Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Map effects | ||
Recover 7 HP | Unit | After combat if Unit's HP ≥ 25% at start of combat |
Combat effects | ||
Atk/Spd/Def/Res+5 | Unit | Unit's HP ≥ 25% at start of combat |
Guaranteed follow-up | ||
Reduces damage by X (max: 20) X = ( Unit's Res - Foe's Res) from Foe's attacks | Unit's HP ≥ 25% at start of combat, an Ally is within 2 spaces & Unit's Res > Foe's Res | |
Skill refine effects | ||
Combat effects | ||
Atk/Spd/Def/Res+5 | Unit | Unit's HP ≥ 25% at start of combat |
Neutralizes Res Penalties | ||
Boosts damage by X% X = 20% of Unit's Res | ||
Special cooldown charge +1 | ||
Neutralizes Res Bonuses | Foe |
Notes[ | ]
- The stat increase that can be applied by Craver's Tome is considered a temporary buff.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Craver's Tome.
- The damage-reduction effect is a flat -X (max: 20) damage that is calculated after offensive Specials, damage boosting effects such as Arcane Lúin and Dominance, and "reduces damage by X%" effects such as Gust and Dodge.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Flat damage-reduction effects stack additively, similar to interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- The healing effect is triggered regardless of whether Craver's Tome's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Craver's Tome's healing effect will still trigger.
- Craver's Tome's user needs to survive the combat for the healing effect to trigger.
- Craver's Tome's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Craver's Tome's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
— | If unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and also, if unit is within 2 spaces of an ally and unit's Res > foe's Res, reduces damage from foe's attacks by difference between stats during combat (max 20; excluding area-of-effect Specials). If unit's HP ≥ 25% at start of combat, restores 7 HP to unit after combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Res, neutralizes foe's bonuses to Res, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
400 SP, 500, 200 | |
+2 HP, +1 Mt | If unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and also, if unit is within 2 spaces of an ally and unit's Res > foe's Res, reduces damage from foe's attacks by difference between stats during combat (max 20; excluding area-of-effect Specials). If unit's HP ≥ 25% at start of combat, restores 7 HP to unit after combat. |
400 SP, 500, 200 | |
+2 HP, +2 Spd | If unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and also, if unit is within 2 spaces of an ally and unit's Res > foe's Res, reduces damage from foe's attacks by difference between stats during combat (max 20; excluding area-of-effect Specials). If unit's HP ≥ 25% at start of combat, restores 7 HP to unit after combat. |
400 SP, 500, 200 | |
+2 HP, +3 Def | If unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and also, if unit is within 2 spaces of an ally and unit's Res > foe's Res, reduces damage from foe's attacks by difference between stats during combat (max 20; excluding area-of-effect Specials). If unit's HP ≥ 25% at start of combat, restores 7 HP to unit after combat. |
400 SP, 500, 200 | |
+2 HP, +3 Res | If unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and also, if unit is within 2 spaces of an ally and unit's Res > foe's Res, reduces damage from foe's attacks by difference between stats during combat (max 20; excluding area-of-effect Specials). If unit's HP ≥ 25% at start of combat, restores 7 HP to unit after combat. |
400 SP, 500, 200 |
Notes[ | ]
- Craver's Tome can neutralize Penalties.
- Penalties are neutralized by granting temporary buffs of the same amount during combat.
- Temporary buffs from Craver's Tome do not stack with temporary buffs from effects such as Grand Strategy and Atk/Spd Unity, only temporary buffs from Craver's Tome will apply.
- Craver's Tome can neutralize Bonuses.
- Bonuses are neutralized by inflicting temporary debuffs of the same amount during combat.
- The Bonus neutralizing effect will be negated if the affected unit has Panic (and doesn't have Null Panic), or has their Bonuses removed by a source of positive status effect neutralization.
- The damage boosting effect of Craver's Tome ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, File:Nine-Realm Pact.png Nine-Realm Pact, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
List of owners[ | ]
Unit | Skill chain |
---|---|
Craver's Tome 5 |
Gallery[ | ]
In other languages[ | ]
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Japanese | ???
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Italian | ???
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Traditional Chinese (Taiwan) | ???
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