| Crossbones Claw | |
|---|---|
| Move type | |
| Weapon type | |
| Might | 14 |
| Range | 1 |
| Required | Adult (Flier) |
| SP | 400 |
| Exclusive? | Yes |
| String ID | SID_凶兆の海賊の嘴爪 |
| Numeric ID | 2683 |
| Description | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, inflicts Spd/Def-6 on foe and neutralizes effects that prevent unit's follow-up attacks during combat. If unit is not adjacent to an ally and unit initiates combat while transformed, unit can make a follow-up attack before foe can counterattack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack). If unit transforms, grants Atk+2. |
Notes[]
- The stat reduction that can be applied during combat by Crossbones Claw is considered a temporary debuff.
- Crossbones Claw will not neutralize the additional follow-up of Potent Follow effects.
- Follow-up effects that are neutralized by Crossbones Claw:
- Effects active on the unit that prevent their follow-up attacks, such as Windsweep 3, Watersweep 3, or Weaving Fighter.
- Effects active on the foe that prevent the unit's follow-up attacks such as Steady Impact, Vengeful Fighter 4, or Foe Cannot Follow-Up.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Crossbones Claw does not guarantee the user a follow-up.
- If the user can perform a follow-up, either by passing the Spd difference check or from guaranteed follow-up effects, the initial attack and follow-up will occur before the foe can perform a counterattack.
- Effects such as Vantage or Paranoia have priority over Crossbones Claw's priority changing effect.
- Crossbones Claw changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 or Caltrop Dagger+.
- When equipped with skills such as Beast or Beast Passives, a Beast unit will transform out of combat on turn 1 regardless of whether any transformation conditions are met such as from user's weapon or effects that add transformation conditions.
- Skills such as Beast or Beast Passives will also keep the unit from reverting from their Beast form.
- Crossbones Claw applies the Mobility increased status effect.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Mobility increased is acquired during the enemy phase, it will disappear when the next player phase begins.
- Mobility increased does not stack with Gallop, only the highest movement boosting value will be applied.
- Gravity and Stall will negate the effects of Mobility increased.
- The Atk+2 granted by Crossbones Claw when the user transforms is considered a stat boost, not a 【Bonus】 effect.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the Mobility increased and stat boosting effects.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Hatchling (Flier) 5 | Fledgling (Flier) 5 | Adult (Flier) 5 | Crossbones Claw 5 | |
In other languages[]
| Language | Name |
|---|---|
| Japanese | 凶兆の海賊の嘴爪 |
| German | Totenkopfklaue |
| Spanish (Europe) | Garra calavera |
| Spanish (Latin America) | Garra calavera |
| French | Serre corsaire |
| Italian | Artiglio pirata |
| Traditional Chinese (Taiwan) | 凶兆海盜之喙 |
| Portuguese | Garra caveira |
