Deathly Dagger | |
---|---|
Weapon type | |
Might | 11 |
Range | 2 |
Required | Silver Dagger |
SP | 400 |
Exclusive? | Yes |
String ID | SID_死神の暗器
|
Description | After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. If unit initiates combat, deals 7 damage to foe after combat. |
Notes[ | ]
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- The stat decrease that can be applied by Deathly Dagger is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Deathly Dagger inflicts out of combat damage.
- Out of combat damage cannot reduce a unit's HP to 0.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, File:Nine-Realm Pact.png Nine-Realm Pact, or Gold Perfection will neutralize all sources of out of combat damage except Røkkr area-of-effect Specials.
- A foe equipped with Røkkr or a unit affected by En Garde will neutralize all sources of out of combat damage except area-of-effect Specials.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
3 Mt | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. Magic foes cannot counterattack. |
400 SP, 500, 200 | |
+2 HP, +4 Mt | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. | 400 SP, 500, 200 | |
+2 HP, +3 Mt, +2 Spd | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. | 400 SP, 500, 200 | |
+2 HP, +3 Mt, +3 Def | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. | 400 SP, 500, 200 | |
+2 HP, +3 Mt, +3 Res | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. | 400 SP, 500, 200 |
Notes[ | ]
- Magic refers to .
- Deathly Dagger can prevent the foe from counterattacking.
- A foe with skills such as Null C-Disrupt 4 or Null C-Disrupt E will be able to counterattack.
- A foe with Mystic Boost 4 will only be able to counterattack against Staff units.
- A foe with Ice-Bound Brand, Ice-Crystal Spear, Nifl's Bite, or Holy Yule Blade will only be able to counterattack against ranged units.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Dagger 5 | Steel Dagger 5 | Silver Dagger 5 | Deathly Dagger 5 |
Trivia[ | ]
- The skill ID for the refined effect listed first is
SID_反撃抑制R魔
, which can be translated as Magic Counterattack Suppression.
In other languages[ | ]
Language | Name |
---|---|
Japanese | 死神の暗器 |
German | Todesdolch |
Spanish (Europe) | Daga mortal |
Spanish (Latin America) | Daga mortal |
French | Dague mortelle |
Italian | Pugnale mortifero |
Traditional Chinese (Taiwan) | 死神暗器 |
Portuguese | Adaga fatal |