Dance Heroes are units who can use assists such as Sing, Dance or Play which enable the target to take another action.
List of Dance Heroes[ | ]
- Azura: Celebratory Spirit
- Azura: Hatari Duet
- Azura: Lady of Ballads
- Azura: Lady of the Lake
- Azura: Song's Reflection
- Azura: Vallite Songstress
- Azura: Young Songstress
- Berkut: Debonair Noble
- Dorothea: Daring Ex-Singer
- Dorothea: Solar Songstress
- Dorothea: Twilit Harmony
- Dorothea: Yuletide Dancer
- Eldigan: Strutting Lion
- Elffin: Truth Beholden
- Elincia: Estival Princess
- Ethlyn: Glimmering Lady
- Inigo: Indigo Dancer
- Ishtar: Thunder's Waltz
- Lachesis: Ballroom Bloom
- Lara: Step Lively
- Larum: Dancing Bride
- Larum: Sprightly Dancer
- Leanne: Forest's Song
- Lene: Yearning Dancer
- Micaiah: Summer's Dawn
- Mirabilis: Daydream
- Mirabilis: Spring Daydream
- Mirabilis: Sugarplum Vision
- Nephenee: Sincere Dancer
- Nils: Bright Bard
- Nils: Snowflake Melody
- Nils: Wandering Star
- Ninian: Bright-Eyed Bride
- Ninian: Frozen Heart
- Ninian: Ice-Dragon Oracle
- Ninian: Oracle of Destiny
- Olivia: Blushing Beauty
- Olivia: Festival Dancer
- Olivia: Sky-High Dancer
- Olivia: Wavecrest Dancer
- Peony: Álfar Dream Duo
- Peony: Cherished Dream
- Peony: Sweet Dream
- Phina: Roving Dancer
- Plumeria: Lewd Dream
- Plumeria: Rapturous Dream
- Plumeria: Temptation Anew
- Quan: Lightfoot Prince
- Rafiel: Blessed Wings
- Reinhardt: Lightning's Rondo
- Reyson: White Prince
- Rinea: Reminiscent Belle
- Ryoma: Dancing Samurai
- Seadall: Misfortune-Teller
- Shigure: Dark Sky Singer
- Sigurd: Destined Duo
- Silvia: Traveling Dancer
- Tethys: Beloved Dancer
- Triandra: Nightmare
- Triandra: Reverent Dream
- Triandra: Sunlit Nightmare
- Xander: Dancing Knight
List of enemy units[ | ]
[ | ]
List of Weapons
List of Unrefined Weapons
Weapon | Description |
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Dancing Flames | Grants Atk+3. If Sing or Dance is used, grants Atk/Spd/Def/Res+6 to adjacent allies for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. |
Enveloping Breath | Grants Res+3. If Sing or Dance is used, inflicts Atk/Res-7 and【Guard】on foes in cardinal directions of unit and target through their next actions. At start of combat, if unit's HP ≥ 25%, grants Spd/Res+6 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Faithful Breath | Grants Atk+3. If Sing or Dance is used, inflicts Def/Res-6 on nearest foes within 4 spaces of both unit and target ally through their next actions. At start of combat, if unit's HP ≥ 40%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks, and also, if unit initiates combat and has weapon-triangle advantage or【Penalty】is active on foe, foe cannot counterattack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Nightmare's Egg | Grants Spd+3. If a skill like Sing or Dance is used, grants【Foe Penalty Doubler】to target and allies within 2 spaces of target (excluding unit) and inflicts【Panic】on foes in cardinal directions of unit and target. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. 【Panic】 Converts bonuses on target into penalties through its next action. |
Prayer Wheel | Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target's Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.) |
Sevenfold Gifts | Grants Spd+3. If Sing or Dance is used, grants Atk/Spd/Def/Res+6 and the following status to target ally for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. |
Skuld | If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target. |
Urðr | |
Verðandi | If Sing or Dance is used, grants Atk/Spd/Def/Res+4 to target. |
List of Refined Weapons
None, currently.
List of Skill Refined Weapons
Icon | Weapon | Refined Description |
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Tome of Favors | Unit can move to a space adjacent to a beast ally that can equip Sing or Dance.
