.

Notes[ | ]

List of owners[ | ]

UnitSkill chain
Freyr Estival Dreams Face FC
Def/Res Catch 1
★
Def/Res Catch 2
★
Def/Res Catch 3
★
Def/Res Catch 4
★

Availability[ | ]

Summoning events

Start End Event Skill
2021-07-07 2021-08-07 Summer's Dream Def/Res Catch 4
2022-02-02 2022-03-02 Special Hero Summon (Year 5) Def/Res Catch 4
2022-04-12 2022-04-26 Focus: Double Special Heroes Def/Res Catch 4
2022-07-12 2022-07-22 Summer's Dream Def/Res Catch 4
2023-07-15 2023-07-25 Summer's Dream Def/Res Catch 4

Distributed units

  • This skill is not available on any distributed units.

Combat Manuals

Start End Hero Currency
2023-07-06T04:00:00Z 2023-08-28T06:59:59Z Freyr: Estival Dreams Divine Code: Ephemera 7

Seal acquired from[ | ]

Tempest Trials reward[ | ]

Sacred Seal Forge[ | ]

In other languages[ | ]

Language Name
English (US) Def/Res Catch
Japanese 守備魔防の機先
German Ver./Res.-Fang
Spanish (Europe) Captura Def/Res
Spanish (Latin America) Presa Def./Res.
French Prise Déf/Rés
Italian Cogli Dif/Res
Traditional Chinese (Taiwan) 防守魔防的先機
Portuguese Capt. Def./Res.

See also[ | ]

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