Dark Scripture | |
---|---|
Weapon type | |
Might | 14 |
Range | 2 |
Required | Fenrir |
SP | 400 |
Exclusive? | Yes |
String ID | SID_暗黒の聖書
|
Description | Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat, and if foe does not have "effective against dragons," unit makes a guaranteed follow-up attack. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Atk+3 | Unit | — |
Combat effects | ||
Atk/Res-6 | Foe | Unit isn't adjacent to an Ally |
Guaranteed follow-up | Unit | Unit isn't adjacent to an Ally & Foe doesn't have Dragon effective damage |
Refined weapon | ||
Permanent effects | ||
Atk+3 | Unit | — |
Status effects | ||
Atk/Res-7 | Foes within 3 rows or 3 columns centered on Unit | At start of both Phases if Unit's Res > Foe's Res+5 |
Sabotage | ||
Deep Wounds | ||
Neutralizes non-Special "unit survives with 1 HP" effects | ||
Combat effects | ||
Atk/Res-6, Spd-4 | Foe | Enemy Phase or Unit isn't adjacent to an Ally |
Guaranteed follow-up | Unit | |
Skill refine effects | ||
Combat effects | ||
Atk/Spd/Res-4 | Foe | Unit's HP ≥ 25% at start of combat |
Prevent follow-up | ||
Boosts damage by X% X = 20% of Unit's Res | Unit | |
Reduces damage by X% (max: 40%) X = 4 x ( Unit's Res - Foe's Res) from attacks & Non-Røkkr AoE Specials | Unit's HP ≥ 25% at start of combat & Unit's Res > Foe's Res |
Notes[ | ]
- The stat decrease that can be applied by Dark Scripture is considered a temporary debuff.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Dark Scripture.
- The guaranteed follow-up effect of Dark Scripture does not trigger against units with sources of effective against dragon foes or units with Effective against dragons.
- The guaranteed follow-up effect of Dark Scripture does not trigger against foes with these effects even if Dark Scripture's user has Neutralize Effective Against Dragons, as the skill only considers skills that have "effective against dragons", not whether such effectiveness applies.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
— | Grants Atk+3. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Sabotage】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or if unit is not adjacent to an ally, inflicts Atk/Res-6 and Spd-4 on foe and unit makes a guaranteed follow-up attack during combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe, foe cannot make a follow-up attack, and unit deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
Grants Atk+3. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Sabotage】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or if unit is not adjacent to an ally, inflicts Atk/Res-6 and Spd-4 on foe and unit makes a guaranteed follow-up attack during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Deep Wounds】 Unit's HP cannot be healed through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe, foe cannot make a follow-up attack, and unit deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
400 SP, 500, 200 | |
+2 HP, +1 Mt | Grants Atk+3. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Sabotage】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or if unit is not adjacent to an ally, inflicts Atk/Res-6 and Spd-4 on foe and unit makes a guaranteed follow-up attack during combat. | Grants Atk+3. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Sabotage】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or if unit is not adjacent to an ally, inflicts Atk/Res-6 and Spd-4 on foe and unit makes a guaranteed follow-up attack during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
400 SP, 500, 200 | |
+2 HP, +2 Spd | Grants Atk+3. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Sabotage】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or if unit is not adjacent to an ally, inflicts Atk/Res-6 and Spd-4 on foe and unit makes a guaranteed follow-up attack during combat. | Grants Atk+3. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Sabotage】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or if unit is not adjacent to an ally, inflicts Atk/Res-6 and Spd-4 on foe and unit makes a guaranteed follow-up attack during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
400 SP, 500, 200 | |
+2 HP, +3 Def | Grants Atk+3. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Sabotage】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or if unit is not adjacent to an ally, inflicts Atk/Res-6 and Spd-4 on foe and unit makes a guaranteed follow-up attack during combat. | Grants Atk+3. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Sabotage】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or if unit is not adjacent to an ally, inflicts Atk/Res-6 and Spd-4 on foe and unit makes a guaranteed follow-up attack during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
400 SP, 500, 200 | |
+2 HP, +3 Res | Grants Atk+3. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Sabotage】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or if unit is not adjacent to an ally, inflicts Atk/Res-6 and Spd-4 on foe and unit makes a guaranteed follow-up attack during combat. | Grants Atk+3. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Sabotage】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or if unit is not adjacent to an ally, inflicts Atk/Res-6 and Spd-4 on foe and unit makes a guaranteed follow-up attack during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
400 SP, 500, 200 |
Notes[ | ]
- The stat decrease that can be applied by Refined Dark Scripture is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- Refined Dark Scripture applies the Sabotage status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Sabotage for their first action.
- The stat decrease that can be applied by Sabotage is considered a temporary debuff.
- The stat decreasing effect of Sabotage will activate if the affected unit or it's allies within 2 spaces receive Penalties.
- The stat decreasing effect will not be negated nor reduced if the affected unit or it's allies within 2 spaces receive Bonuses.
- If the affected unit or it's allies within 2 spaces are affected by Panic (and not affected by Null Panic), Sabotage will utilize the total Penalty within each stat during calculation.[1]
- The stat decreasing effect of Sabotage will stack with the temporary buffs from Neutralize Penalties or sources of penalty neutralization.
- The stat decreasing effect will be negated if the affected unit or it's allies within 2 spaces have their Penalties removed by a source of negative status effect neutralization.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Sabotage for their first action.
- Refined Dark Scripture applies the Deep Wounds status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Deep Wounds for their first action.
- Deep Wounds prevents units from recovering HP though any skills that heal units during or out of combat. The exception to this are effects that remove 【Penalty】 effects before healing units such as Ymir: Seasons of Life and Odd Recovery 3.
- Deep Wounds can be neutralized or reduced only during combat by effects such as Divine Nectar or Breath of Life 4.
- Assists such as Restore+ will neutralize Deep Wounds without healing the targeted unit.
- Units inflicted with Deep Wounds that are targeted for HP transfer Assists such as Reciprocal Aid are unable to recover HP, but the user of such Assists will still lose their HP when the Assist is used.
- Refined Dark Scripture applies the Neutralizes non-Special "unit survives with 1 HP" effects status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Neutralizes non-Special "unit survives with 1 HP" effects for their first action.
- Neutralizes non-Special "unit survives with 1 HP" effects will neutralize non-Special "unit survives with 1 HP" effects from Specials such as Circlet of Balance.
- Neutralizes non-Special "unit survives with 1 HP" effects will not neutralize Special "unit survives with 1 HP" effects such as Miracle or Life Unending.
- For more information, see Damage calculation.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Neutralizes non-Special "unit survives with 1 HP" effects for their first action.
- Stat comparison takes place after all Bonuses on allies are removed, and before any new bonuses or Penalties are applied. Other existing bonuses and penalties on both units count towards their respective stats during stat comparison.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- Dark Scripture can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter the Spd difference such as Frozen).
- Dark Scripture will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Dark Scripture will not prevent the additional follow-up attack of 【Potent Follow X%】 or 【Potent Follow 100%】.
- Effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Dark Scripture.
- The damage boosting effect of Dark Scripture ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
Example of Area of Effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Flux 5 | Ruin 5 | Fenrir 5 | Dark Scripture 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 暗黒の聖書 |
German | Dunkle Schrift |
Spanish (Europe) | Versos sombríos |
Spanish (Latin America) | Versos sombríos |
French | Manuscrit sombre |
Italian | Dogmi oscuri |
Traditional Chinese (Taiwan) | 暗黑聖書 |
Portuguese | Versos sombrios |