If unit is within 3 spaces of a beast ally that can equip Sing or Dance, grants Atk/Res+5 to unit during combat. |
List of Assists
Assist | Description |
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Call to Flame | Grants another action to target ally and grants Atk+6 and Special cooldown charge +1 per attack during combat to that ally for 1 turn. (Only highest value applied. Does not stack.) Also, if the target ally is a dragon, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Changing Waters | Grants another action to target ally and target can move 1 extra space (that turn only; does not stack; excluding cavalry allies with Range = 2), and also, grants【Incited】to target and allies within 2 spaces of target (excluding unit). (Cannot target an ally with Sing or Dance; this skill treated as Sing or Dance.) 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). |
Cloying Dreams | Grants another action to target ally. Grants Atk/Spd/Def/Res+5,【Charge】, and 【Foe Penalty Doubler】to target ally for 1 turn and inflicts Atk/Spd/Def/Res-5 on nearest foes within 5 spaces of target ally through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
Dance | Grants another action to target ally. (Cannot target an ally with Sing or Dance.) |
Dragon's Dance | Grants another action to target ally. If used on turn 2 onward, also grants another action to unit, grants Atk/Spd+6 to unit and Pair Up cohort (if any) for 1 turn, and inflicts【Isolation】 on unit and Pair Up cohort (if any) through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 3 turns after triggering. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) |
Frightful Dream | Grants another action to target ally. Inflicts Atk/Spd/Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Frightful Dream+ | Grants another action to target ally. Inflicts Atk/Spd/Def/Res-5,【Guard】, and【Discord】 on foes in cardinal directions of unit and target ally through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. |
Gentle Dream | Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Gentle Dream+ | Grants another action to target ally. Grants Atk/Spd/Def/Res+4 and the following statuses to target ally and allies in cardinal directions of unit and target (excluding unit): "unit can move to a space adjacent to any ally within 2 spaces" and "neutralizes penalties on unit during combat." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Gray Waves II | Grants another action to target ally, and if target is an infantry or flying ally, grants 【Null Panic】to target and target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
Gray Waves | Grants another action to target ally, and if target is an infantry or flying ally, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Harrowing Dream | Grants another action to target ally. Inflicts Atk/Spd/Def/Res-5,【Guard】, and 【Sabotage】on foes in cardinal directions of unit and target ally through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
Play | Grants another action to target ally. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Sing | Grants another action to target ally. (Cannot target an ally with Sing or Dance.) |
Spring's Dream | Grants another action to target ally. Grants Atk+6 and【Bonus Doubler】to target ally and allies within 2 spaces of target ally (excluding unit) for 1 turn. Inflicts Atk-6 and【Panic】 on nearest foes within 5 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance; this skill treated as Sing or Dance.) 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Panic】 Converts bonuses on target into penalties through its next action. |
Sweet Dreams | Grants another action to target ally and grants Atk/Spd/Def/Res+3 to target ally for 1 turn. Inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces of target ally through foes' next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Sweet Dreams+ | Grants another action to target ally and grants Atk/Spd/Def/Res+5, "if unit initiates combat, unit makes a guaranteed follow-up attack," and 【Hexblade】to target ally for 1 turn. Inflicts Atk/Spd/Def/Res-5 on nearest foes within 5 spaces of target ally through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
Tender Dream | Grants another action to target ally. Grants Atk/Spd/Def/Res+4, "unit can move to a space adjacent to any ally within 2 spaces," and 【Canto (1)】to target ally and allies in cardinal directions of unit and target ally (excluding unit) for 1 turn. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
Whimsical Dream | Grants another action to target ally. Grants Atk+5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. Inflicts Atk-5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Whimsical Dream+ | Grants another action to target ally. Grants Atk+6 and "neutralizes foe's bonuses during combat" to target ally and allies within 2 spaces of target ally (excluding unit) for 1 turn. Inflicts Atk-6 on nearest foes within 5 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
List of Specials
Special | Description |
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Light Is Time | Boosts damage by 60% of foe's Atk when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, unit's Special triggered, and unit survives, grants one of the following two effects after combat (once per turn): if there is only one ally with the highest HP among allies within 2 spaces of unit who have already acted, grants another action to that ally (allies with Sing or Dance can be granted this effect as well), and also, if that ally's or their Pair Up cohort's Range = 2, inflicts "restricts movement to 1 space" on that ally or that Pair Up cohort through their next action; otherwise, grants【Time's Gate】 to unit. 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). |
Requiem Dance | If unit initiates combat, after combat, grants another action to ally with the highest HP within 2 spaces (excluding unit) that has already acted. (Once per turn.) (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) If an ally is granted an additional action this way, inflicts "restricts movement to 1 space" on that ally (and their Pair Up cohort). |
Requiem Prayer | When Special triggers, boosts damage by 40% of unit's Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills. If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = 4 - current Special cooldown count value, × difference between stats (max difference between stats: 10). If unit triggers Special during the current turn, enables【Canto (2)】. When Canto triggers, enables unit to use 【Sing/Dance】(can be triggered by any Canto effect other than the Canto effect from this Special; once per turn; if similar effects are active, this effect does not trigger; this effect is not treated as an Assist skill, nor is it treated as a Sing or Dance skill). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Sing/Dance】 Range = 1. Grants another action to target ally. |
List of Passives
List of A Passives
None, currently.
