Dancer's Ring+ | |
---|---|
Weapon type | |
Might | 12 |
Range | 2 |
Required | Dancer's Ring |
SP | 300 |
Exclusive? | No |
String ID | SID_舞踏の輪+
|
SE | |
Description | If unit initiates combat, restores 7 HP to adjacent allies after combat. |
Notes[ | ]
- Has the same effect as Breath of Life 3.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+2 HP, +1 Mt | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 350 SP, 500, 50 | |
+2 HP, +2 Spd | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 350 SP, 500, 50 | |
+2 HP, +3 Def | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 350 SP, 500, 50 | |
+2 HP, +3 Res | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 350 SP, 500, 50 |
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Wind 5 | Elwind 5 | Dancer's Ring 5 | Dancer's Ring+ 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 舞踏祭の輪+ |
German | Tanzring+ |
Spanish (Europe) | Anillo de baile + |
Spanish (Latin America) | Anillo de baile + |
French | Anneau festif + |
Italian | Anello d'arte+ |
Traditional Chinese (Taiwan) | 舞會之環+ |
Portuguese | Anel de dança+ |