Fire Emblem Heroes Wiki
Advertisement

Deep Wounds[1] is a status effect which prevents a unit from recovering HP, either during or outside of combat. For sources of this status effect, see the category page Sources of Deep Wounds.

Skill Interaction[]

Main article: Skill Interaction
  •  Deep Wounds prevents units from recovering HP though any skills that heal units during or out of combat. The exception to this are skills that neutralize 【Penalty】 before healing units such as Odd Recovery 3.png Odd Recovery 3 and Alm Lovebird Duo Face FC.png Alm: Lovebird Duo's Duo Skill.
    • Assists such as Skilliconassist.png Restore+ will neutralize  Deep Wounds without healing the targeted unit.
  • Units inflicted with  Deep Wounds that are targeted for Assists such as Skilliconassist.png Reciprocal Aid are unable to recover HP, but the user of Assists such as Skilliconassist.png Reciprocal Aid will still lose their HP when the Assist is used.
When a unit has this status effect, an icon is shown on their sprite on the map.
Icon Type Example Source Description Sound Effect
Status Effect Deep Wounds.png Negative Fatal Smoke 3.png Fatal Smoke 3
Skilliconweapon.png Flamelick Breath
Unit's HP cannot be healed through its next action.

Sources of Deep Wounds[]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Flamelick Breath
Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and foe cannot recover HP during or after combat. If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Deep Wounds】on target and foes within 2 spaces of target. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Serpentine Staff+
Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target and foes within 2 spaces of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Serpentine Staff
Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.

Weapons related to this keyword when refined

None, currently.

Weapons related to this keyword when refined with a certain skill

None, currently.

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

A passives related to this keyword

None, currently.

B passives related to this keyword

None, currently.

C passives related to this keyword

Icon Passive Description
Fatal Smoke 1.png Fatal Smoke 1
If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 1 space of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Fatal Smoke 2.png Fatal Smoke 2
If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Fatal Smoke 3.png Fatal Smoke 3
Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.

Sacred seals related to this keyword

None, currently.

List of Captain Skills

None, currently.

List of items

None, currently.

List of structures

None, currently.

List of Duo Skills

None, currently.

List of Harmonized Skills

None, currently.

In other languages[]

Language Name Notes
Japanese 回復不可 Unrecoverable
German Tiefe Wunden
Spanish (Europe) Heridas profundas
Spanish (Latin America) Heridas profundas
French Blessures profondes
Italian Ferite profonde
Traditional Chinese (Taiwan) 無法回復
Portuguese Feridas profundas

References[]

Advertisement