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Dagr: New Year Jötnar
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Dagr: Sunny Bloom
General Quotes Misc Heroic Ordeal
Dagr
Sun's Radiance
Portrait
Attack
Special
Damage

Art by: Kozaki Yusuke (コザキユースケ)
Description The younger of the princesses of Jötunheimr, and Nótt's twin sister. Cheerful and big-hearted, but also ready for a scrap when the time comes.
Rarities ★ Focus — Mythic Mythic
Mythic Effect Light Light
Boost HP+5, Res+5
Mythic Effect 2
Boost
 Raiding Party Bonus
Weapon Type  Axe
Move Type  Infantry
Voice Actor EN Alex Cazares
Voice Actor JP Ayahi Takagaki (高垣彩陽)
Release Date
Addition Date
Entry  Heroes
Version 5.3
Ally Internal ID PID_ダグ味方 (643)
Enemy Internal ID EID_ダグ (62)
Origin 00000500700

Ally stats[]

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/186/7/88/9/105/6/73/4/543
★16/17/187/8/99/10/115/6/73/4/545
★17/18/197/8/99/10/116/7/84/5/648
★17/18/198/9/1010/11/126/7/84/5/650
★18/19/208/9/1010/11/127/8/95/6/753

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3627/30/3229/32/3419/22/2516/18/21134~136
★31/34/3730/33/3532/35/3720/23/2617/19/22143~145
★34/37/4032/35/3834/37/4023/26/2919/22/25157
★35/38/4134/37/4136/39/4324/27/3020/23/26164~165
★37/41/4436/39/4338/41/4526/30/3322/25/29175~177

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%70%50%45%285%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Enemy stats[]

Note: These stats were obtained from reading the unit's data in /assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).

Level 1 Stats

RarityHPAtkSpdDefResTotal
★17796443
★178106445
★188107548
★189117550
★199118653

Level 40 Stats

RarityHPAtkSpdDefResTotal
★3330322218135
★3433352319144
★3735372622157
★3837392723164
★4139413025176

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%70%50%45%285%

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
Skinfaxi161
Grants Spd+3 and【Pathfinder】. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.

【Pathfinder】
When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)
400★★

Skinfaxi can be upgraded in the Weapon Refinery.
When upgraded, the description of Skinfaxi becomes "Grants Spd+3 and【Pathfinder】. At start of turn, grants【Pathfinder】to unit's support partner for 1 turn (if more than one support partner is present, effect is not granted). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12; calculates each stat bonus independently).

【Pathfinder】
When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)".
Skinfaxi can be upgraded with the additional effect "If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe, inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-18, for a net penalty of Atk-11), deals damage = 10% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).".

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Dragon Fang4
Boosts damage by 50% of unit's Atk.
200★

Passives[]

TypeIconNameDescriptionSPUnlock
AAtk/Spd Push 1
At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.
60★
Atk/Spd Push 2
At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.
120★
Atk/Spd Push 3
At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat.
240★
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.
300★
Sorcery Blade 1
At start of combat, if unit's HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res.
60★
Sorcery Blade 2
At start of combat, if unit's HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res.
120★
Sorcery Blade 3
At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res.
240★
Atk/Spd Hexblade
At start of turn, if unit is within 2 spaces of a magic ally, grants【Hexblade】to unit for 1 turn. If【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat.

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300★
BSun-Twin Wing
At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-5 on foe and also neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
300★
Sun-Twin Wing+
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and prevent unit's follow-up attacks, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
300★
CEven Tempest 1
At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.)
60★
Even Tempest 2
At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.)
120★
Even Tempest 3
At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)
240★