List of B Passives
Icon | Passive | Description |
---|---|---|
A/D Cantrip 3 | If Sing or Dance is used, inflicts Atk/Def-7 and【Sabotage】on foes in cardinal directions of unit and target through their next actions. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
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A/R Cantrip 3 | If Sing or Dance is used, inflicts Atk/Res-7 and【Sabotage】on foes in cardinal directions of unit and target through their next actions. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
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Atk Cantrip 1 | If Sing or Dance is used, inflicts Atk-3 on nearest foes within 4 spaces of unit through their next actions. |
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Atk Cantrip 2 | If Sing or Dance is used, inflicts Atk-5 on nearest foes within 4 spaces of unit through their next actions. |
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Atk Cantrip 3 | If Sing or Dance is used, inflicts Atk-7 on nearest foes within 4 spaces of unit through their next actions. |
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Blaze Dance 1 | If Sing or Dance is used, grants Atk+2 to target. |
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Blaze Dance 2 | If Sing or Dance is used, grants Atk+3 to target. |
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Blaze Dance 3 | If Sing or Dance is used, grants Atk+4 to target. |
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Caldera Dance 1 | If Sing or Dance is used, grants Atk+2 and Def+3 to target. |
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Caldera Dance 2 | If Sing or Dance is used, grants Atk+3 and Def+4 to target. |
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Def Cantrip 1 | If Sing or Dance is used, inflicts Def-3 on nearest foes within 4 spaces of unit through their next actions. |
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Def Cantrip 2 | If Sing or Dance is used, inflicts Def-5 on nearest foes within 4 spaces of unit through their next actions. |
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Def Cantrip 3 | If Sing or Dance is used, inflicts Def-7 on nearest foes within 4 spaces of unit through their next actions. |
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Deluge Dance 1 | If Sing or Dance is used, grants Spd+2 and Res+3 to target. |
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Deluge Dance 2 | If Sing or Dance is used, grants Spd+3 and Res+4 to target. |
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Earth Dance 1 | If Sing or Dance is used, grants Def+3 to target. |
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Earth Dance 2 | If Sing or Dance is used, grants Def+4 to target. |
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Earth Dance 3 | If Sing or Dance is used, grants Def+5 to target. |
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Fireflood Dance 1 | If Sing or Dance is used, grants Atk+2 and Res+3 to target. |
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Fireflood Dance 2 | If Sing or Dance is used, grants Atk+3 and Res+4 to target. |
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Firestorm Dance 1 | If Sing or Dance is used, grants Atk/Spd+2 to target. |
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Firestorm Dance 2 | If Sing or Dance is used, grants Atk/Spd+3 to target. |
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Firestorm Dance 3 | If Sing or Dance is used, enables【Canto (1)】on unit and grants Atk/Spd+6 and【Desperation】 to target for 1 turn. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." |
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Gale Dance 1 | If Sing or Dance is used, grants Spd+2 to target. |
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Gale Dance 2 | If Sing or Dance is used, grants Spd+3 to target. |
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Gale Dance 3 | If Sing or Dance is used, grants Spd+4 to target. |
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Geyser Dance 1 | If Sing or Dance is used, grants Def/Res+3 to target. |
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Geyser Dance 2 | If Sing or Dance is used, grants Def/Res+4 to target. |
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Res Cantrip 1 | If Sing or Dance is used, inflicts Res-3 on nearest foes within 4 spaces of unit through their next actions. |
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Res Cantrip 2 | If Sing or Dance is used, inflicts Res-5 on nearest foes within 4 spaces of unit through their next actions. |
