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Crusher
Weapon Crusher
Weapon type Axe
Might 16
Range 1
Required Silver Axe
SP 400
Exclusive? Yes
String ID SID_打ち砕くもの
Description Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is used by unit, target can move 1 extra space. (That turn only. Does not stack. No effect on cavalry allies with Range = 2.)

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Attack Plus W Atk+3Icon Unit Unit
Status effects
Status Effect Mobility increased Mobility increasedNon-Ranged
Icon Move Cavalry Cavalry Icon Unit Ally
A Rally Assist is
used by Icon Unit Unit
Combat effects
Status Effect Hexblade Damage uses the lower
of Icon Enemy Foe's Def/Res
Icon Unit Unit
Attack Plus W Refined weapon
Permanent effects
Attack Plus W Atk+3Icon Unit Unit
Status effects
Status Effect Mobility increased Mobility increasedNon-Ranged
Icon Move Cavalry Cavalry Icon Unit Ally
A Rally Assist is
used by Icon Unit Unit
Map effects
Icon Hero Type Dance Another actionIcon Unit UnitA Rally Assist is
used by Icon Unit Unit
Combat effects
Status Effect Hexblade Damage uses the lower
of Icon Enemy Foe's Def/Res
Icon Unit Unit
Icon Temporary Buff Atk/Spd/Def/Res+4Icon Unit Unit's HP ≥ 25%
at start of combat
Status Effect Reduces damage when initiating Reduces damage by 40%
from Icon Enemy Foe's first attack
(including second attacks)
Crusher W Skill refine effects
Status effects
Status Effect Penalty Spd/Def/Res-6Icon Enemy FoeAfter combat in
Player Phase or
an Icon Unit Ally is
within 2 spaces
of Icon Unit Unit
Combat effects
Icon Temporary Buff Atk/Spd/Def/Res+4Icon Unit UnitPlayer Phase
or an Icon Unit Ally is
within 2 spaces
of Icon Unit Unit
Icon Temporary Debuff Spd/Def/Res-X (min: 0)
X = 6 - Status Effect Penalty penalty on each
of Icon Enemy Foe's stats
Icon Enemy Foe
Status Effect Guaranteed Follow-Ups Guaranteed follow-upIcon Unit Unit
Icon Damage Boost Boosts damage dealt by X
X = 15% of Icon Unit Unit's Atk
(Player Phase
or an Icon Unit Ally is
within 2 spaces
of Icon Unit Unit} &
Icon Enemy Foe has a Status Effect Penalty penalty
on Spd, Def, or Res

Notes[ | ]

  • Crusher applies the Status Effect Mobility increased Mobility increased status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Status Effect Mobility increased Mobility increased is acquired during the enemy phase, it will disappear when the next player phase begins.
    • Status Effect Gravity Gravity and Status Effect Stall Stall will negate the effects of Mobility increased.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Crusher W +3 HP Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is used by unit, target can move 1 extra space (that turn only; does not stack; no effect on cavalry allies with Range = 2), and afterward, once per turn, grants another action to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, inflicts penalty on foe's Spd/Def/Res = 6 - current penalty on each of those stats (min: 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat), unit makes a guaranteed follow-up attack, and if penalty is active on foe's Spd, Def, or Res, deals damage = 15% of unit's Atk (excluding area-of-effect Specials) during combat. If unit initiates combat or is within 2 spaces of an ally, after combat, inflicts Spd/Def/Res-6 on foe through its next action.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is used by unit, target can move 1 extra space (that turn only; does not stack; no effect on cavalry allies with Range = 2), and afterward, once per turn, grants another action to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is used by unit, target can move 1 extra space (that turn only; does not stack; no effect on cavalry allies with Range = 2), and afterward, once per turn, grants another action to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is used by unit, target can move 1 extra space (that turn only; does not stack; no effect on cavalry allies with Range = 2), and afterward, once per turn, grants another action to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is used by unit, target can move 1 extra space (that turn only; does not stack; no effect on cavalry allies with Range = 2), and afterward, once per turn, grants another action to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The effect is triggered regardless if Refined Crusher's user performs an attack during combat. If foe engages and user cannot counterattack, Refined Crusher's effect will still trigger.
  • Refined Crusher's user needs to survive the combat for the effect to trigger.
  • Both Refined Crusher and skills such as Skilliconspecial Galeforce can activate on the same turn.[1]
    • If both Refined Crusher and a skill such as Skilliconspecial Galeforce can activate after combat, Refined Crusher has higher priority. The user's Special cooldown count is unaffected if Refined Crusher activates.
  • The damage-reduction is calculated after offensive Specials and damage boosting effects such as Icon Class Blue Lance Arcane Lúin and Status Effect Dominance Dominance.
    • If a skill such as Skilliconspecial Miracle or Everliving Domain Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
    • Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Status Effect Triangle Adept Triangle Adept and the weapon-triangle advantage boost.
      • For example, if both Buffer 4 Buffer 4 and Skilliconspecial Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
    • For more information, see Damage calculation.
  • Sources of effects that reduce damage-reduction:
  • Sources of damage-reduction neutralization:
  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The stat decrease that can be applied by Crusher W Crusher is considered a temporary debuff.
  • As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter this difference).
  • A foe with effects such as Phys. Null Follow Phys. Null Follow or Status Effect Null Follow-Up Null Follow-Up will neutralize the guaranteed follow-up attack granted by Crusher W Crusher.

List of owners[ | ]

UnitSkill chain
Annette Overachiever Face FC
Iron Axe
★
Steel Axe
★
Silver Axe
★
Crusher
★

In other languages[ | ]

Language Name
Japanese 打ち砕くもの
German Zerschmetterer
Spanish (Europe) Triturador
Spanish (Latin America) Triturador
French Broyeur
Italian Frantumatore
Traditional Chinese (Taiwan) 擊碎者
Portuguese Triturador

References[ | ]

See also[ | ]

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