Deep Wounds[1] is a status effect which prevents a unit from recovering HP, either during or outside of combat. For sources of this status effect, see the category page Sources of Deep Wounds.
Skill Interaction[ | ]
Main article: Skill Interaction
- Deep Wounds prevents units from recovering HP though any skills that heal units during or out of combat. The exception to this are effects that remove 【Penalty】 effects before healing units such as Ymir: Seasons of Life and Odd Recovery 3.
- Deep Wounds can be neutralized or reduced only during combat by effects such as Divine Nectar or Breath of Life 4.
- Assists such as Restore+ will neutralize Deep Wounds without healing the targeted unit.
- Units inflicted with Deep Wounds that are targeted for HP transfer Assists such as Reciprocal Aid are unable to recover HP, but the user of such Assists will still lose their HP when the Assist is used.
Icon | Type | Example Source | Description | Sound Effect |
---|---|---|---|---|
Negative | Fatal Smoke 4 Flamelick Breath |
Unit's HP cannot be healed through its next action. |
Sources of Deep Wounds[ | ]
List of Weapons
List of Unrefined Weapons
Weapon | Description |
---|---|
Flamelick Breath | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and foe cannot recover HP during or after combat. If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Deep Wounds】on target and foes within 2 spaces of target. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
Incurable+ | Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
Incurable | Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
Nectar Horn | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7,【Discord】,【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe, inflicts penalty on foe's Atk/Def = 20% of unit's Res at start of combat, reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
Serpentine Staff+ | Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
Serpentine Staff | Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
List of Refined Weapons
Weapon | Refined Description |
---|---|
Dark Scripture | Grants Atk+3. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Sabotage】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or if unit is not adjacent to an ally, inflicts Atk/Res-6 and Spd-4 on foe and unit makes a guaranteed follow-up attack during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
List of Skill Refined Weapons
None, currently.
List of Assists
None, currently.
List of Specials
None, currently.
List of Passives
List of A Passives
None, currently.
List of B Passives
None, currently.
List of C Passives
Icon | Passive | Description |
---|---|---|
Fatal Smoke 1 | If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 1 space of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
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Fatal Smoke 2 | If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
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Fatal Smoke 3 | Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
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Fatal Smoke 4 | Foe cannot recover HP during or after combat. Neutralizes foe's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat. After combat, inflicts 【Deep Wounds】and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on target and foes within 2 spaces of target through their next actions. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.
List of Emblem Effects
None, currently.
List of Captain Skills
None, currently.
List of Duo Skills
None, currently.
List of Harmonized Skills
None, currently.
List of Items
None, currently.
List of Structures
None, currently.
In other languages[ | ]
Language | Name | Notes |
---|---|---|
Japanese | 回復不可 | Unrecoverable |
German | Tiefe Wunden | |
Spanish (Europe) | Heridas profundas | |
Spanish (Latin America) | Heridas profundas | |
French | Blessures profondes | |
Italian | Ferite profonde | |
Traditional Chinese (Taiwan) | 無法回復 | |
Portuguese | Feridas profundas |