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Dauntless Dauntless At the start of turns 2 through 5, grants Special cooldown charge +1 per attack to captain and allies within 2 spaces of captain for 1 turn and inflicts【Guard】on foes in cardinal directions of captain through their next actions. At the start of turns 2 through 5, grants Special cooldown charge +1 per attack to captain and allies within 2 spaces of captain for 1 turn and inflicts【Guard】on foes in cardinal directions of captain through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

Effects[ | ]

EffectsTargetsConditions
Status effects
Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1Captain Captain & Allies Allies
within 2 spaces
At start of turns 2-5
Status Effect Guard GuardFoes Foes within
cardinal directions

Notes[ | ]

    • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
      • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
      • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
    • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
      • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
    • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
  • Dauntless applies the Status Effect Guard Guard status effect.
    • Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Status Effect Guard Guard for their first action.
    • The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
      • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
      • This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
    • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Green Axe Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
  • Cardinal directions refers to spaces directly north, south, east, or west of the user. Distance does not factor.

In other languages[ | ]

Language Name
Japanese 剛毅果断
German Furchtlos
Spanish (Europe) Intrepidez
Spanish (Latin America) Intrepidez
French Intrépide
Italian Temerarietà
Traditional Chinese (Taiwan) 剛毅果決
Portuguese Intrepidez

See also[ | ]

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