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Res Cantrip 3 | If Sing or Dance is used, inflicts Res-7 on nearest foes within 4 spaces of unit through their next actions. |
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Rockslide Dance 1 | If Sing or Dance is used, grants Spd+2 and Def+3 to target. |
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Rockslide Dance 2 | If Sing or Dance is used, grants Spd+3 and Def+4 to target. |
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Rockslide Dance 3 | If Sing or Dance is used, enables【Canto (1)】 on unit and grants Spd/Def+6 and【Dodge】 to target ally for 1 turn. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
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Spd Cantrip 1 | If Sing or Dance is used, inflicts Spd-3 on nearest foes within 4 spaces of unit through their next actions. |
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Spd Cantrip 2 | If Sing or Dance is used, inflicts Spd-5 on nearest foes within 4 spaces of unit through their next actions. |
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Spd Cantrip 3 | If Sing or Dance is used, inflicts Spd-7 on nearest foes within 4 spaces of unit through their next actions. |
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Torrent Dance 1 | If Sing or Dance is used, grants Res+3 to target. |
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Torrent Dance 2 | If Sing or Dance is used, grants Res+4 to target. |
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Torrent Dance 3 | If Sing or Dance is used, grants Res+5 to target. |
List of C Passives
Icon | Passive | Description |
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A/S Rein Snap | Inflicts Atk/Spd-4 on foes within 2 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an armored ally or an infantry ally with Range = 1, grants "unit can move 1 extra space" to unit, to infantry allies with Range = 1 within 2 spaces of unit, and to armored allies within 2 spaces of unit. (That turn only; does not stack; effect triggers only if unit has no Sing or Dance skill.) |
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S/D Rein Snap | Inflicts Spd/Def-4 on foes within 2 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an armored ally or an infantry ally with Range = 1, grants "unit can move 1 extra space" to unit, infantry allies with Range = 1 within 2 spaces of unit, and armored allies within 2 spaces of unit. (That turn only; does not stack; effect triggers only if unit has no Sing or Dance skill.) |
List of Attuned Skills
None, currently.
List of Sacred Seals
Icon | Passive | Description |
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Veil Seal | When the holder of this seal is defeated, restores 10 HP to unit that defeats holder, inflicts Special cooldown count+1 on that unit after combat, and a【Dancer's Veil】drops. 【Dancer's Veil】 Allows one random ally that has already acted to take another action. |
List of Emblem Effects
None, currently.
List of Captain Skills
None, currently.
List of Status Effects
None, currently.
List of Duo Skills
Owners | Duo Skill |
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Peony: Álfar Dream Duo |
Grants another action, Atk/Spd/Def/Res+3, and the "unit can move to a space adjacent to any ally within 2 spaces" status to adjacent ally with the highest HP for 1 turn. (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) |
List of Harmonized Skills
Owners | Harmonized Skill |
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Azura: Hatari Duet |
Grants【Resonance: Blades】to unit and allies from the same titles as unit. Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. |
Caeda: Sea-Blossom Pair |
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Tana: Soothing Warmth |
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Tiki: Harmonic Hope |
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Dorothea: Twilit Harmony |
Grants【Resonance: Shields】to unit and allies from the same titles as unit. Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." |
List of Items
Icon | Item | Description |
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Dancer's Veil | Allows one random ally that has already acted to take another action. |
List of Structures
None, currently.
Trivia[ | ]
- The support animation for Heroes for using skills like Sing or Dance on another unit is internally referred to as
Cheer
.
In other languages[ | ]
Language | Name |
---|---|
English (US) | Dance |
Japanese | 歌う・踊る |
German | Tänzer |
Spanish (Europe) | Bailar |
Spanish (Latin America) | Bailar |
French | Danse |
Italian | Danza |
Traditional Chinese (Taiwan) | 歌唱、起舞 |
Portuguese | Dança |