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Dedue: Dimitri's Vassal
Dedue: Loyal Life Guard
General Quotes Misc Heroic Ordeal
Dedue
Dauntless Beast
Portrait
Attack
Special
Damage

Art by: So-taro (創-taro)
Description Uses a Crest Stone to transform into a Demonic Beast in battle, repaying his debt to Dimitri, who saved his life. Appears in Fire Emblem: Three Houses.
Rarities ★ Focus — Rearmed Rearmed
Pre-Inheritance In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.)
Weapon Type  Blue Beast
Move Type  Armored
Voice Actor EN Ben Lepley
Voice Actor JP Hidenori Takahashi (高橋英則)
Release Date
Entry  Three Houses
Version 9.5
Internal ID PID_魔器魔獣ドゥドゥー (1237)
Origin 120000300200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★20/21/2211/12/131/2/37/8/97/8/951
★20/21/2212/13/141/2/38/9/107/8/953
★21/22/2312/13/142/3/48/9/108/9/1056
★21/22/2313/14/152/3/49/10/118/9/1058
★22/23/2413/14/153/4/59/10/119/10/1161

Level 40 stats

RarityHPAtkSpdDefResTotal
★38/40/4335/38/419/11/1435/38/4030/32/35158~160
★39/42/4538/41/449/12/1538/41/4432/34/37170~171
★42/45/4841/44/4711/14/1741/44/4735/38/41185
★43/46/4944/47/5012/15/1844/47/5036/40/43194~195
★46/49/5246/49/5213/17/2046/49/5339/43/46206~208

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★60%80%30%90%75%335%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Whelp (Armored)41
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
50★★
Yearling (Arm.)61
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
100★★
Adult (Armored)91
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
200★★
Arcane Crest141
Accelerates Special trigger (cooldown count-1).

If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), neutralizes penalties on unit, deals damage = 15% of unit's Atk (including area-of-effect Specials), reduces damage from foe's attacks by 15% of unit's Atk (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
300★★

Arcane Crest can be upgraded in the Weapon Refinery.

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Ignis4
Boosts damage by 80% of unit's Def.
200★
Sturdy Beast3
Boosts damage by X% of unit's Def when Special triggers (if transformed, X = 50; otherwise, X = 40).

If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat:
  - Unit's or foe's Special is ready, or unit's
    or foe's Special triggered before or during
    this combat.
  - Unit is transformed or unit's Def ≥ foe's
    Def-4.
(Once per combat; excluding area-of-effect Specials).
500★

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Def Form 1
If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = number of allies within 2 spaces; max 3).
60★
Atk/Def Form 2
If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
120★
Atk/Def Form 3
If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
240★
Atk/Def Fortune
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).

If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.

If unit is transformed or if foe initiates combat, grants Atk/Def+8 to unit and neutralizes foe's bonuses to Atk/Def during combat, and restores 7 HP to unit after combat.
300★
BBold Fighter 1
If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
60★
Bold Fighter 2
If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
120★
Bold Fighter 3
If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
240★
Assault Fighter
If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Def-4 on foe, deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
300★
CFor the True King
If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】on unit.

If foe initiates combat against target ally within 4 spaces of unit, triggers【Savior】 on unit. (If support partner is on player team, target ally is any support partner; otherwise, target ally is the ally with the highest Atk on player team, excluding unit.)

Unit can move to a space within 2 spaces of target ally.

If unit is transformed or if foe initiates combat, grants Atk/Def/Res+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat, and any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack).

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300★

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