Dark Creator S | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Silver Sword |
SP | 400 |
Exclusive? | Yes |
String ID | SID_天帝の闇剣
|
Numeric ID | 2271
|
Description | Grants Def+3. During combat, boosts unit's Atk/Def by number of allies with HP ≥ 90% × 2 (max 6). During unit's first combat in player phase or enemy phase, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of allies with HP ≥ 90% × 15 (max 45%). |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Def+3 | Unit | — |
Combat effects | ||
Atk/Def+X (max: 6) X = 2 x Allies with HP ≥ 90% | Unit | — |
Reduces damage by X% (max: 45%) X = 15 x Allies with HP ≥ 90% from attacks & Non-Røkkr AoE Specials | 1st combat in Both Phases | |
Refined weapon | ||
Permanent effects | ||
Def+3 | Unit | — |
Combat effects | ||
Reduces damage by X% (max: 75%) X = 25 x Allies with HP ≥ 75% from attacks & Non-Røkkr AoE Specials | Unit | 1st combat in Both Phases |
Reduces damage by X% (max: 45%) X = 15 x Allies with HP ≥ 75% from attacks & Non-Røkkr AoE Specials | 2nd combat onward in Both Phases | |
Atk/Spd/Def/Res+X (max: 13) X = 3 x Allies with HP ≥ 75%, +4 | — | |
Skill refine effects | ||
Map effects | ||
Recover 7 HP | Unit | After combat if Unit's HP ≥ 25% at start of combat |
Combat effects | ||
Atk/Spd/Def/Res+4 | Unit | Unit's HP ≥ 25% at start of combat |
Special cooldown charge +1 | ||
Special cooldown charge -1 | Foe |
Notes[ | ]
- The stat increase that can be applied by Dark Creator S is considered a temporary buff.
- The effect of Dark Creator S only activates during the first combat that the user enters during either phase of that turn.
- If the user or a foe has any skills that neutralize or stack with Dark Creator S's effect, those effects will only stack or be neutralized during the first combat that the user enters during either phase of that turn.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+3 HP | Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (if it is unit's first combat initiated by foe or first combat initiated by unit that turn, X = number of allies with HP ≥ 75% × 25; max 75; otherwise X = number of allies with HP ≥ 75% × 15; max 45). Grants Def+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies with HP ≥ 75% × 3, + 4 (max 13). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, and grants Special cooldown charge +1 to unit per attack and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (if it is unit's first combat initiated by foe or first combat initiated by unit that turn, X = number of allies with HP ≥ 75% × 25; max 75; otherwise X = number of allies with HP ≥ 75% × 15; max 45). Grants Def+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies with HP ≥ 75% × 3, + 4 (max 13). |
400 SP, 500, 200 | |
+5 HP, +3 Spd | Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (if it is unit's first combat initiated by foe or first combat initiated by unit that turn, X = number of allies with HP ≥ 75% × 25; max 75; otherwise X = number of allies with HP ≥ 75% × 15; max 45). Grants Def+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies with HP ≥ 75% × 3, + 4 (max 13). |
400 SP, 500, 200 | |
+5 HP, +4 Def | Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (if it is unit's first combat initiated by foe or first combat initiated by unit that turn, X = number of allies with HP ≥ 75% × 25; max 75; otherwise X = number of allies with HP ≥ 75% × 15; max 45). Grants Def+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies with HP ≥ 75% × 3, + 4 (max 13). |
400 SP, 500, 200 | |
+5 HP, +4 Res | Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (if it is unit's first combat initiated by foe or first combat initiated by unit that turn, X = number of allies with HP ≥ 75% × 25; max 75; otherwise X = number of allies with HP ≥ 75% × 15; max 45). Grants Def+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies with HP ≥ 75% × 3, + 4 (max 13). |
400 SP, 500, 200 |
Notes[ | ]
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Spd/Def Tempo 4 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
- The healing effect is triggered regardless of whether Dark Creator S's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Dark Creator S's healing effect will still trigger.
- Dark Creator S's user needs to survive the combat for the healing effect to trigger.
- Dark Creator S's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Dark Creator S's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Sword 3 | Steel Sword 3 | Silver Sword 3 | Dark Creator S 5 |
Trivia[ | ]
- The name
Dark Creator Sword
is too long, so in-game it's shortened toDark Creator S
.
In other languages[ | ]
Language | Name |
---|---|
Japanese | 天帝の闇剣 |
German | D. Schöpferschw. |
Spanish (Europe) | Espada del Caos |
Spanish (Latin America) | Espada del Caos |
French | Épée du Chaos |
Italian | Sp. Creaz. oscura |
Traditional Chinese (Taiwan) | 天帝之闇劍 |
Portuguese | Espada do caos |